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'''Join the [[Anti-zombie squad]] for zombie capping lulz <br>'''
'''Join the [[Anti-zombie squad]] for zombie capping lulz <br>'''


[[Image:Penguinpyrofinal.jpg]]


Head recruiter and publicist for AZS.
Leader of the AZS.
Not much to say.


'''Rough Draft: How to create your very own suburb-wide Survivor Resistance Squad with just five AP a day!(working title)'''
==Basic Info==
Character Age: 22
Level: 43


A treatise on how to unite all the survivors in a group with just sixty seconds of your time and just five AP, ''without'' having to go through the hassle of forming a group or meta-gaming.
Weapon of choice: Fire Axe and Knives
 
Portrait:
==FAQ==
[[Image:Penguinpyrofinal.jpg]]
 
Q: What's so important about uniting a suburb? <br>
A: Zombie mobs are well-coordinated, as we all know. They can get twenty people together to concentrate all their firepower on , and knock out
Now, imagine how freaking powerful WE survivors could be if we had that kind of teamwork. We have the superior firepower. We have the highly AP-efficient barricades. We have the building-to-building mobility that they lack. We the survivors can compensate for our enemies' coordination just by
 
Q: So, why the hell should *I* care about talking to others when I could be killing zeds/building stuff/having fun by myself? <br>
A: Because the fun stops once the suburb is raped dead by zeds, AND you have to waste at least 10 APs fleeing the suburb (more if you die). IF you choose to unite the survivors under the flag of La Resistance, at worst, you waste five AP out of fifty every day, and at best, you play a major role in repelling a zombie assault with superior survivor coordination AND you get to stay alive too. Good survivor communication benefits ALL SURVIVORS. Period.
 
Q: How can I help unite the resistance and take back the suburb from those damn zeds? <br>
A: Simple. Read the guide's name. Devote merely FIVE of your AP to broadcasting, talking and spraying helpful advice and status reports on the suburb. Read the quick version at the bottom of this page if you don't have the time.
 
 
== In-Game Communication methods == <br>
*'''Profile''' See relevant section <br>
*'''Talking''' The best and most common form of communication in UD. Tip: you can and should fit exactly 256 characters into 1 AP of talking. Don't waste your breath talking in tiny bursts. <br>
*'''Spraying walls/billboards/interiors''' <br> Spraying is limited to only 50 characters. This is just enough to post a useful but permanent message. You need a spray can and the tagging skill to be effective, so this method is mainly limited to a few survivors with both.
*'''Broadcasting:''' A very useful alternative to talking, because you'll reach a larger audience, but need more AP for your message. For maximum results, broadcast on a Mall frequency. Mall frequency info: http://wiki.urbandead.com/index.php/Frequencies.<br>
*Newspaper whacking: Nearly useless. Use it only to privately let someone know you're there.<br>
*Mobile Phones: Nearly useless. Only good for communicating privately with a few of your contacts. <br>
*Signal Flares: Fairly useful. Use it for attracting both zombies and survivors to a location (preferably one under attack, since attracting zeds to it doesn't hurt). <br>
*Satellite Phone: Somewhat useful. A superior alternative to mobile phones, but still limited to only a select few survivors. See link: http://wiki.urbandead.com/index.php/DSS_Satellite_Phone for details.
 
 
===What you can do===
 
==Public Service Announcements, aka PSAs ''(Spoken/sprayed/Broadcasted)''==
Help others to stay alive enough to save your ass:
 
*"Scan before reviving"
*"Rogues gallery (List of PKers) at www.ud-malton.info/Rogues_Gallery"
*"Brainstock (PKer reporting forum) at z14.invisionfree.com/Brainstock/index.php"
*"Mall defence process: Kill, dump, heal, 'cade" (?)
*"Hide in low-profile areas"
*Spread the word of The Resistance: ______-
*"UD Tool for Firefox: www.adzone.org/UDTool/"
*"Urban Dead Strategy Guides: http://wiki.urbandead.com/index.php/Guides"
 
==Sprayed reports==
Give useful information about the surroundings to help others save their AP (and your ass):
 
*"Keep at VSB" or "Keep at EHB" (inside important buildings)
*Directions to revive points (outside NT buildings and Malls).
*"___ is a PKer- do not revive" (revive points)
*"Entry points at ___" (Entry points are buildings maintained at VSB so that people can enter)
 
==Alerts ''(Spoken/Broadcasted)''==
Because an ignorant survivor is a dead survivor (and an informed one will save your ass):
 
*Say/spray "___ building is ruined/under siege/repaired/PKers inside"
*PKer/griefer/spammer locations
*
 
==Survival Strategies==
When it come right down to it a bunch of uncoordinated survivors hiding in an unpowered building isnt a good place to hide. Or is it? Here will address delemas like that one
 
River tactics- This is a type of tactic that involves avoiding hordes, like a river flowing around a rock. Survivors hide out in a suburb under attack and when the zombies leave they fix the place up. Survivors say that mega hordes like the MOB and Feral Undead cannot be beat and must be avoided. It works in theory but in reality it isn't very smart. If a group is organized enough to trash a suburb then they will check every building. So avoid this strategy unless absolutely necesarry.
 
Dam Tactics- The counter to river tactics, it is generally used in malls, forts and isolated necrotech buildings. It involves survivors over-barricading their safehouse and sorrounding buildings and trying to survive the zombie horde outside. History tells us that when survivors are motivated enough, such as at Caiger Mall and the Blackmore building, they can hold off massive amounts of zombies for months and may even win. But unfortunately most seiges using dam tactics fail because resources and ap run out. Personally i like this strategy because it makes the game more fun and theres nothing more satisfying than trumping a mega-horde :). So if you want to use dam tactics bring lots of supplies and plan on not surviving.
 
Generators and ruined buildings- Everyone in a suburb trashing situation thinks they need generators and hole up in resource buildings. But what no one thought about is the fact that lit buildings are the first to go down! So NEVER light a building up unless you have a death wish. If you walk in on a lit building explain it to the survivors inside then destroy the generator. They should understand. Ruined buildings are perhaps a survivors best and worst friend. They are a pain to fix up and cant be used effectively until they are. On the flip side if you're travelling across a red suburb or just survived a seige they provide nice, comfy sleeping places. Zombies wont check inside a ruined building because they know a survivor builds cades wherever he is. So remember those two things.
 
Those startegies are essential for survival. But in the end its up to you whether you want to go down in a hail of bullets or wait out the storm in a safehouse.
==Your Profile==
Believe it or not, your profile is actually a useful form of communication. Put in some PSAs, if you can fit any space, in order to to educate your allies.  


If you are *not* part of a group, it's actually possible to use the group tags to your advantage. Just type "___ Building Temporary Task Force" to state your intentions to liberate an important building. Others will be motivated to join your little task force and help you out.
Group: [[AZS|Anti-Zombie Squad!]]
Metagame Role: Leader, main recruiter and main coordinator of the AZS
Fieldwork Role: Generalist- performs all tasks, combat and non-combat, switching appropriately
Favored Tactics: Synchronized raids, flank repairs and bounty hunting.  
Favored Strategy: Snowflacading and Urban Warfare Doctrine


===SHORT VERSION OF GUIDE===
General Personality: Sanguine
*Spread the word of Urban Dead Strategy Guides: ___, ___, ____, ____
Likes: Setting stuff on fire, Antarctica, helping good people, fish pies, fishy tequila, neoclassical metal, and humor in general.
*Spread the word of Rogues Gallery and encourage others to bookmark and use it: _____
Dislikes: Not setting stuff on fire, zombies, bad guys and expensive tequila.
*Inform your fellow survivors which buildings are ruined, need assistance or have been recently repaired
Catchphrase: "Got brains? None here!"
*Rat out PKer locations.
*If you're part of a group, spread the word about it.


Narcissism: Quite a bit, thank you very much.


==Unrelated to Guide==
==The AZS Rap==
<big>'''Attention Malton- The AZS theme rap!'''</big>
<big>'''Attention Malton- The AZS theme rap!'''</big>


Sup folks I be Penguinpyro/ <br>
Sup folks I be Penguinpyro/ <br>
I represent AZS crew, fo' sho'/ <br>
I represent AZS crew, for sho'/ <br>
We’re here to go and cap some zeds/ <br>
We’re here to go and cap some zeds/ <br>
With one shot- disperse their heads/ <br>
With one shot- disperse their heads/ <br>

Revision as of 09:21, 16 September 2010

Join the Anti-zombie squad for zombie capping lulz


Leader of the AZS. Not much to say.

Basic Info

Character Age: 22 Level: 43

Weapon of choice: Fire Axe and Knives Portrait: Penguinpyrofinal.jpg

Group: Anti-Zombie Squad! Metagame Role: Leader, main recruiter and main coordinator of the AZS Fieldwork Role: Generalist- performs all tasks, combat and non-combat, switching appropriately Favored Tactics: Synchronized raids, flank repairs and bounty hunting. Favored Strategy: Snowflacading and Urban Warfare Doctrine

General Personality: Sanguine Likes: Setting stuff on fire, Antarctica, helping good people, fish pies, fishy tequila, neoclassical metal, and humor in general. Dislikes: Not setting stuff on fire, zombies, bad guys and expensive tequila. Catchphrase: "Got brains? None here!"

Narcissism: Quite a bit, thank you very much.

The AZS Rap

Attention Malton- The AZS theme rap!

Sup folks I be Penguinpyro/
I represent AZS crew, for sho'/
We’re here to go and cap some zeds/
With one shot- disperse their heads/
Them zombies don’t know what happenin’/
Cuz’, dawg, we be like lightnin’/

We also hand Pkers their asses/
Cuz’ their brains be fast as molasses/
We’re the AZS, foo’, don’t you know/
When the going gets tough, it’s we who go.../

Blasting zed and whupping P-Kay/
Them pansy-arse fools be real g-/
Gutless! We lend our members a big hand/
Reviving the innocent, protectin’ the land/

We help the common folk, yes that’s right/
When crud hits fan, we win fight/
Cuz we the AZS, foo’, do the maths/
We’re Always Zlayin’ Sociopaths!

Also: I am awesome