User:The Hierophant/Zerg Evidence Archives

From The Urban Dead Wiki
< User:The Hierophant
Revision as of 02:34, 22 March 2010 by The Hierophant (talk | contribs) (New page: For the UDZA case against St Aden/Johnny Deuce and friends: ---- {{groupbox| group_name=Team Survivor|group_image=| group_abbrev=TS| group_membership=Unknown| group_leaders=JJ Kid| group...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

For the UDZA case against St Aden/Johnny Deuce and friends:


Team Survivor
Abbreviation: TS
Group Numbers: Unknown
Leadership: JJ Kid
Goals: To help the pro-survivor cause, by focusing on one building at a time and organising our attacks effectively
Recruitment Policy: Just post a request on our forums
Contact: Forums

Team Survivor

Disbanded!

You can delete this group and all pages connect to it! ~~


Subpage navigator

Delete this page

Beefs


This group was designed as a means to address some of the issues I have with the Urban Dead community.


Combat Revives
This is when a person randomly revives a non-rotten zombie (those without the Brain Rot skill), and is often used as a means to control large hordes of zombies who have few-to-no survivor skills.

This term combat revive is misleading and has been created to-be-so by the pro-zombie players. They created anti-reviving stigma as a way to justify their criminal behavior and to complicate the task of combating a zombie group. What happens is, a pro-zombie player refuses to take the Brain Rot skill for fear of the permanent effects it has on their character, but likewise does not enjoy being vulnerable to the revivers fighting him. So they commit a crime upon receiving their healing serum and shout out a retaliatory remark, indicating that they performed said criminal action because so-and-so combat revived them. Over time this has taken hold in the survivor community and now playing the game as it was intended has become the crime. This group however, will be fighting day after day to reverse this stigma, to encourage new players to be more true to the games core values. Kevan put the Brain Rot skill into the game as a means for pro-zombie characters to remain immune to being combat revived but unfortunately Kevan will not modify this skill so that it could be turned on and off by repeatedly purchasing the option, say 100 XP each way. This would prevent the combat reviving problem from occurring altogether. Anyway, Kevan also added a way for Brain Rot zombies to be revived, hence preventing them from being perma-zeds if they ever changed their minds as to being strictly pro-zombie. While inside a powered NT, a rotten zombie can be revived. Because Kevan has built-in this means for zombies to avoid being randomly revived, there should be no question as to who is correct in the fight for-and-against combat reviving. Needless to say, Team Survivor will be administering combat revives regularly and with pleasure I might add.


Player Killers
This is when a survivor murders another survivor, often for no apparent reason.

Many times these murders will be followed up with vengeance killings or bounty collection on the perpetrator of the original murder. Any time you have a death sentence as a punishment for criminal behavior, the person carrying out the sentence is player killing. The reason behind it might differ but in the end killing only begets more killing. This is the primary reason our group will not be participating in player killing of any kind. If our group continues to refrain from vengeance killing, weather-it-be for generator destruction, griefing, or player killing on our team members, we will eventually gain the respect from all-but-the-most vile of criminal elements Refraining from player killing will pay off in the long run, but I have no doubt it will be a huge challenge for many of our members.


Alt Abuse / Zerging
Zerging is having multiple characters and using two or more in conjunction with each other to accomplish a single goal.

Alt Abuse (aka zerging) is cheating according to the written rules of Urban Dead. However, through personal experience, I have found that the times in which I have enjoyed this game most are when I was zerging. My stance on zerging is don’t-ask-don’t-tell. If you do it fine, if you don’t, way to go. But do not tell me what to do. It is not your right to tell me how to play this game. It is a game after all, so back off. Zerging is never going to be eliminated from Urban Dead and frankly, I feel it does more good than harm. Zerging is the only means possible to combat player killers (not that Team Survivor cares about that reason), and it is incredibly fun to work cooperatively with your Alts. Not to mention the effectiveness you gain against zombie hordes that use similar tactics. Team Survivor will tolerate zergers and allies who zerg. We do not encourage, condone, or assist zerg hunters in any way. We will revive and heal known zergers as often as we would non-zerging players.

Furthermore I am aggravated by how one sided the zerging issue seems to be. From my point-of-view, the zerg hunters seem to focus primarily on pro-survivor abusers. I believe this to be the case because killing a zombie abuser has no real repercussions. Zombies simply stand back up, go feed on the nearest non-reviving corpse to heal, and get on with their business. No real loss and hence, no real punishment or motivation to quit zerging. Pro-survivor offender’s on-the-other-hand, have a much harder time of it. When a pro-survivor player is killed, they have to find someone to revive them and that costs valuable AP, even from an Alt. Once you take into account the search time for needles and travel time to locate and administer the injection, you have eaten up a days worth of AP. I believe it is for that reason the zerg hunters focus on pro-survivor zergs, because for pro-survivor zergs there is a real sense of loss and frustration.

My remedy for this situation is a simple one. You don’t behave like a survivor when you die. You stand up and become a zombie. Force the locals to have to deal with you as an enemy rather than ignore you at a revive point. This way they will learn that having you and your Alts on the pro-survivor side, is more preferable than dealing with you as a zombie on the other side of the door, knocking to get in. If your group is large enough, and the zerg hunters are persistent enough to kill you all or a majority of your members, they will eventually convince the locals that it is they who are causing more trouble than the alt abusing, pro-survivor, ultra friendly, super supportive, non-player killing, group, who ends up becoming a small horde overnight thanks to them.


Zerg Hunters / Bounty Hunters
These are player killers who consider their cause a righteous one. I do not agree.

As with any player killing, it is strictly prohibited within the rules of Team Survivor. Our members are encouraged not to assist in locating players who zerg. I will also encourage the over-writing of tags that claim a certain player is a zerger. I don’t believe one player should force his/her will upon another and so should not attack another player in the game just because they don’t agree with their playing style, cheating or not. Kevan has programmed in safe guards to prevent zerging from becoming to powerful. These means are very effective. He has not provided a means to prevent or weaken players who murder for unjust reasons. Player killers are the true threat to the games stability and create a less enjoyable environment to play in, not zerging. I have heard numerous people claim they were going to quit or did quit due-in-part to the player killing getting out of hand; but have never heard anyone say they would quit over zerging. Zerging adds a challenge to the game environment. Murderers on-the-other-hand are just bothersome, cruel, and can quickly tip the balance into the zombies hands; and we know all-to-well the zombie side does not need any further help with balance, Kevan has done quite well for them already.


Griefing
Spamming a forum or radio, continuous garbage tagging, or malicious personal attacks in-game are all forms of griefing.

Griefing is just obnoxious behavior for ones personal entertainment or humor. Team Survivor prohibits any such behavior that fits into the category of causing grief (aka griefing). Many of the things that can be termed as griefing are: Destroying radio transmitters or generators, obnoxious tagging or radio spamming, forum spamming, malicious verbal attacks in-game, continual targeting by a player killer, or text raping. Anything along those lines will constitute as griefing and will get you a warning. Repeated behavior will get you ejected from our group and labeled as a griefer and you will be refused any further assistance with revives or heals.



Subpage navigator

Delete this page


Rules:

Any abuse of the following rules can result with your expulsion from our group. Obviously some rules carry a steeper penalty than others. The Commander will determine the outcome for any violation.

The Don’ts:

  • No player killing. (PK)
  • No vengeance killing. (PK)
  • No bounty hunting. (PK)
  • No destroying of generators or radio transmitters. (GK or RK & Griefing)
  • No zombie on zombie killing. (ZK) It’s only fair!
  • No cruel, mean, false, or slanderous tagging or chatter on the forum or in-game radio. (Griefing)
  • No spamming of the forum or in-game radio. (Griefing)
  • No false reporting on the forum or in-game radio.
  • No espionage or sharing of any groups inside information. Respect each group’s privacy. (Spying / Griefing)
  • If you use Alts, do not share inside information with your other groups. (Spying / Griefing)
  • No killing of zombies at parks or RP’s. (Sacred Grounds) With the exception of rotters who are there to clog the cues.
  • When dead
  • No destroying of barricades on non-lit structures. With the exception of lowering the cades on entry points to VSB, to allow survivors access.
  • Do not stand in RP’s or parks. Zombies hunger continuously and therefore they would not just stand around and wait to be revived, they would search for a meal.
  • Do not ransack buildings. Once all the food is gone, so to would the zombies, he/she would not stay and smash the building.

Dumb Zombies:

Our members will act like zombies when they die, but only zombies of low intellect, motivated by basic hunger.


Upon standing up as a zombie you should follow this pattern:

  • 1. Search your immediate vicinity. If you spot a survivor in your area, you are to attack him first, even if he is a friend or ally. When you have multiple survivors to choose from, you may attack the non-friend first.
  • 2. If you have no survivors within site of standing, but you have a lighted building, you are to attack that next. When presented with multiple lit buildings, you may choose the non-resource building as your first target.
  • 3. If you enter a building, you should attempt to kill everyone inside, but you may choose the order if options exist. Once all the survivors are dead and the generator has been destroyed, you should exit. Do not ransack the building.
  • 4. You should smash the generator last but may decide yourself. Having the genie will allow you better damage rates but will also allow the survivors better attack rates on you. Smashing the genny first will save lives and is the more pro-survivor method, but honestly, a zombie would be more likely to eat then smash Vs smash than eat.

The Do’s:

  • You can report the location’s of criminals to local groups.
  • You can spray group tags or informative tags. Example: Entry point, keep at VSB+2.
  • You can spray retaliatory tags as long as it’s true. Example: So-and-so is a PKer, do not revive. Or Zerg hunters are PKers too.
  • You can report rotters who are clogging the RP’s.
  • You should heal all survivors when possible.
  • You should revive all non-rotten zombies when possible. (CR)
  • You can refuse criminals a healing or revive.
  • Scan all zombies before attempting to revive.
  • You can kill any rotters, but only as a survivor, who are clogging the revive cues.