User talk:JoshCz

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Revision as of 12:41, 14 April 2015 by JoshCz (talk | contribs) (→‎Hard Mode: new section)
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Ideas for the game

I have this idea to add expertise skills, every player could only use one of these skills at any given time, and learning a skill would take 50 AP to learn. Some of these skills are for humans, others are for zeds, but the idea is to add a second level to the game. This level would be for experienced players that want to be more efficient in a role, some of them just give the players new roles in the game. I want people to talk about my ideas on my page without attacking them, this is more for discussion than actual implementation. How these ideas could actually work in UD I don't know, but at the very least I can dream.

Ball

a ball that can be used to play various games. We would have to decide how to use it for UD sports games

Limiting Power

an idea to use a reoccurring xp cost for using a powerful item or ability. For example, with an Assault Rifle you would be limited to one Rifle, it costs 500xp to even search for one. It costs 500xp to search for an extra mag (you can only hold one at a time). You can also only obtain these items from a fort. Using the Assault Rifle grants no xp. An experienced player could use it for a long time, sure, but eventually they'll run out of xp and be brought on the same level as everyone else. Managing xp could be part of the game after all skills are bought.

clean slate

another idea to limit abuse would be to clean the slate of anyone wanting to use the new skills, this would help limiting power

Assault Rifle idea (LP)

This kind of weapon has been suggested a lot, but I suggest that being able to use something to be better at combat would be nice for human players, zombie players would get their own buff to counter a better weapon. Found only in forts, This limited Power item would require clean slate to use. 100xp to be able to search for one (you can only carry one and the skill resets upon dropping the item). It also takes 300xp to search for an extra mag (you can only carry one, skill resets when mag is used or dropped). holds 30 bullets (the same as 5 pistols) weighs 20% Mag weighs 5% reloads for 3AP (2 less). has 2 attacks, single fire (5 damage 65% Acc) for 1 AP, and 3 round burst (5dam+5+5 65% for each shot) for 2 AP. The AR negates ankle grab, making it AP efficient to kill zeds. The weapon makes combat more efficient and is paired well with the shotgun.

Sniper Rifle idea (LP)

Also suggested a lot, but goes nicely with a scouting role rather than a combat one. A limited aPower item requiring clean slate to use, can only hold one and one box of ammo (costs 300xp to search for a box). Used to attack like looking through binoculars then picking to focus on one block, then on anything outside on that block. has 5 rounds and comes with a box of 25. fires single shot (10 dam 65% Acc) makes a loud sound from wherever fired. Also negates ankle grab, making it AP efficient. Pairs nicely with pistols.

no problem.

Come over and discuss whatever you wish.

Although why did you post it 6 times? --RosslessnessWant to complete a dangerous mission? 17:46, 12 April 2015 (UTC)

HardMode

Starting the game as a brain-rot human, possibly necessary for using new skills.

Hard Mode

Starting the game as a brain-rot human, possibly necessary for using new skills.