Featured suggestions
Featured suggestions are all of the great suggestions as voted by the community that you will probably only see if you look in peer reviewed. The featured suggestions system aims to dust off these great suggestions and show them for all of the world to see. This page is an archive of which suggestions have been voted as featured suggestions.
Previous Featured Suggestions
31st May 2006
Featured Suggestion for Today
|
|
Class Alteration: Survivor - Doctor change.
|
This is what you have been preparing for, all of the years of study at the medical college. Your role as a doctor has allowed you to diagnose the sick and wounded with ease. Doctors would now start with diagnosis.
|
30th May 2006
Featured Suggestion for Today
|
|
Location Alteration - Electric Company.
|
The turbines start spinning once again bringing back much needed life to the city. As you look out onto the city each building lights up one by one like a christmas tree. Electricity has now been restored.
|
29th May 2006
Featured Suggestion for Today
|
|
Location Alteration - Subway Tunnels.
|
You stand in the station tunnel, the platforms are empty, the departure boards are all blank, all of the trains have alredy left the city. This suggestion links all of the train stations together with tunnels under the city.
|
28th May 2006
Featured Suggestion for Today
|
|
Skill Addition: Zombie - Beckon.
|
A strange figgure limps over to you. Braans you think, no it's dead already. It motions towards a building, "Braans" it groans. With this suggestion Zombies can beckon other Zombies to various locations.
|
26th May 2006
Featured Suggestion for Today
|
|
Skill Addition: Survivor - Advanced Knife Training.
|
Your knife slides into the Zombies stomach, it bends over in agony as you rip your knife out of it's intestines. With your advanced knife training you have a 50% chance to hit a Zombie.
|
25th May 2006
Featured Suggestion for Today
|
|
Skill Addition: Zombie - Slam Barricades.
|
The barricade rattles. Was that the wind or a Zombie you wonder. As you get closer to inspect the barricades a Zombie slams through them. When Zombies slam into barricades they have a 50% chance to dislodge a peice of the barricades.
|
24th May 2006
Featured Suggestion for Today
|
|
Implemented Suggestions - Syringe Notifications.
|
You feal a slight prick in the back of your neck. You turn around to see a startled scientist scampering off. Their scent is now strong in your memory. Zombies now get notified when players attempt to revive them.
|
23rd May 2006
Featured Suggestion for Today
|
|
Implemented Suggestions - Add Note to Barricade Weight.
|
You run up to the barricades trying to get away from the Zombies. As you get closer you notice that there is no way you could get inside. As you fall over from exhaustion you wonder why your friends didn't leave enough room to get in. This suggestion adds a note saying if the building can be entered or not from the street.
|
22nd May 2006
Featured Suggestion for Today
|
|
Class Alteration: Zombie - Zombie Skill Cost Change.
|
For some reason you just realy like munching on brains. Players who start as corpses learn Zombie skills faster.
|
21st May 2006
Featured Suggestion for Today
|
|
Skill Addition: Survivor - Prognosis.
|
You have a look around the waiting room. So many sick people with so many different illnesses. Prognosis lets you know who has a infection.
|
19th May 2006
Featured Suggestion for Today
|
|
User Interface - Multiple Item Drop.
|
You fumble through your bag searching for all of the useless items to get rid of. This suggestion allows dropping of multipul items all at one time.
|
18th May 2006
Featured Suggestion for Today
|
|
Weapons/Equipment - Alterations - Mobile Phone Status.
|
Beep, beep, beep. Service out of range. Mobile phones would be able to indicate if they are in service range or not.
|
17th May 2006
Featured Suggestion for Today
|
|
Game Mechanics - Small XP Compensation for Barricade Attacks.
|
As the Zombies batter down the barricades you notice that they seem to be getting better at it. Zombies now get XP for destroying each barricade level.
|
16th May 2006
Featured Suggestion for Today
|
|
Skill Addition: Zombie - Disembowel.
|
You sink your claws deep into your victims stomach. You tear your opponent open with a loud squelching sound, their blood and guts spraying everywhere. Zombies can now eat remains of survivors to gain 10HP.
|
15th May 2006
Featured Suggestion for Today
|
|
Location Alteration - Let The Beer Flow! (Working Pubs).
|
Drink up! Here have another cool refreshing drink. Once a generator is installed you can now get cool drinks which are much more benifical for you then the warm ones.
|
14th May 2006
Featured Suggestion for Today
|
|
Game Mechanics - Use emptiest firearm first.
|
Bang BANG BANG! Your gun fires. The Zombie seems almost unphased, you quickly grab your next gun and fire it off again. As you do, you realize that you have once again grabbed the emptiest firearm first. How convenient.
|
13th May 2006
Featured Suggestion for Today
|
|
Weapons/Equipment - Alterations - Fun Facts for Reading.
|
Did you know that the giraffe has the highest blood presure out of all of the Animals in the world? With this suggestion you'll learn all sorts of fun facts when you read a book.
|
12th May 2006
Featured Suggestion for Today
|
|
Class Addition: Survivor - Engineer.
|
A simple suggestion which adds a nice piece of flavor to the game.
|
11th May 2006
Featured Suggestion for Today
|
|
Game Mechanics - First-aid kits don't work on zombies.
|
The Zombies are slowly becoming more restless, survivors can no longer get close enough to heal the wounds of their fallen comrades. This suggestion means survivors can no longer heal Zombies!
|
10th May 2006
Featured Suggestion for Today
|
|
Skill Alteration: Survivor - Construction Levels.
|
The hammer slams down onto the nail. Another barricade successfully created. Only such skill could create such a fine barricade. This suggestion makes multiple skills for barricading.
|
9th May 2006
Featured Suggestion for Today
|
|
Game Event - Fire.
|
The wind blows and a smokey smell follows it closely behind. A burning figgure jumps out of the top window of a building escaping the flames stalking it. Fire, the warmth of Malton.
|
8th May 2006
Featured Suggestion for Today
|
|
Class Addition: Zombie - Zombie Classes.
|
Have you ever noticed that some Zombies seem to be built differently then others? This suggestion brings this possibility of variaty to Urban Dead by allowing Zombies to start off with different skills.
|
7th May 2006
Featured Suggestion for Today
|
|
Game Events - Day Cycle.
|
As day turns to dusk and dusk into night the Zombies come out to fight. When it reaches dawn the survivors yawn for their Zombie brethren are about to be torn. In this fight, this suggestions brings Day and Night.
|