The Imperium

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Red Mage.gif Roleplaying Notice
Notice: This User or Group enjoys the RPG aspect of MMORPGs, the category of games that Urban Dead falls into. As such, there is probably quite a bit of roleplaying and/or creative writing on this page and in said User/Group's in-game actions. In other words, if you think the difference between IC and OOC is "One has an 'I' and the other has two 'O's," buzz off.


This page will not be as shiny as the old Imperium’s page, but give it time, we'll polish it up...

What We Are: And Are NOT...

The Old Imperium in Malton died an ignominious death in large part due to the fact that they were jerks to everyone and disruptive to others enjoyment of the game. There was no reason to call shotguns "bolters", pistols "lasgun", or zombies "Mutants". All these things already exist in the 40k lore! Nor was there a reason to call Malton "Hive Maltonius". It's obviously NOT a Hive City It’s much too 2d for that! Non-Hive Cities also are totally a thing in the 40k lore. The new Imperium Therefore takes a very different approach to our Roleplaying.

Simply put, Malton has no Bolt, Las, Power, Meltagun, or Plasma weapons. There also will be no Space Marine, Servitor, Cyborg, Abhuman, or Psyker characters. The city is not a Hive, nor a portion of one. The players of the new "The Imperium" group are all bog standard humans, perhaps with some special proficiency with science or weapons, but human none-the-less.

The New Imperium’s Background

The View From Within

We roleplay that we are a group of survivors from a Plague Zombie outbreak aboard the Repulsive-class Grand Cruiser "Duty Unto Death" belonging to the Rogue Trader dynasty of House Navarro and their descendants.

The "Duty Unto Death"

The "Duty Unto Death" was making a routine warp transit when people aboard began to suddenly sicken for no apparent reason. After a few hours of rapid decline in health and fitness for duty, they would suddenly cough up blood and die. About 2 days later, with the crew suffering from extremely difficult conditions due to the massive amounts of casualties, the corpses stacked up like cordwood in the corridors decided en-mass to cease being dead. Like the later outbreaks in Malton, Borehamwood, and Monroeville, the survivors were woefully unprepared for the initial zombie attacks, despite their relatively low amount of difficulty compared to what was to come and hundreds died in a matter of minutes. The Captain gave the navigator and surviving tech priests one of the most dreaded orders in the Imperial Lexicon, an unplanned surfacing into real space. They appeared in the skies over a Mishara-Class world, and those who were able ran for the life pods and jettisoned themselves into the planet's gravity well. For unknown reasons, the life pods all came down in a handful of Municipalities, namely the three mentioned above and two more...

Meanwhile, the captain and senior command crew retreated to special bunkers within the ship from which they piloted the vessel into the far side of the sun over a few months, destroying all the infected and the warp-plague with it: they thought...

Fiting In

The survivors of the evacuation triggered the self-destruct sequences of their life-pods and melted into the local populations. Gradually they made contact with one another and became a small ethnic minority in the areas where they had landed. They discovered that this world had some knowledge of the Imperium, but flawed and inaccurate in the form of the miniatures wargame "Warhammer 40K". Knowing they would be branded lunatics if they claimed to be from a 'fictional' galactic empire they kept quiet and worshiped the God-Emperor in secret. Some of the Imperialists married local men and women and had children, some kept to their own, but most went on with their lives. They learned to read the local script and speak local languages, and generally led boring and un-assuming existence and tried to forget the horrors they had seen aboard the "Duty Unto Death"...

A few of them, mostly members of the 'Adeptus Mechanicus', became instrumental in the founding of "Necrotech"...

The Horror Reborn

On the First of July in the year the locals dubbed "2005", known to the few devout members of the Imperial Creed that remained as 9.504.005.M42, the first zombies began to appear in Malton. Within two days the quarantine was in effect and the surviving Imperialists realized that they were facing the same situations they had fled all those years ago all over again. Most tried to flee again, but some of them decided it was time to reveal the presence of the Imperium for all to see. This was the First Malton Imperial Resistance However it was the most unstable and irrational members of the Imperial Population who took a stand first and like the more reasoned members of the former crew of the "Duty Unto Death" had suspected they were branded insane and hunted down by the bounty hunters and/or other madmen of the city.

The Imperium Returns

Flash forward 3-4 years. The son of one of the more prominent members of the Imperium, Parson Johanas comes of age and finds his father. Though his father has joined the Knights of St. Jude and abandoned The Imperium he shares with his son the tales of the ancient star empire of his birth. His son, Corem Johannes decides to head for Vinebank and rebuild the Imperial presence in the city, creating a new "The Imperium" group from the local survivors.

The View From Without

Simply Put the Imperialists are insane.

There is no evidence of any giant ship appearing in orbit roughly 25 years ago, no remnants of lifepods, no unaccountably advanced tech, and no giant influx of people around that time.

Yet, there is some things that can't quite be accounted for: a sudden flare of the northern lights as far south as the northern USA, the rise of Necrotech, and the emergence of the First Imperial Resistance following the Malton outbreak...

Are they crazy, or was/is there some giant cover-up?

That's up to you to decide...

The New Imperial Policies

The Malton Imperial Resistance, (AKA "The Imperium",) supports a number of policies that are generally acknowledged by the Survivors of Malton.

Uniform Barricading Policy

Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.

Though we are not going to push this policy on suburbs whose survivors don't support it, we will advocate its further adoption by suburbs that don't have an established plan or ones that are persistently in Zombie's hands.

Sacred Ground Policy

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.

qwThe Malton Imperial Resistance supports the Sacred Ground Policy and will work to revive those at such sites within our operations zones or in areas we are passing through when moving between such zones.

Freedom Of Movement

The New Malton Imperial Resistance does not claim territory or tie itself down to one area. While our present operations zone is Vinetown we do not claim that area as some kind of personal turf, we operate there for logistical reasons and roleplaying reasons. If Vinetown becomes untenable we will relocate, if any operations zone becomes untenable we will relocate. We are not going to give hordes and griefers and easy time bringing us down, unlike our predicessors.

Be Like Unto The Flowing River

RiverlogoS.gif Supporter of River Tactics
I flow into the void.

Related to the above we support the River Tactics strategy...

No Zerging Policy

We do not allow multiple characters by the same player within the Imperium. You can have as many characters as you want in the game, but only one of them may be part of the Imperium.