Kappa Zed
Kappa Zed | |
Abbreviation: | KZ |
Group Numbers: | < 10 |
Leadership: | rprehn |
Goals: | For low-levels, by low-levels. |
Recruitment Policy: | Only accepts new characters, with a few exceptions |
Contact: | Text Go Geof |
Kappa Zed is a frat for your post-apocalyptic lifestyle. Unlike your everyday wussy frat house, we didn't turn and run when a few Zees started parading around in the streets. We didn't even drop our beers. We just got a new name and started bashing heads.
Recruitment
We welcome pledges, even if they have little to no useful skills. All you need is to be able to hold your booze and we'll teach you everything you need to know. We especially like pledges who aren't scared to climb over a couple of fences or in a second story window.
Tactics
We divide our frat into small squads of three or four people of similar skill level. They are deployed to the same suburb. One member is responsible for healing the rest of the squad and establishing a base camp. The other squad members are designated hitters. They roam the streets (sticking together), taking out wounded or stray Zeds. After returning to base camp, the members switch roles. The squadie with the most experience switches roles with the least experienced member, if the roles are different. Any members who need supplies can then break off for a day to gather ammuntion or other loot.
Multiple Personalities
We're ok with it, just keep yourselves in different regions.