Search results
From The Urban Dead Wiki
Jump to navigationJump to search
- ...ombies to accumulate 50 APs before standing, if desired. --[[User:Hexedian|Hexedian]] 20:07, 9 Jan 2006 (GMT)18 KB (3,030 words) - 18:32, 18 May 2006
- ...to search for another (although they ARE pretty common). --[[User:Hexedian|Hexedian]] 16:37, 7 Jan 2006 (GMT)22 KB (3,658 words) - 18:29, 18 May 2006
- ...uppose an infected brains isn't as tasty as a fresh one? --[[User:Hexedian|Hexedian]] 17:12, 27 Dec 2005 (GMT) ...I can't remember how many of those has been turned down. --[[User:Hexedian|Hexedian]] 17:11, 27 Dec 2005 (GMT)55 KB (9,384 words) - 04:01, 21 January 2006
- ...h a crowbar. Zombies shouldn't require spies to survive. --[[User:Hexedian|Hexedian]] 18:54, 21 Dec 2005 (GMT) *'''Keep''' - Sounds reasonable enough. --[[User:Hexedian|Hexedian]] 18:48, 21 Dec 2005 (GMT)73 KB (12,198 words) - 21:23, 13 March 2008
- ...p a body outside than it takes for a zombie to stand up. --[[User:Hexedian|Hexedian]] 18:36, 8 Jan 2006 (GMT) #'''Kill''' -[[User:Hexedian|Hexedian]] has it right.--[[User:Vista|Vista]] 20:02, 8 Jan 2006 (GMT)47 KB (7,963 words) - 18:16, 18 May 2006
- ...s and hospitals, could have a few additional levels too. --[[User:Hexedian|Hexedian]] 18:38, 20 Nov 2005 (GMT) ...you get from firearms, which require searching for ammos.--[[User:Hexedian|Hexedian]] 18:32, 20 Nov 2005 (GMT)54 KB (8,792 words) - 14:39, 6 December 2005
- ...holdin, especially since most of them would be sleeping. --[[User:Hexedian|Hexedian]] 19:43, 29 Dec 2005 (GMT) ...zombies a little more harman-like, but I still like it. --[[User:Hexedian|Hexedian]] 23:30, 29 Dec 2005 (GMT)72 KB (11,743 words) - 15:45, 17 January 2006
- ...uck is generally against me has nothing to do with it... --[[User:Hexedian|Hexedian]] 03:04, 5 Jan 2006 (GMT) ...uld you be able to DNA scan anything but zombies anyway? --[[User:Hexedian|Hexedian]] 16:24, 5 Jan 2006 (GMT)77 KB (12,630 words) - 13:26, 20 January 2006
- ...drunk! But it's funny, and non-game-breaking, so I'm in. --[[User:Hexedian|Hexedian]] 16:49, 14 Dec 2005 (GMT) ...erbalance to an enemy skill? Of course this makes sense! --[[User:Hexedian|Hexedian]] 16:46, 14 Dec 2005 (GMT)53 KB (8,638 words) - 21:21, 13 March 2008
- ...would make the current most powerful side more powerful. --[[User:Hexedian|Hexedian]] 02:36, 13 Dec 2005 (GMT) ...ng an even harder time getting into malls during sieges. --[[User:Hexedian|Hexedian]] 17:13, 13 Dec 2005 (GMT)52 KB (8,691 words) - 21:21, 13 March 2008
- ...ce, though I can't remember ever free-running on low HP. --[[User:Hexedian|Hexedian]] 19:08, 16 Dec 2005 (GMT) ...s understand zombie language. They never learn, do they? --[[User:Hexedian|Hexedian]] 19:04, 16 Dec 2005 (GMT)54 KB (9,057 words) - 21:23, 13 March 2008
- ...spending two years trying to climb the building anyway). --[[User:Hexedian|Hexedian]] 06:21, 1 Jan 2006 (GMT)34 KB (5,589 words) - 16:11, 17 January 2006
- ...ies weaker because they have a brain slowing them down?) --[[User:Hexedian|Hexedian]] 05:04, 28 Dec 2005 (GMT)</s> ''not a [[Suggestions#Valid_Votes|valid vote ...utes, and would certainly help a fair number of newbies. --[[User:Hexedian|Hexedian]] 04:54, 28 Dec 2005 (GMT)53 KB (8,763 words) - 21:22, 13 March 2008
- ...e at unliving to smash barricades in search of brains... --[[User:Hexedian|Hexedian]] 17:41, 9 Dec 2005 (GMT) ...es playing as a survivor and switching with XP to spare. --[[User:Hexedian|Hexedian]] 17:37, 9 Dec 2005 (GMT)88 KB (14,413 words) - 09:11, 25 December 2005
- ...e no second floor window to get out from in a wasteland. --[[User:Hexedian|Hexedian]] 17:48, 22 Nov 2005 (GMT) *'''Kill''' - Hexedian pretty much nailed all of my problems with this. --[[User:ThunderJoe|Thunde58 KB (9,508 words) - 21:22, 13 March 2008
- ...ing able to play in their limited time, once in a while? --[[User:Hexedian|Hexedian]] 05:49, 11 Dec 2005 (GMT) ..., I can no longer use my spray can for 1/5th of the day! --[[User:Hexedian|Hexedian]] 17:41, 11 Dec 2005 (GMT)71 KB (11,745 words) - 04:25, 30 December 2005
- ...too hard to implement for the small advantages it gives. --[[User:Hexedian|Hexedian]] 20:20, 10 Jan 2006 (GMT)</s> #'''Keep''' - Not that big of a deal, Hexedian. The server does that many times over: to check barricades, survivor/zombie49 KB (7,997 words) - 19:02, 18 May 2006
- ...ngly, making the early game even harder for beginners... --[[User:Hexedian|Hexedian]] 22:46, 16 Nov 2005 (GMT)46 KB (7,538 words) - 21:23, 13 March 2008
- ...will survivors hunt if all the zombies are faking death? --[[User:Hexedian|Hexedian]] 00:49, 23 Dec 2005 (GMT) *'''Keep''' - "Malton Citizen"? --[[User:Hexedian|Hexedian]] 05:10, 23 Dec 2005 (GMT)101 KB (16,621 words) - 21:22, 13 March 2008
- ...tely inconvenienced by being put on fire before rebirth? --[[User:Hexedian|Hexedian]] 16:42, 6 Jan 2006 (GMT) ...r flavor, in which case it would not get much attention? --[[User:Hexedian|Hexedian]] 18:34, 6 Jan 2006 (GMT)80 KB (13,311 words) - 21:24, 13 March 2008