Suggestion talk:20070926 More Dynamic Fights
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What i'm talking about is that your suggestion gives miniboosts, i.e. "you can have this possibility that is better than common option". So it will overall raise the success of the player. Even if you provide it to both survs and zambz it doesn't balance that easy as they have technical differences.
What i want instead, that events that happen could also be bad. I.e. gun jams and you get -8% to hit with it. But you can use the fire axe option, the same as in your example in suggestion body you can use shotgun without going for boosted axe. This way it would be much easier to balance as you just statistically even the amount of negative and positive events, overall balance stays untouched. --~~~~ [talk] 21:51, 27 September 2007 (BST)