Talk:Galaxy News Radio/Report

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Street Reports

Any stories you have and wanna hear on air!? leave them below with your name! Just edit the section and replace the last update (Misc. is an exception), as well as placing a copy on the "All News" section for that suburb to ensure we have a copy. The Brotherhood of steel has expanded and are now in nixbank as a force as well as east boundwood! -wade yancey-

The Brotherhood of steel has expanded and are now in nixbank as a force as well as east boundwood! -wade yancey-

Radlett

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Latest News:

Nov. 16, 2008

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Countryside (West)

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Latest News:

Nov. 16, 2008

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Elstree

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Latest News:

Nov. 16, 2008

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Northwest Borehamwood

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Latest News: Nov. 25, 2008

  • Baricaded Wheddon Walk FS at north end of town to VSB. Any players that want to make a foray to the Lonely Petrol could do so from here after charging up enough AP for the return trip. Could also use AP to build up cades once you get there, so long as you don't run into undead company. Ambitious players could try spending the night at at Notley Library in North Borehamwood (544/9) - it's only 4 blocks between there and Lonley Petrol, although I don't know what the situation at the library is like. Go at your own risk!

--User: Circus Midget

Nov. 19, 2008

  • I just made a long awaited trip to Lonely Petrol, the singular fill-up station located almost due north of Walmsley PD in NW Borehamwood. As expected, it was not deserted: a single zed was lounging outside, the doors were wide open. I didn't have AP to check inside (foolish of me to under-budget), but I suspect this will continue to be a contested spot... it just stands out on the map. Anyway, if anyone wants to do some hunting and doesn't mind having to trek about 12 blocks there and back, the zed is just standing outside. He might have had a banjo. It was creepy. --Saburai 20:04, 19 November 2008 (UTC)

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West Borehamwood

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Latest News:

Nov. 16, 2008

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Southwest Borehamwood

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Latest News:

Nov. 16, 2008

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North Borehamwood

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Latest News:

Nov. 16, 2008

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Central Borehamwood

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Latest News:

Nov. 22, 2008

  • Area around Club Jarvie (558,37) is ruined. Mostly just dark buildings. Need some people to bring genny's and fuel to repair and cade.

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South Borehamwood

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Latest News:

Nov. 16, 2008

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Northeast Borehamwood

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Latest News:

Nov. 16, 2008

  • Area around Bolton Grove Police Station is ruined and currently zombie territory

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East Borehamwood

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Latest News:

Nov. 16, 2008

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Southeast Borehamwood

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Latest News:

Nov. 16, 2008

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Countryside (East)

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Latest News:

Nov. 16, 2008

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Misc.

Story too long or not relvalent to the suburbs above? Place it below here!


I wish to submit the following report. Feel free to paraphrase for on-air use- I understand air time is limited. If you have a place where you post longer text stories, this might be worth posting. The subject may be common knowledge to more experienced players, but newer players should learn this important strategy. Thank you for your consideration. - Circus Midget

NO SIGN OF ZEDS? LOOK INDOORS! -- NORTHWEST BOREHAMWOOD -- The streets around this seemingly-quiet neighborhood appear to have been spared from much of the bloody mayhem plaguing the rest of the city. Every day, scouts returning from recon trips report seeing little or no zombie activity. But looks can be deceiving. Recently a horde of zeds was found skulking in the Wheddon Walk Fire Station, near the northern edge of the suburb. They were quickly dispatched, but their presence revealed thier sly ability to congregate beneath the very noses of nearby survivors. Subsequent inspections of unsecured buildings have also revealed zombies in hiding, confirming that the zombies are actively infiltrating the neighborhood. Survivors are urged to take no chances and reserve enough AP to ensure a safe return to a secured facility. Scouts conducting recon sweeps of the neighborhood are encouraged to investigate buildings with doors that are either wide open or minimally secured; zeds have been found in secured buildings, apparently gaining entry with Memories of Life. If a zombie is found in a building, its location should be reported to the nearest survivor group so it can be dealt with in a timely fashion. Anyone with Construction skills and a toolkit can help provide additional security for the community by actively barricading any building with inadequate security. Not only will it make it harder for zombies to find a secluded place to rest, it also keeps them out on the street, making them easier to find and dispose of.