Talk:Suggestions/17th-Nov-2005

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First-aid kits don't work on zombies

My question is: is "zombie farming" really that much of a big deal? So long as you aren't using your own characters (ie: both survivor and zombie), is there anything wrong with this? Sure, maybe the XP for healing a zombie should be eliminated, but if you're going to eliminate the healing of a zombie because people are harming them and then healing them, couldn't you make the same discussion about people who might attack other players for XP, and then heal them? I really fail to see what the problem is here. — G026r 21:01, 17 Nov 2005 (GMT)

1) well, from a game point of view, its not really very fair. i meen, if you have enough kits and pistol shots, one zombie is potently worth 20 5xp bullets and 20 5xp heals. i meen i seriously doupt someone has that many of each, but if the WERE, one lone zombie would be worth 200xp, plus another 65 in finishing shotgun blasts. now this is perfect aim, and lots and lots of items, but one zombie being worth 265xp points is not exactly what is in mind. thats a mechanical point of view
2) On a more commmon basis, rather then finding a survivor to heal, you just find a zombie, create your own wound, and heal it. thats 8-15 xp in selfish gaming.
3) Zombies are dead. why should we even be able to heal them? and why xp? if no xp is given for healing a zombie, how quickly do you think this pratice will die out? only among the cult members will this contune.--Spellbinder 21:50, 17 Nov 2005 (GMT)
I should point out that I have no problem with removing the XP for healing a zombie, to me this makes sense. However, when I stated "problem" I didn't mean from a game theme perspective, but from an actual "how often does this happen" one—I can't say I've ever had someone heal either of my characters whilst in zombie form. I do think that, should the ability of "cultists" to heal zombies with a FAK be removed (as opposed to just the XP), that some other form of potential zombie healing (other than digestion) should be added. — G026r 23:22, 17 Nov 2005 (GMT)

Improved Player Killing Attempt Visibility


XP for Finally breaking a barricade


Revivification Syringes Cure Infectious Bite


Smoke Bombs


Change Diagnosis to Survivor-only skill


Death (Version2)


Make different weapons have different results upon a kill


"Since your last turn" change.


Specific Search: Revised


Add Note to Barricade Weight


Affiliation in Contacts


Materials