User:A Helpful Little Gnome/Chapters
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Chapters |
You click a link, and find yourself upon the page of chapters. You are amazed by the shear awesomeness, the glorious feeling emanating from this page. It is a grand gateway to the World...
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1 ) The Apartment |
The story begins to unfold as you encounter an abandoned apartment and numerous walking corpses. Where did everyone go, and what causes the dead to rise? |
2 ) Power Station |
As the protagonist journeys forward, they come across a seemingly safe power station. But perceptions can deceive you... |
3 ) Underground |
The earth shakes, and you find yourself trapped in a dark, dank and dull tunnel system. Will you ever find your way out back into the light? (yes you will obv.) |
4 ) Hospital |
The protagonist finds themselves in an abandoned hospital, the place once part of a fierce struggle for survival but void of bodies. What ever happened to the occupants? |
5 ) Blackmore |
Mysterious smears of blood. Suicidal survivors. Giant edibles. What horrors lie in wait inside? |
6 ) An Intermission |
A great rift in your travels splits the World of Gnome in two. A long lapse ensues while the Great Gnome ponders your predicament a teeny-weeny bit. You are now half way done. Or perhaps a third of the way. Maybe a fifth. I really don't know, I don't plan this stuff. |
7 - 1/3 ) Caiger Mall: Outside |
Through some great twist of the plot, the protagonist finds themselves suddenly waking up amidst a massive horde of zombies bombarding a mall. What secrets inside has them so captured? |
7 - 2/3 ) Caiger Mall: Gatherings |
You find Caiger Mall to be fortress against the horde, and with it, the only survivors you've ever known, who didn't try to kill you. Is this salvation? Can they be trusted? Only time will tell. (Skip To: After being healed, when access to entire mall is available.) |
7 - 3/3 ) Caiger Mall: Mayhem |
Bleeding and near death... an unending horde ravenous for flesh... a monstrosity set loose. At least it can't get any worse, right? |
8 ) The Great Escape |
Engines roar and the band of survivors who are 13 attempt a daring escape from Caiger Mall. But will they make it through the ravenous horde alive? |
9 ) Separation |
Plunged into Black River and struggling to stay afloat, the protagonist is carried away from his companions and into the unknown. Where will the river take you, and are your companions lost for good? |
10 ) Graves and St. Augustine's Church |
Wandering through empty streets, the estranged hero finds a cemetery eerily unearthed, and a church with an unfortunate caretaker reminiscent of a madman. |
11 ) Smoke, Humanity, Problems |
Amidst the mostly-forgotten leftovers of the apocalypse, the protagonist spots black smoke in the distance. In a quiet part of the city, who, or what, set the fire? |
12 ) Passage |
Once surrounded, the protagonist and friend are saved by a familiar ally. There is a reunion of companions nearing; it's not far away. Meanwhile, although time is quick, something will yet go amiss... |
13 - 1/2 ) Pridmore Way School: Searching |
Because of a notebook that pointed out one place of interest, you find yourself instead at a second. Made to hide at the nearest reasonable safehouse, a barricaded school, you find evidence that your companions were here. Could they be close, or dead? |
13 - 2/2 ) Pridmore Way School: the other group |
Having accidentally found the people you were looking for, and having accidentally lost one trying to purposefully find you, life seems more stable. For the time being you will stay put, and for the time being the group just outside the school—well, you're not sure what they'll do. (Skip To: After searching enough, when "things happen.") |
14 ) Epilogue |
All of a sudden, it ends. |
49.2) The End |
Could this be it? |