User:Enigma179/Sawedoff
Sawed-Off Shotguns
Timestamp: Enigmatalk 06:35, 7 March 2010 (UTC) |
Type: Weapon |
Scope: Survivors |
Description: Sawed-off shotguns are a lot like normal shotguns rules-wise. Take 1/5 of the shotguns you would find in police stations and arms (not armouries or anywhere else though), and replace them with sawed-off shotties. They're in PDs because they're illegal and confiscated, and they're in Arms because pubs aren't places of shining legality. Mall gun stores and armouries wouldn't stock up on the sawed-off variety, they are civilian made and improvised. In addition to this, a survivor with a toolbox and a normal shotgun could change the shotgun into a sawed-off shotgun for 1 AP and no XP, because I can assume toolboxes have hacksaws in them for cutting down the barrel.
Now for the nitty-gritty. The sawed-off shotgun would have an encumbrance of 4% (same as pistol, 2 less then normal shotgun), and would operate off shells, holding two shells (dropdown list next to shells with loading into shotguns or sawed-off). This means that you could carry more sawed-off shotguns then normal ones. You would pay for this with accuracy. Starting accuracy is same as shotgun, but with all other skills, it is the shotgun accuracy minus 10% (so 20% with basic firearms, 45% with shotgun training, 55% with advanced shotgun training). This represents the shorter barrel being less accurate and reliable. This means that for 24% encumbrance, you could carry 6 sawed offs or 4 normal shotguns. You would do a total of 66 damage over 12 AP on non-flak jacket targets, or 52 damage over 8 AP with your normal shotguns. In this way, you would have a higher-variance, lower encumbrance weapon or a lower variance and higher encumbrance weapon.
CONS
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