User:Kakashi on crack/Gat's Crap
WARNING
- code red, code red, we have a Kakashi on crack breach in sector UDwiki! please, all personell read this before even thinking of responding to this for the love of god!!!*
HyperAnnoying | |
Kakashi on crack is a jerkoff, a psycho, a teenager on too many stimulants, and a hyperactive delinquent. He also has the most annoying templates on a single page.
If reading the intellectual filth on his userpage isn't annoying enough, then reading his drug-induced suggestions is enough to send anybody over the line. You've been warned. |
Hell | |
This user is going to Hell. |
I'm taking a big ol crap on Malton, and it doesn't even need any revives!!!
ok... now that you know the rules and procedures and the fact that I'm crazy... read on to find out all my ideas I've compiled into one page, its a developing suggestion and anything people don't like (the majority) will be removed!
Gat's crap
Timestamp: Crazy Hobo Man 06:52, 21 August 2009 (BST) |
Type: Crap |
Scope: Everyone you MOFO |
Description: ehh... I hope this schnizz works :D
Random crapbefore I begin, let me take to saying I have no fucking clue how to code shit so you don't ask ahead of time ^_^ I will say though that I have worked with TES construction set, nwn toolset, and a few other quest-creators/world-editors... Also take notice that all these ideas have been pre-created and the majority were duped or attacked by zergers on the wiki. --Crazy Hobo Man 06:52, 21 August 2009 (BST)
Clarification: when you Ascend, you will keep any clothes on you, and the majority of items that weigh 5% or less, you will just be reset to level one and randomly teleported to another building of similar status (if in NT building, will be taken to another safe one, if in mall, same thing, etc...
Zombie specific skills/weapons/etc.Zombie sniper bite! basically this skill will be extremely useful to zombies and possibly help fill the gaps between zeds and survivors without causing any major differences...
body-rot with this ability, zombies can hide O_O zombies with this skill will be able to go into a new "mode" called body-rot IF they have 25 AP at least or are below 50% health... activating body rot has useful, and negative effects on the zombie... basically zombies will have a new button called "body rot (on/off)" that they can activate to make their bodies... well rot... rotted bodies will soon fall to the ground from rapid degeneration (next reset) and will appear as corpses that "smell horrible" (not strange). in this state, any other zombies in the area can tell that they are alive and will be able to do anything basically to them (including a new attack) but at the same time humans won't be able to touch them... this has good and bad effects... good effects: can't be hurt by humans can be dragged inside by a fellow zombie can stay alive if dieing can be used kinda like a hide in plain sight like in dnd bad effects: CAN be hurt by other zombies will regenrate turns at half the rate will lose 5 HP due to body rotting will have to spend the natural 1-10 AP to stand up
because kicking a corpse counts as two attacks, it will cost two AP to kick a corpse at someone
kicking a corpse does: 5 damage to a survivor, 3 damage to the corpse on next revive a corpse can also just be kicked with a button to do 3 damage to it only... if done inside a building that someone can commit suicide in, they will be kicked off of the building dealing an extra 5 damage on getting up from the fall. (still 2 AP) remember 1 thing! this skill may be extremely accurate and do massive damage, but you can only kick a corpse one time until they die again! this means that you should make the most of it as a chance to try and do extra damage if there is one corpse while doing this... at the same time people could enter a mall infested with zombies and play a game of corpse ball :D --Crazy Hobo Man 06:52, 21 August 2009 (BST)
basically with this skill, a zombie can automatically tear down one barricade level at the cost of 10AP if the barricade is lightly caded or below... unfortunatly this also means that they had to have an adreniline rush and won't be able to open doors until the next reset!
you are a zombie... you walk the lands searching for scraps and have mastered almost everything... recently you found that your targets are weak and pitiful... and have mastered the ways of the scum humans you consider food... you now have an extreme immunity to necrotech syringes... even inside a powered necrotech facility they only have a 50% chance of reviving you... with this skill you will be able to buy additional skills for your prestige zombie!
extreme undead skillsadvanced memories of life: You can now identify what they are by an initial next to their name when you see someone... NT(necrotech) D (defense such as military, firefighter, or police) M(medic) Z(zombie) B(anyone who is brainrotted will also get this initial next to their name) S(scout) C(civilian) H(hunter) ED(any other extreme undead)
you can now release a stench into the air that anyone can smell and track to you... this skill is manually activated unless dead... first 24 hours corpse: anyone inside or outside the square you are at can smell your horrible stench and can try jabbing you with syringes and FAKs to get the smell to go away... third 24 hours: anyone in map range will smell your presence, any survivors with 1-2 HP who logs in will find themselves dead... fourth 24 hours dead/corpse: anyone within groaning range will smell your presence, the smell is now too much for the survivors and anyone with 6 HP or less will find themselves dead... fith 24 hours: the smell disapears! doesn't matter if you are active, your body has now used up all resources and you must stand or sit as if you are any other corpse... you have lost your ability to produce gasses for 3 resets after you get up... advanced "regnerative" mode: you can double your ability to withstand damage but will also have your attack% chance of hitting cut to 1/4 its normal value... this can only be activated with 25 AP or higher
you can rip off the barricades of VSB or lower for 80AP, in other words you will be at -30 AP and have taken 30 damage... only to be used as a last resort...
hunter skillsI find that humans are OPed as it is and require no more skills... I do however think it is shitty to have a "zombie hunter" prestige class with only one fucking skill... my skills I suggest for zombie hunters will have to be taken in order, you heard me you don't have a choice in the matter :P
A hunter can set a trap in front of the door for 20 AP, this trap will allow a hunter to gaurd an area but will deactivate as soon as they leave the area... this trap will place any melee weapon in front of the door so WHATEVER enters through the door (human or zombie)will get auto-hit by it once and will be unable to miss it unless they have the sense trap skill, then the trap will be deactivated and the weapon lost... yeah not that useful but will probably scare the crap out of someone when they enter a building to find out "so and so attacked you with a (weapon) for (#) damage" NOTE: if one hunter has set a trap and a second one tries to in the same area, both traps will be deactivated
A hunter with this skill will be able to see if a trap is set at the front entrance when outside of a building, if they try and enter it the weapon will be reduced to only a 50% chance of hitting...
this skill will allow a hunter to boost the morale of nearby survivors to give a bonus to their search rates in that building until 5 hours have passed. the list of + to search rates is as follows... +4% if there are only 5 or less people in the room +3% if there are only 10 people or less in the room +2% if there are only 24 or less people in the room +1% if there are 25+ people in the room to a max of 100 people
a hunter can aim at the claws or head of a zombie with a weapon but their chance of hitting is slashed in half, when aiming at the head they will recuce 1 damage from bites and while aiming at the claws they will reduce 1 damage from claw attacks until the zombie dies/gets FAKed... these effects will last until the hunter leaves the area so trenchies can't abuse it, if anyone else tries to shoot the same zombie with a called shot, they will get a message saying the zombie is crippled enough already and instead do a normal attack
a hunter can make out some words a zombie says, meaning they get a partial version of common tounge skill, this can be useful in finding out information this skill also lets a hunter get an additional 1 EXP point when reading books or reviving a zombie!
the radio-bomb will remain on the hunter until they die and will take up 20% encumberance in the player's inventory... a small price to pay for its usefullness... basically if the said hunter was to be killed by someone, they would be shot out of the building by a small explosive connected to the zombie hunter's pulse... this will do 10 damage instantly and force the person who killed them outside of the building... if they are inside a building that you can commit suicide in, they will fall out the window from the blast.. if the said person was grappling them when they died, the explosive would do a whopping 30 damage as they were holding onto him/her and will still shoot them out of the building (yes I know its OPed but zed hunters should be badass... not an excuse for a free griefing skill...)
reminder: this skill will auto-deactivate if someone else tries to put a trap in, if the hunter leaves the area his/her trap will be disabled and have to be rebuilt...
headhunter skillsa new prestige class to futher the chaos...
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Discussion (Gat's crap)
by the way I realise a few of these may deserve to be in do's and don't's... that's why they are here for inspection :D--Crazy Hobo Man 07:14, 21 August 2009 (BST)
Headhunter is probably on every PKer's wish list. and zombie headshot is a dupe.
eh I don't mind if you don't sign your comment... anyways if your reffering to zombie sniper shot, it really isn't a headshot and I had no intention of making it that, I only used the name "sniper shot" because usually they are aimed at the persons head if they are using sniper rifles and in this case the ears. I really think PKers deserve some motivation to PK... otherwise whats the point in the first place? think about it... --Crazy Hobo Man 00:19, 22 August 2009 (BST)