User:Mick Rogers

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Class: Military

Level: 21

Group: none

Description :

A rather tall man, wearing worn sneakers and a grey sweater. His un-washed hair is a black mop on his head and his yellow teeth hardly gleem in the sun. With a dirty axe in one hand and a shotgun on his back, he moves from suburb to suburb, always moving.

Skills:

   * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to barricade buildings.) 
   * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.) 

   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.)