User:Mick Rogers
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Class: Military
Level: 21
Group: none
Description :
A rather tall man, wearing worn sneakers and a grey sweater. His un-washed hair is a black mop on his head and his yellow teeth hardly gleem in the sun. With a dirty axe in one hand and a shotgun on his back, he moves from suburb to suburb, always moving.
Skills:
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.) * Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.) * Free Running (Can move between adjacent buildings without stepping outside.) * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) * Diagnosis (The HP values of nearby survivors are displayed next to their name.) * Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) * Body Building (Player has a maximum of 60 Hit Points instead of 50.) * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) * Construction (Player is able to barricade buildings.) * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)