User:Reanxyz

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I dont know what to write.. Been so long since i retired from this game.. but it is nice to make a come back to axe zombies =)

Current location in Malton: Yagoton

In-Game Profile

Class: Scientist Descriptions: Appearance of a mad Scientist... i axed zombies.. For Justice!

Wearing: a blood-flecked pair of glasses, a blood-flecked pink baseball cap, a pink tie, a pink short-sleeved shirt, a pink dress, a pink coat, a blood-flecked pair of pink trousers and a pair of pink trainers Level: 34


Group: The Polygon

Joined: 2007-04-06 06:12:16

Skills owned

   * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) 
   * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) 
   * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
         o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 

History

April 2007: Joined Urbandead

June 2007: Axe the 100th zombie

June 2007: Retired from UrbanDead

June 2008: Come back to UrbanDead

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