User:Reanxyz
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I dont know what to write.. Been so long since i retired from this game.. but it is nice to make a come back to axe zombies =)
Current location in Malton: Yagoton
In-Game Profile
Class: Scientist Descriptions: Appearance of a mad Scientist... i axed zombies.. For Justice!
Wearing: a blood-flecked pair of glasses, a blood-flecked pink baseball cap, a pink tie, a pink short-sleeved shirt, a pink dress, a pink coat, a blood-flecked pair of pink trousers and a pair of pink trainers Level: 34
Group: The Polygon
Joined: 2007-04-06 06:12:16
Skills owned
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
* Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.) o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Rend Flesh (Hand attacks deal an extra 1 damage.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
* Memories of Life (Zombie is able to open doors to buildings.) o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
History
April 2007: Joined Urbandead
June 2007: Axe the 100th zombie
June 2007: Retired from UrbanDead
June 2008: Come back to UrbanDead