User:Spudscooking/Blacknut

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== Information on blacknut ==


Leader of Q2 (NW Quadrant) for The Shuttlebank Militia

He likes his peanuts, and has even nicked some from the dead's hands before now. This tends to make him sick, but when he is well again he patrols Shuttlebank with The Shuttlebank Militia in which he leads a quadrant.

Profileof blacknut


Currently...

Currently a: Zombie

Currently in: Shuttlebank

Currently level: 35

Currently has an XP store of: 36

Currently has a skill list of:

       *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to barricade buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.) 
   * Scent Death (Zombie can sense the largest nearby group of zombies and corpses, and distinguish revivifying bodies.)
         o Scent Fear (Survivors with fewer than 25HP are shown as 'wounded' in room descriptions, and asterisked on the map.)
   * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
         o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 


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