User:Zach016/Mend Fences Suggestion(Disscussion)
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Sorry about this, kept hitting some 300 kilobyte limit, and coulden't seem to beat it, so I brought you here--Zach016 01:52, 20 March 2008 (UTC)
- An exclusive fence that worked under that method would be useless against anything but low level zombies, who would be stopped more by cades anyway, which would also provide protection against the high levels who can also do some damage. Sounds to me like it would be a bad idea to go with the fence.--Zach016 01:52, 20 March 2008 (UTC)
- Perhaps. On the other hand it's only 1AP to put the fence back up. If it's low enough probability for zombies to take down the fence (must have skill AND low percentage of success) it becomes equivalent to many layers of cades in terms of AP use to bring down, while only 1AP to bring up unless zombies are blocking, in which case it's however many AP it takes to succeed, plus the fact that the human must also have construction AND a toolbox. I'd think you could balance it in a way to make fences the right choice in some situations, and cades in another, and have that be dynamic enough that it might sometimes be in harmanz interest to cut the fence and cade it up. The problem there is of course it denies baby zambahs, but they need someone with MoL to get into most places anyway. I could also see zombies complaining that it's 1 AP action to give several levels equivalency of protection, which is reasonable, but if exclusive it's also limiting the total overall protection a harman could get, which should balance the whole thing out. Theoretically. --Ashate 02:20, 20 March 2008 (UTC)
As for what you can do, here's what I suggest:
- Have claws be able to just knock down the whole side of the fence, at a low rate
- A knocked down fence bypasses any barricades, and must be replaced to build barricades once again
- Mended fence prevents normal entry
- Survivors with a toolbox can ethier "mend" the hole, or if the fence is knocked down, put it back up with a certain failure rate. .
- While the fence is up, the junkyard is limited to quite-strongly barricaded, this is just as a precaution against those pesky survivors, and as a small dis-incentive for zombies to become revived to easily breach
- At a higher rate they just break down the mended part of the fence, a new skill (rend metal as suggested above by BoboTalkClown could be it), that gives a higher percentage agaisnt breaking down the hole.
- Attacking the mended hole, and attempting to knock down the fence are two seperate actions
And then come up with some good percentages. Thats way one, way two:
- Go with new skill needed to breach (Just another way to screw newbies by the way, junkyards are usually enterable to them)
- Limited amount of barricades even placable, and have a lower build rate.
- Because this would be the equilvilent of adding a door to low zombies, limit the overall so its about equal to an EHB (not +2)--Zach016 01:52, 20 March 2008 (UTC)