User:1812lsd: Difference between revisions

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{{Cinema Status|name=NOW PLAYING @ THE SHYAR:|coordinates=81-60
{{Cinema Status|name=NOW PLAYING @ THE SHYAR:|coordinates=81-60
|status=''SCREENINGS @ 1,3,5 & 8:'' - '''Spies Like Us (1985)'''<br>
|status=''SCREENINGS @ 1,3,5 & 8:'' - '''The Illusionist (2006)'''<br>
''MIDNIGHT MOVIE:'' - '''The Trip (1967)'''
''MIDNIGHT MOVIE:'' - '''The Crow (1994)'''
<br>
<br>
<br>
<br>
Line 194: Line 194:
{{Cinema Status|name=Shyar Cinema (Genny Status) |coordinates=81-60
{{Cinema Status|name=Shyar Cinema (Genny Status) |coordinates=81-60
|status=Active<br>
|status=Active<br>
09/09/08}}
21/10/08}}
[[Image:Thankyouforpotsmoking.jpg|center]]
[[Image:Thankyouforpotsmoking.jpg|center]]

Revision as of 14:58, 21 October 2008

MDK is a gang of inner city street thugs.

About 1812ℓѕ∂™ - Level 41 Military Union-Jac.gif

An all-round good guy!

1812ℓѕ∂™ before the outbreak!
Rat-ah-tat-tat.jpg Rat Tactics
Survive. Revive. Thrive.
MDK.jpg MDK Gang Member
Help the cause, join MDK Today!
I'm Raving, I'm Raving... Night Ravers
MDK supports those crazy ravers
Syringe crosshairs sml.jpg Fertilize the Land Policy
This user or group believes in regaining NT buildings at any cost!
StaleCandy.jpg Keeper of the Stale Candy
This user just can't get enough of that bitter sweet candy!


RadioSurvivorLogo.JPG Radio Survivor
This user or group is a frequent listener to Radio Survivor.


River.gif River Tactics Supporter
This User or Group supports River Tactics.
Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Handinhanddp1.png Pay It Forward Supporter
This User or Group Pays It Forward.
Get a revive, give a revive.


Living

File:UDMeS.PNG
1812ℓѕ∂™
As the last remaining member of his unit, this out of luck soldier joined up with the MDK to help the cause
and rid Malton of the Zombie hordes, but he may just have a liking for whacking Zombies upside the head.
(Keeper of the Stale Candy)

Wearing: a pair of mirrored sunglasses, a cinema usher's cap, a set of dented and blood-smeared Fort Creedy dog-tags, a Mitchem Mall staff shirt, a red hooded sweater, a brown coat, a pair of camouflage trousers and a pair of red trainers.

SKILLS

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
    • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

Corpsified

Zombie 1812ℓѕ∂™
If found wondering the streets, please!, for the love of Jeebus, revive me!!!!!
When you can't run, you crawl, and when you can't crawl, when you can't do that... You find someone to carry you!

Wearing: a blood-smeared pair of mirrored sunglasses, a cinema usher's cap, a set of dented and blood-smeared Fort Creedy dog-tags, a torn and blood-soaked pair of camouflage trousers and a bloodstained pair of pale red trainers.

Skills

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)


  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them harder to barricade and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)

Inventory

Flack Jacket‎ Revivification Syringe Revivification Syringe Revivification Syringe Revivification Syringe First Aid Kit‎ First Aid Kit‎ Ammo‎ Ammo‎ MDK Fuel Can

Stale Candy Rolled Up Newspaper Spray Can Mobile Phone No.681240 MDK Radio @ 26.33mhz Toolbox Fire-Axe Flare Gun Pistol Pistol Pistol

Shotgun Shotgun‎ Shotgun‎

Two Kilos of Weed Absinthe Crate of Beer

MDK - Members List Old & New

What to do when you run out of ammo

My Links


August 17, 2008 - 17:10 (GMT)

NOW PLAYING @ THE SHYAR:
[81-60]
NOW PLAYING @ THE SHYAR:
SCREENINGS @ 1,3,5 & 8: - The Illusionist (2006)

MIDNIGHT MOVIE: - The Crow (1994)

NO Shoes, NO Shirt, NO Brainz... NO SERVICE!
NO smoking but SMOKE!

Shyar Cinema (Genny Status)
[81-60]
Shyar Cinema (Genny Status)
Active

21/10/08

Thankyouforpotsmoking.jpg