Suggestion:20081210 Block clean-up / sanitization: Difference between revisions

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===20081210 Block clean-up / sanitization===
===20081210 Block clean-up / sanitization===


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'''Suggestion type'''<br />
'''Suggestion type'''<br />
Improvement
Please ignore, i was quickly demoted from it. :-)


'''Suggestion scope'''<br />
'''Suggestion scope'''<br />
Allow humans to drag dead zombies so they can temporarily "sanitize" a suburb.
 


'''Suggestion description'''<br />
'''Suggestion description'''<br />
It is very hard to create a "clean" area - or safe area - if dead zombies will raise in the precise spot they were killed. It makes virtually impossible to create a real "safe" location where players can gather to plan their attacks and / or raise their skills levels. On most "zombie mithology" book or movie a safe spot is a major accomplishment and something that really help humans to survive.
My suggestion is: Allow some mechanism of dragging dead zombies to adjacent blocks or suburbs. For instance, creating and extra skill that allow players to drag (or use some sort of vehicle / rollercarts / weelchairs / whatever) to take one or more dead zombies to and adjacent suburb, allowing real sanitization of a block.
Example: Let´s suppose that human join force and clean up a suburb - like New Arkan. It is almost pointless to wipe down all zombies in that block, because dead zombies will rise again in your flank or back. If we have the ability to drag the dead zombies for a few blocks (or an adjacent suburb - like jensentown) so humans can use that block as a "safe spot" and temporarily sanitize a full block I guess we might see some very interesting military-like tactics coming along. It will stimulate cooperation & tactics, and i hope it will make a great addendum.




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#'''Dupe'''- Come up before, also spam simply because zombies need most of their AP to have any chance at combating things survivors do simply, like barricading. 20 AP movement can make the difference between Lightly +3 and Loosely for an attacking zombie, it can also guarantee the inability to kill on target.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:25, 10 December 2008 (UTC)
#'''Dupe'''- Come up before, also spam simply because zombies need most of their AP to have any chance at combating things survivors do simply, like barricading. 20 AP movement can make the difference between Lightly +3 and Loosely for an attacking zombie, it can also guarantee the inability to kill on target.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:25, 10 December 2008 (UTC)
#'''Spam''' - No moving other people's characters. Also a dupe. --[[User:The Hierophant|Papa Moloch]] 01:25, 10 December 2008 (UTC)
#'''Spam''' - No moving other people's characters. Also a dupe. --[[User:The Hierophant|Papa Moloch]] 01:25, 10 December 2008 (UTC)
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#'''Spam''' - Don't screw with other people. Zombies are not NPCs. (Also, New Arkham is adjacent to Jensentown? I must have missed that update.) --{{User:Pestolence/Sig}} 01:35, 10 December 2008 (UTC)
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# '''Spam''' - "Allow some mechanism" is not a suggestion.  It needs more detail before it can be voted on (AP costs of action, etc).  Also, this really isn't something that would benefit survivors; the AP they spend dragging could be better used other ways.  Besides, you'd likely get survivors dragging bodies one way, then the other, wasting the effort completely.  {{User:Swiers/Sig}} 02:04, 10 December 2008 (UTC)
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Latest revision as of 02:06, 10 December 2008

Stop hand.png Removed
This suggestion has been removed from voting Author got bad feedback, chose to remove it..


20081210 Block clean-up / sanitization

Lazzeri 01:21, 10 December 2008 (UTC)

Suggestion type
Please ignore, i was quickly demoted from it. :-)

Suggestion scope


Suggestion description


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes


Spam/Dupe Votes

  1. Dupe- Come up before, also spam simply because zombies need most of their AP to have any chance at combating things survivors do simply, like barricading. 20 AP movement can make the difference between Lightly +3 and Loosely for an attacking zombie, it can also guarantee the inability to kill on target.--Karekmaps?! 01:25, 10 December 2008 (UTC)
  2. Spam - No moving other people's characters. Also a dupe. --Papa Moloch 01:25, 10 December 2008 (UTC)
  3. Spam - Don't screw with other people. Zombies are not NPCs. (Also, New Arkham is adjacent to Jensentown? I must have missed that update.) --Pestolence(talk) 01:35, 10 December 2008 (UTC)
  4. Spam - "Allow some mechanism" is not a suggestion. It needs more detail before it can be voted on (AP costs of action, etc). Also, this really isn't something that would benefit survivors; the AP they spend dragging could be better used other ways. Besides, you'd likely get survivors dragging bodies one way, then the other, wasting the effort completely. SIM Core Map.png Swiers 02:04, 10 December 2008 (UTC)