User:Fernley: Difference between revisions

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{{Fertilize_the_Land}} {{Prick}}  {{Combat_Revive}}
{{Combat_Revive}} {{Fertilize_the_Land}}  {{Prick}}


No weapon is better than the Revivification Syringe. Why waste ap on shooting a zombie and finding ammo when a zombie can be combat revived for 10ap? Clearing buildings with syringes is loads faster than with guns. What about rotters? A powered NT building can deal with them, which is probably the building with all those brain rot zombies inside thanks to the [[Salt The Land Policy]]. Besides the time spent boringly spent searching for guns and ammo digs in time that could be spent enjoying the game. Thats why [[http://www.urbandead.com/profile.cgi?id=884671 Fernley]] will most likely be found in an NT building. Failing that I'll be out and about reviving those at revive points and others who couldn't find the directions to the revive point. Plus, theres always the tricky business of actualy staying alive.
No weapon is better than the Revivification Syringe. Why waste ap on shooting a zombie and finding ammo when a zombie can be combat revived for 10ap? Clearing buildings with syringes is loads faster than with guns. What about rotters? A powered NT building can deal with them, which is probably the building with all those brain rot zombies inside thanks to the [[Salt The Land Policy]]. Besides the time spent boringly spent searching for guns and ammo digs in time that could be spent enjoying the game. Thats why [http://www.urbandead.com/profile.cgi?id=884671 Fernley] will most likely be found in an NT building. Failing that I'll be out and about reviving those at revive points and others who couldn't find the directions to the revive point. Plus, theres always the tricky business of actualy staying alive.

Revision as of 22:23, 23 December 2008

Medic.png Combat Reviver
This user or group supports the strategy known as 'Combat Revival'.






Syringe crosshairs sml.jpg Fertilize the Land Policy
This user or group believes in regaining NT buildings at any cost!
Skull n syringes.gif The Big Prick
Whittenside .

No weapon is better than the Revivification Syringe. Why waste ap on shooting a zombie and finding ammo when a zombie can be combat revived for 10ap? Clearing buildings with syringes is loads faster than with guns. What about rotters? A powered NT building can deal with them, which is probably the building with all those brain rot zombies inside thanks to the Salt The Land Policy. Besides the time spent boringly spent searching for guns and ammo digs in time that could be spent enjoying the game. Thats why Fernley will most likely be found in an NT building. Failing that I'll be out and about reviving those at revive points and others who couldn't find the directions to the revive point. Plus, theres always the tricky business of actualy staying alive.