V'Ger's Defense Strategy: Difference between revisions
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|[[Image:V'ger_weaking_attack.png|210px]] | |[[Image:V'ger_weaking_attack.png|210px]] | ||
|''' | |'''Attacking the outside Force''' | ||
*If the siege is very heavy (2x more zombies than survivors outside or higher) it is recommended that survivors with Firearm skills and a large ammo supply head outside and open attack on the zombies. HOWEVER! DO NOT KILL any of them. Attack as many as you can and get them to NEAR death and then come back inside. That way, if a break in does occur, we will have to spend less AP killing and dumping (Since some will already be weakened) and give us a higher chance of surviving. | *If the siege is very heavy (2x more zombies than survivors outside or higher) it is recommended that survivors with Firearm skills and a large ammo supply head outside and open attack on the zombies. HOWEVER! DO NOT KILL any of them. Attack as many as you can and get them to NEAR death and then come back inside. That way, if a break in does occur, we will have to spend less AP killing and dumping (Since some will already be weakened) and give us a higher chance of surviving. | ||
** Planning via Radio, Speaking or MSN is the easiest way to gather a small force to attack the horde outside. | |||
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|'''Get Ready to Fight!''' | |'''Get Ready to Fight!''' | ||
*Crossbows! . . . Although we don't use Medieval weapons to fight, there will be massive bloodshed if a break in ever occurs. Those with weapons should not hesitate for a moment to begin shooting at their zombie targets. | *Crossbows! . . . Although we don't use Medieval weapons to fight, there will be massive bloodshed if a break in ever occurs. Those with weapons should not hesitate for a moment to begin shooting at their zombie targets. | ||
** | **Recommended weapon count is 5 Handguns and 5 Shotguns. This will allow you 40 AP worth of shooting, and can probably take 2 or 3 zombies down in the process. With the remaining 10 AP (Considering you have 50 at the start) you can either dump the bodies, begin constructing new barricades, or even revive a zombie you know doesn't have [[Brain Rot|Brain Rot]]. | ||
***Remember: If you use a Syringe on a zombie with Brain Rot, you WILL lose 10 AP and the needle. | |||
*Fuel cans + Flare guns make an explosive combination. Dealing 30 damage instantly to your target. | |||
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|'''Revive and Dump!''' | |'''Revive and Dump!''' | ||
*In desperate cases it is recommended you scan the intruders and revive the ones without BrainRot and dump them outside. . . This only takes 10 - 12 AP and will prevent the dead from standing back up and becoming a threat again. | *In desperate cases it is recommended you scan the intruders and revive the ones without BrainRot and dump them outside. . . This only takes 10 - 12 AP and will prevent the dead from standing back up and becoming a threat again. | ||
**If you happen to notice dead bodies, don't hesitate to dump them outside. Especially if the Junkyard is barricaded again. | |||
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*If a break in occurs, your first focus should be the doors. . .Close them! And begin rebuilding a basic barricade. The last thing we need is MORE zombies inside. | *If a break in occurs, your first focus should be the doors. . .Close them! And begin rebuilding a basic barricade. The last thing we need is MORE zombies inside. | ||
**Zombies that are killed and dumped outside can easily stand back up, and re-enter the building. That is why re-building those barricades should come FIRST. | **Zombies that are killed and dumped outside can easily stand back up, and re-enter the building. That is why re-building those barricades should come FIRST. | ||
***Don't worry. . . the success rate of building barricades is only slightly lower with zombies inside, Its worth it! | |||
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|'''Fight another Day!''' | |'''Fight another Day!''' | ||
*In extreme cases, when the numbers just simply wont go down; It's time to surrender the fight and Flee the area to fight another day. Although not recommended, it's better than Death, and we hope we can see you again defending V'Ger's Trash Heap. . . if not; "See you the next time you die!" | *In extreme cases, when the numbers just simply wont go down; It's time to surrender the fight and Flee the area to fight another day. Although not recommended, it's better than Death, and we hope we can see you again defending V'Ger's Trash Heap. . . if not; "See you the next time you die!" | ||
** No seriously, if everyone exhausted their AP and they're still coming in. . . GET OUT OF THERE! | |||
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Revision as of 22:56, 16 January 2009
Introduction
By viewing this page, you accept that you will defend V'Ger's Trash Heap with all your power and ability. As you may already know, V'Ger's Trash Heap was a chosen landing site that serves as a major vantage point to all types of resource buildings. A Mall is 3 blocks away, A police station is 2 blocks away, a warehouse and auto station are only 1 block away. This junkyard will provide an excellent HUB for all the buildings, and serve as a well defended Entry point. This page is a written report on the best ways to handle sieges and defend the area as well as yourself. Remember, if the Trash Heap falls, the Suburb is doomed.
The Defense Tactics
Progressive Construction
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Medication
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Get Ready to Fight!
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File:Vger revivedump.png | Revive and Dump!
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--Angelbroken 18:46, 16 January 2009 (UTC)