User:Extropymine/sandpit: Difference between revisions

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==Character Bar==
For older stuff, look in the [[User:Extropymine/sandpit/archive | <big>'''Sandpit Archive'''</big>]]
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{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
|-
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| bgcolor="#445544" align=center | <font color=#bbccbb>Elizabeth Dement</font>
| bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Sandbox'''</big></font>
| bgcolor="#445544" align=center | <font color=#bbccbb>Patrick Dement</font>
| bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Project'''</big></font>
| bgcolor="#445544" align=center | <font color=#bbccbb>Dillon Miller</font>
|-
|[[Image:LizSmall.jpg]]
|[[Image:PatrickSmall.jpg]]
|[[Image:DillonSmall.jpg]]
|}
</div>
 
==Character Sheet==
{| style="border:Black 4px solid; width:100%; margin-bottom:5px"
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| style="padding:5px; background-color:#556655" |<br><center><span style="font-weight: bold; font-family: Times New Roman; font-size: 260%; color:#bbccbb">'''Character - Tagline'''</span><br><br></center>
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<center><font face="Agency FB"><font size="4">[[User:Extropymine | <font color="#bbccbb">extropymine]]</font> ~ [[User_talk:Extropymine|<font color="#bbccbb">talk</font>]] ~ [[User:Extropymine/Elizabeth Dement|<font color="#bbccbb">Elizabeth Dement</font>]] ~ [[User:Extropymine/Patrick Dement|<font color="#bbccbb">Patrick Dement</font>]]  ~ [[User:Extropymine/Dillon Miller|<font color="#bbccbb">Dillon Miller</font>]] ~ [[User:Extropymine/sig|<font color="#bbccbb">signature</font>]] ~ [[User:Extropymine/sandpit|<font color="#bbccbb">sandpit</font>]]
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{| cellpadding="2" cellspacing="0" border="1" align="right" style="margin-left:0.5em"
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! bgcolor="#445544" align=center | <font color=#bbccbb>Character</font>
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|[[Image:Patrick.jpg]]
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{| style="Width:300px" align="center"
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| bgcolor="#eeeeee" align="left" | '''Joined:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Character Details:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Current Level:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Character Class:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Favorite Equipment:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Favorite Weapon:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Backup Weapon:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Current Status:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Location:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Kills:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Revives:'''
| bgcolor="#eeeeee" align="left" |
|-
|-
| bgcolor="#bbccbb" align="left" | '''Deaths:'''
| bgcolor="#eeeeee" align="left" | [[User:Extropymine/sandpit/sandbox1 | <big>'''Sandbox 1:'''</big>]]
| bgcolor="#bbccbb" align="left" |  
| bgcolor="#eeeeee" align="left" | Character Bar & Character Sheet
|-
|-
| bgcolor="#eeeeee" align="left" | '''Group:'''
| bgcolor="#bbccbb" align="left" | [[User:Extropymine/sandpit/sandbox2  | <big>'''Sandbox 2:'''</big>]]
| bgcolor="#eeeeee" align="left" |
| bgcolor="#bbccbb" align="left" | NecroWatch Field Guide
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| bgcolor="#bbccbb" align="left" | '''Catch-Phrase:'''
| bgcolor="#bbccbb" align="left" |  
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</div><br>


===<font color="#bbccbb">History</font>===
==Template==
Brief character thing.<br>
{| style="border: 2px solid #445544; width: 250px; text-align: center; margin: auto;"
 
| rowspan="2" | [[Image:Generator.JPG|75px]]
===<font color="#bbccbb">Current Status</font>===
! style="color: #445544;" | NecroNet Repairman
{| style="width:60%"
|-
|-
| style="border:Black 1px solid; background-color:#556655" |
| <small>This user keeps [[NecroNet]] up and running, and is probably off looking for a genny and fuel.</small>
<big><font color="#bbccbb">'''Current Status'''</font></big>
|}
|}
<br>
'''Objective(s):''' <br>
'''Location(s):'''<br>
'''Long-term Goal(s):'''<br><br>


'''FUN FACTS:'''
==XP Study==
<br>
While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only ''have'' a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP."


===<font color="#bbccbb">Section</font>===
I'd be more interested in seeing zombies given ''other'' options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of ''possible'' actions both players can make.
{| style="width:60%"
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| style="border:Black 1px solid; background-color:#556655" |
<big><font color="#bbccbb">'''Section'''</font></big>
|}
Section text.
<br>


===<font color="#bbccbb">Section</font>===
By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP.
{| style="width:60%"
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| style="border:Black 1px solid; background-color:#556655" |
<big><font color="#bbccbb">'''Section'''</font></big>
|}
Section text.
<br>
|}


=NecroWatch=
Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP.


==NecroWatch Field Guide==
So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about ''common'' actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP).
{| style="border:solid #CC0000 3px; width:750px; background-color:#000000" align="center"
|-
| rowspan=2 valign="top" | <br>[[Image:ALICE.png|100px]] || style="background:#CC0000; color:#E1A201; font-size: 125%; font-family: Courier New" align="center"| '''A.L.I.C.E. - NecroNet 2.0'''
|-
| style="font-size: small; font-family: Courier New; color:#E1A201" |Greetings human. You have wisely chosen to join NecroWatch. You wish to vie for my attention and pursue your chance for delicious cake. This is only to be expected. However, you still have questions. You wonder how the zombies came to be. You wonder why Malton forms a perfect decimal grid. You wonder why you never received a puppy on your seventh birthday when you were perfectly clear you would love it and walk it every day. These questions are unhealthy and will only make you unhappy, leading a reduced desire to vie for my attention and pursue your chance for delicious cake. Instead, why not look over these excellent resources I have generously provided for you?[[Image:CursorBlink.gif|:)]]
|}


===Maximizing Your Effectiveness===
Again, give zombies more things to do for XP, instead of giving XP for everything they currently do.{{User:Extropymine/sig}} 02:42, 28 March 2009 (UTC)
'''Set your objective.'''<br>
Are you planning on making rounds in a single suburb, or are you after that elusive ribbon that will take you across Malton? Take a moment and decide what it is you really want to do, and then spend at least a couple days' worth of AP to get ready. Different objectives will necessitate that you bring along the proper gear (see below). If you're simply patrolling a small area, like a single suburb, then most of the advice below isn't for you-- you probably already know everything you need to know to keep your suburb up and running and keep those scans rolling in.<br><br>
If you're going on a more extended journey, it's important to define your goal. Do you intend to make a lasting impact on a suburb, or do you want to get in, scan, and get out again? Do you want to maximize distance covered in the shortest time, or are you looking to take your time and help local survivors rebuild?
'''Equip yourself properly.'''<br>
*If you're going out on an extended route, take an unorthodox step and ''get rid of your firearms''. You can save a tremendous amount of encumbrance value by getting rid of your pistols, shotguns, and ammo. You're not going to be shooting zombies anyway.
*Flak Jackets offer no protection from zombies, only from other survivors with firearms. Keep that in mind before carrying one.
*Bring a crowbar, or a fire axe if you have the skill to use it-- you may need to lower barricades on your route.
*I cannot overstate the importance of portable generators and fuel cans. If an NT is ruined, you will need both to take a scan from it (but you do '''not''' need to repair the NT to take a scan). Having a spare genny and fuel can easily save you an entire day of AP-- in a suburb like New Arkham, for instance, there are no TRPs with a decent chance of finding a generator, meaning you might need to backtrack or skip the 'burb entirely if one of the NTs was ruined.
::For reference,
:::Portable Generators are best found in Factories (2.4%/3.6%), and Mall Hardware Stores (1%/2%).
:::Fuel Cans are best found in Auto Repair shops (4.3%/6.3%), Factories (2.4%/5.4%), Power Stations (2.1%/4.5%), and Warehouses (~2%/~4%).
::Simply put: factories are your best bet for restocking, being the only TRP where both can be found. Be warned, even searching in a powered factory, you may need approximately 40 AP to find both a genny and fuel. If you only need fuel, head to an auto shop.
*Carry at least three revivification syringes and three first aid kits. You will need them if you're headed into hostile territory.
<br>
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
|-
|-
| bgcolor="#445544" align=center | <font color=#bbccbb>'''"Pan-and-Scan" Inventory'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Survivor Actions'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''"Reclamation" Inventory'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Zombie Actions'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font>
|-
|-
| bgcolor="#bbccbb" |Crowbar (5%) or Fire Axe (6%)<br>DNA Extractor (4%)<br>Revivification Syringe (2%) x3<br>First Aid Kit (2%) x3<br>Portable Generator (20%) x2<br>Fuel Can (10%) x3<br><br>Total Encumbrance 92%<br>
| bgcolor="#bbccbb" |Moving<br>Talking<br>Attacking Others<br>Dumping Bodies<br>Building Barricades<br>Repair Ruin<br>Install Generator/Radio<br>Repair Generator/Radio<br>Destroying Generator/Radio<br>Destroying Barricades<br>Searching<br>Reading<br>Healing<br>DNA Extraction<br>Revivification<br>Tagging<br>Firing Flare<br>Transmitting on Radio/Phone<br>Manufacturing Syringe<br>Taking NT Scan<br>Consuming Beer/Wine<br>Refueling
| bgcolor="#bbccbb" |Crowbar (5%) or Fire Axe (6%)<br>Toolbox (16%)<br>Spray Can (2%) x2<br>DNA Extractor (4%)<br>Revivification Syringe (2%) x3<br>First Aid Kit (2%) x3<br>Portable Generator (20%) x1<br>Fuel Can (10%) x2<br><br>Total Encumbrance 82%
| bgcolor="#bbccbb" |No<br>No<br>Yes<br>Yes<br>No<br>Yes<br>No<br>Yes<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>Yes<br>Yes<br>No<br>No<br>No<br>No<br>No<br>No
|}
| bgcolor="#bbccbb" |None<br>None<br>None<br>None<br>Skill<br>Skill; Item<br>Item<br>Skill; Item<br>Item<br>Item<br>None<br>Item<br>Item<br>Skill; Item<br>Skill; Item<br>Skill; Item<br>Item<br>Skill; Item<br>Skill<br>Skill<br>None<br>Item
 
| bgcolor="#bbccbb" |Moving<br>Talking<br>Groaning<br>Gesturing<br>Attacking Others<br>Attacking Barricades<br>Ransacking<br>Ruining<br>Destroying Decorations<br>Destroying Generator/Radio<br>Dragging Survivor to the Street<br>Scent Death
===NecroWatch Reconnaissance Map===
| bgcolor="#bbccbb" |No<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>No<br>Yes<br>Yes<br>No<br>No<br>
''[[NecroWatch/A.L.I.C.E. | A.L.I.C.E.]] has thoughtfully assembled this map to track the progress of licensed NecroTechnician NAME's progress as HE/SHE reports NecroNet scans from the many NecroTech facilities spread across the city of Malton. Delicious cake awaits.''<br><br>
| bgcolor="#bbccbb" |None<br>None<br>Skill<br>Skill<br>None<br>None<br>None<br>None<br>None<br>None<br>Skill<br>Skill
 
{| style="border:solid 4px black; padding:5px; font-size:90%; width:800px; height:600px; background-color:#556655" align="center"
|-
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dakerstown|Dakerstown]]<br><sub>0/1</sub>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Jensentown|Jensentown]]<br><sub>0/2</sub>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''9/22'''</font>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Quarlesbank|Quarlesbank]]<br><sub>0/4</sub>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''41%'''</font>
| style="{{MapGhostTown}}" align=center | West Boundwood<br><sub>None</sub>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#East_Boundwood|East Boundwood]]<br><sub>0/1</sub>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''5/12'''</font>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Lamport_Hills|Lamport Hills]]<br><sub>0/1</sub>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''42%'''</font>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Chancelwood|Chancelwood]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Earletown|Earletown]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Rhodenbank|Rhodenbank]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dulston|Dulston]]<br><sub>0/4</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Roywood|Roywood]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Judgewood|Judgewood]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Gatcombeton<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shuttlebank|Shuttlebank]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Yagoton|Yagoton]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Millen_Hills|Millen Hills]]<br><sub>0/5</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Raines_Hills|Raines Hills]]<br><sub>0/5</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pashenton|Pashenton]]<br><sub>0/2</sub>
| style="{{MapGhostTown}}" align=center | Rolt<br>Heights<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pescodside|Pescodside]]<br><sub>0/3</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Peddlesden_Village|Peddlesden Village]] <br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Chudleyton|Chudleyton]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Darvall_Heights|Darvall Heights]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Eastonwood|Eastonwood]]<br><sub>0/6</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Brooke_Hills|Brooke Hills]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shearbank|Shearbank]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Huntley_Heights|Huntley<br>Heights]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Santlerville|Santlerville]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Gibsonton|Gibsonton]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dunningwood|Dunningwood]]<br><sub>0/3</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dunell_Hills|Dunell Hills]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#West_Becktown|West Becktown]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#East_Becktown|East Becktown]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Richmond_Hills|Richmond<br>Hills]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Ketchelbank|Ketchelbank]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Roachtown|Roachtown]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Randallbank|Randallbank]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Heytown|Heytown]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Spracklingbank|Spracklingbank]]<br><sub>0/1</suB>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Paynterton|Paynterton]]<br><sub>0/5</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Owsleybank|Owsleybank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Molebank|Molebank]]<br><sub>0/6</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Lukinswood|Lukinswood]]<br><sub>0/1</sub>
| style="height:55px;{{MapGhostTown}}" align=center | Havercroft<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Barrville|Barrville]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Ridleybank|Ridleybank]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pimbank|Pimbank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Peppardville|Peppardville]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pitneybank|Pitneybank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Starlingtown|Starlingtown]]<br><sub>0/2</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Grigg_Heights|Grigg Heights]]<br><sub>0/1</sub>
| style="{{MapGhostTown}}" align=center | Reganbank<br><sub>None</sub>
| style="{{MapGhostTown}}" align=center | Lerwill Heights<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shore_Hills|Shore Hills]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Galbraith Hills<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Stanbury_Village|Stanbury<br>Village]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Roftwood|Roftwood]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Edgecombe|Edgecombe]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pegton|Pegton]]<br><sub>0/1</sub>
| style="{{MapGhostTown}}" align=center | Dentonside<br><sub>None</sub>
|-
| style="{{MapGhostTown}}" align=center | Crooketon<br><sub>None</sub>
| style="{{MapGhostTown}}" align=center | Mornington<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#North_Blythville|North<br>Blythville]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Brooksville|Brooksville]]<br><sub>0/3<sub>
| style="{{MapGhostTown}}" align=center | Mockridge Heights<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shackleville|Shackleville]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Tollyton|Tollyton]] <br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Crowbank|Crowbank]] <br><sub>0/4</sub>
| style="{{MapGhostTown}}" align=center | Vinetown<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Houldenbank|Houldenbank]] <br><sub>0/4</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Nixbank|Nixbank]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Wykewood<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#South_Blythville|South<br>Blythville]]<br><sub>0/4</sub>
| style="{{MapGhostTown}}" align=center | Greentown<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Tapton|Tapton]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Kempsterbank|Kempsterbank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Wray_Heights|Wray Heights]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Gulsonside|Gulsonside]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Osmondville|Osmondville]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Penny_Heights|Penny Heights]]<br><sub>0/2</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Foulkes_Village|Foulkes Village]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Ruddlebank|Ruddlebank]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Lockettside|Lockettside]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dartside|Dartside]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Kinch_Heights|Kinch Heights]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#West_Grayside|West Grayside]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#East_Grayside|East Grayside]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Scarletwood|Scarletwood]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Pennville<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Fryerbank|Fryerbank]]<br><sub>0/3</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#New_Arkham|New Arkham]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Old_Arkham|Old Arkham]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Spicer_Hills|Spicer<br>Hills]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Williamsville|Williamsville]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Buttonville|Buttonville]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Wyke_Hills|Wyke Hills]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Hollomstown|Hollomstown]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Danversbank|Danversbank]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Whittenside|Whittenside]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Miltown|Miltown]]<br><sub>0/3</sub>
|-
| colspan="10" align="center" |
{| align="center" style="border:solid 1px black; background-color:#889988"
| Key for NecroWatch scan progress map is as follows.
| style="{{MapGhostTown}}" align=center | No NTs<br>in Suburb
| style="{{MapSafe}}" align=center | All Scans<br>Complete<br>
| style="{{MapModerate}}" align=center | Partially<br>Complete<br>
| style="{{MapVeryDanger}}" align=center | No Scans<br>Complete<br>
|}
|}
|}

Latest revision as of 07:52, 31 March 2009

extropymine ~ talk ~ Elizabeth Dement ~ Patrick Dement ~ Dillon Miller ~ signature ~ sandpit

For older stuff, look in the Sandpit Archive

Sandbox Project
Sandbox 1: Character Bar & Character Sheet
Sandbox 2: NecroWatch Field Guide


Template

Generator.JPG NecroNet Repairman
This user keeps NecroNet up and running, and is probably off looking for a genny and fuel.

XP Study

While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only have a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP."

I'd be more interested in seeing zombies given other options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of possible actions both players can make.

By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP.

Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP.

So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about common actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP).

Again, give zombies more things to do for XP, instead of giving XP for everything they currently do. ~ extropymine Talk | NW | 4Corners 02:42, 28 March 2009 (UTC)

Survivor Actions XP? Prereq Zombie Actions XP? Prereq
Moving
Talking
Attacking Others
Dumping Bodies
Building Barricades
Repair Ruin
Install Generator/Radio
Repair Generator/Radio
Destroying Generator/Radio
Destroying Barricades
Searching
Reading
Healing
DNA Extraction
Revivification
Tagging
Firing Flare
Transmitting on Radio/Phone
Manufacturing Syringe
Taking NT Scan
Consuming Beer/Wine
Refueling
No
No
Yes
Yes
No
Yes
No
Yes
No
No
No
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
None
None
None
None
Skill
Skill; Item
Item
Skill; Item
Item
Item
None
Item
Item
Skill; Item
Skill; Item
Skill; Item
Item
Skill; Item
Skill
Skill
None
Item
Moving
Talking
Groaning
Gesturing
Attacking Others
Attacking Barricades
Ransacking
Ruining
Destroying Decorations
Destroying Generator/Radio
Dragging Survivor to the Street
Scent Death
No
No
No
No
Yes
Yes
Yes
No
Yes
Yes
No
No
None
None
Skill
Skill
None
None
None
None
None
None
Skill
Skill
Total 9/22 41% Total 5/12 42%