Suggestion:20090403 Zombie mob dynamics II: Difference between revisions

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(New page: '''Suggestion type'''<br /> Balance change. '''Suggestion scope'''<br /> All zombies in a large concentrated mob, and the survivors who must deal with them. '''Suggestion description''...)
 
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===20090403 Zombie mob dynamics II===
[[User:Penguinpyro|Penguinpyro]] 20:24, 3 April 2009 (BST)
'''Suggestion type'''<br />
'''Suggestion type'''<br />
Balance change
'''Suggestion scope'''<br />
Zombie hordes and the people who must deal with them.
'''Suggestion description'''<br />
<i>Because of the growing coordination between the dead, survivors are taking extra efforts to safely escape a zombie mob.</i>


Balance change.
It takes 2 AP to <u>exit</u> any area with 10-20 standing zombies, and 3 AP for 20 or more. This includes building interiors and revive points. It does not apply to entering an area with so many zombies. It does not apply to mall and fort interiors, since these places have so many hidey-holes for survivors that zombies can't block.


'''Suggestion scope'''<br />
This would make zombies focusing on a single building much more effective, isolating that building and this would make survivors justly hesitate to wade into zombie hordes. It can be countered with Free Running, careful navigation and killing zombies before leaving.
 
 
 
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'''Keep Votes'''


All zombies in a large concentrated mob, and the survivors who must deal with them.


'''Suggestion description'''<br />
'''Kill Votes'''


<i>Because of the growing coordination between the dead, survivors must take extra efforts to safely escape a zombie mob.</i>
Basically, it takes a bit more careful movement to push/ dodge your way through a zombie mob unscathed. Even if the zombies seem inactive, most survivors would take the time and energy not get close enough for infection.
It takes 2 AP to <u>exit</u> any area with 10-20 standing zombies, 3 AP for 20 or more standing zombies. Entering a zombie-filled square would be the same as ever. This also applies to buildings loaded with Zeds.


This would make zombies focusing on a single building more effective, and this would make survivors justly hesitate to wade into zombie hordes. It can be countered by survivors with Free Running, careful navigation and killing zombies before leaving.
'''Spam/Dupe Votes'''

Latest revision as of 23:15, 3 April 2009

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20090403 Zombie mob dynamics II

Penguinpyro 20:24, 3 April 2009 (BST)

Suggestion type
Balance change

Suggestion scope
Zombie hordes and the people who must deal with them.

Suggestion description
Because of the growing coordination between the dead, survivors are taking extra efforts to safely escape a zombie mob.

It takes 2 AP to exit any area with 10-20 standing zombies, and 3 AP for 20 or more. This includes building interiors and revive points. It does not apply to entering an area with so many zombies. It does not apply to mall and fort interiors, since these places have so many hidey-holes for survivors that zombies can't block.

This would make zombies focusing on a single building much more effective, isolating that building and this would make survivors justly hesitate to wade into zombie hordes. It can be countered with Free Running, careful navigation and killing zombies before leaving.


Voting Section

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# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


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