Suggestion:20090403 Zombie mob dynamics II: Difference between revisions
Penguinpyro (talk | contribs) (New page: '''Suggestion type'''<br /> Balance change. '''Suggestion scope'''<br /> All zombies in a large concentrated mob, and the survivors who must deal with them. '''Suggestion description''...) |
m (Protected "Suggestion:20090403 Zombie mob dynamics II": closed suggestion [edit=sysop:move=sysop]) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Multi}} | |||
<noinclude> | |||
{{Suggestion Navigation}} | |||
{{TOCright}} | |||
</noinclude> | |||
===20090403 Zombie mob dynamics II=== | |||
[[User:Penguinpyro|Penguinpyro]] 20:24, 3 April 2009 (BST) | |||
'''Suggestion type'''<br /> | '''Suggestion type'''<br /> | ||
Balance change | |||
'''Suggestion scope'''<br /> | |||
Zombie hordes and the people who must deal with them. | |||
'''Suggestion description'''<br /> | |||
<i>Because of the growing coordination between the dead, survivors are taking extra efforts to safely escape a zombie mob.</i> | |||
It takes 2 AP to <u>exit</u> any area with 10-20 standing zombies, and 3 AP for 20 or more. This includes building interiors and revive points. It does not apply to entering an area with so many zombies. It does not apply to mall and fort interiors, since these places have so many hidey-holes for survivors that zombies can't block. | |||
''' | This would make zombies focusing on a single building much more effective, isolating that building and this would make survivors justly hesitate to wade into zombie hordes. It can be countered with Free Running, careful navigation and killing zombies before leaving. | ||
====Voting Section==== | |||
{{SugVoteBox}} | |||
'''Keep Votes''' | |||
''' | '''Kill Votes''' | ||
'''Spam/Dupe Votes''' |
Latest revision as of 23:15, 3 April 2009
Multiple Suggestion | |
This suggestion has been removed from voting because each user is only allowed to submit one suggestion per day (i.e. in a 24 hour period beginning at 00:01 BST). The suggestion may be resubmitted after that time, but it is recommended that it be placed on Developing Suggestions first, to gauge community support, and to improve it before being taken to voting. |
20090403 Zombie mob dynamics II
Penguinpyro 20:24, 3 April 2009 (BST)
Suggestion type
Balance change
Suggestion scope
Zombie hordes and the people who must deal with them.
Suggestion description
Because of the growing coordination between the dead, survivors are taking extra efforts to safely escape a zombie mob.
It takes 2 AP to exit any area with 10-20 standing zombies, and 3 AP for 20 or more. This includes building interiors and revive points. It does not apply to entering an area with so many zombies. It does not apply to mall and fort interiors, since these places have so many hidey-holes for survivors that zombies can't block.
This would make zombies focusing on a single building much more effective, isolating that building and this would make survivors justly hesitate to wade into zombie hordes. It can be countered with Free Running, careful navigation and killing zombies before leaving.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
Kill Votes
Spam/Dupe Votes