Suggestion:20090403 Zombie mob dynamics II: Difference between revisions

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'''Suggestion description'''<br />
'''Suggestion description'''<br />
Full description. Check spelling and be descriptive.
<i>Because of the growing coordination between the dead, survivors are taking extra efforts to safely escape a zombie mob.</i>
 
It takes 2 AP to <u>exit</u> any area with 10-20 standing zombies, and 3 AP for 20 or more. This includes building interiors and revive points. It does not apply to entering an area with so many zombies. It does not apply to mall and fort interiors, since these places have so many hidey-holes for survivors that zombies can't block.
 
This would make zombies focusing on a single building much more effective, isolating that building and this would make survivors justly hesitate to wade into zombie hordes. It can be countered with Free Running, careful navigation and killing zombies before leaving.
 




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'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
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Latest revision as of 23:15, 3 April 2009

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20090403 Zombie mob dynamics II

Penguinpyro 20:24, 3 April 2009 (BST)

Suggestion type
Balance change

Suggestion scope
Zombie hordes and the people who must deal with them.

Suggestion description
Because of the growing coordination between the dead, survivors are taking extra efforts to safely escape a zombie mob.

It takes 2 AP to exit any area with 10-20 standing zombies, and 3 AP for 20 or more. This includes building interiors and revive points. It does not apply to entering an area with so many zombies. It does not apply to mall and fort interiors, since these places have so many hidey-holes for survivors that zombies can't block.

This would make zombies focusing on a single building much more effective, isolating that building and this would make survivors justly hesitate to wade into zombie hordes. It can be countered with Free Running, careful navigation and killing zombies before leaving.


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