Dummy Buildings: Difference between revisions
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==The Concept== | ==The Concept== | ||
A Dummy Building is a Building kept either at [[Barricades|Very Strongly Barricaded]] or Extremely Heavily Barricaded (Since most Buildings are found at these levels by zeds) | A Dummy Building is a Building kept either at [[Barricades|Very Strongly Barricaded]] or Extremely Heavily Barricaded (Since most Buildings are found at these levels by zeds) which also have a running [[generator]] kept inside. This gives the illusion from the street that at least a decent number of survivors inside, a supposed-fact made even more convincing if the building in question is a [[TRP|resource building]]. | ||
However, the truth is that no survivors stay within the baited building (or at least none who know of | However, the truth is that no survivors stay within the baited building (or at least none who know of its use as bait.) The idea is for zeds during a general suburb siege to break open the building (they're also more likely to attempt a break-in if you post on the outside to maintain the buildings at a certain level of barricades, usually VSB, VS+2, VS++, or EHB) only to find no one inside. The icing on the cake for the smartass survivor would be a tag inside the building taunting the zeds for wasting their AP on a fake target. The tactic can be effective even against groups that utilize spies, because the building can be prepped within a few hours through metagaming, and it is AP/IP intensive to send spies to inspect every building in the suburb, and even then would have to act immediately to guarantee that the information is accurate. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 23:16, 3 May 2009
The Concept
A Dummy Building is a Building kept either at Very Strongly Barricaded or Extremely Heavily Barricaded (Since most Buildings are found at these levels by zeds) which also have a running generator kept inside. This gives the illusion from the street that at least a decent number of survivors inside, a supposed-fact made even more convincing if the building in question is a resource building.
However, the truth is that no survivors stay within the baited building (or at least none who know of its use as bait.) The idea is for zeds during a general suburb siege to break open the building (they're also more likely to attempt a break-in if you post on the outside to maintain the buildings at a certain level of barricades, usually VSB, VS+2, VS++, or EHB) only to find no one inside. The icing on the cake for the smartass survivor would be a tag inside the building taunting the zeds for wasting their AP on a fake target. The tactic can be effective even against groups that utilize spies, because the building can be prepped within a few hours through metagaming, and it is AP/IP intensive to send spies to inspect every building in the suburb, and even then would have to act immediately to guarantee that the information is accurate.