501st U.S. Army Battalion/Safehouses: Difference between revisions
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Radio Operators must learn the callsigns of different buildings and people. These callsigns will be given to the Operators on their assignment of duty by a Sergeant. Callsigns are important, as they keep certain information from falling in the wrong hands. | Radio Operators must learn the callsigns of different buildings and people. These callsigns will be given to the Operators on their assignment of duty by a Sergeant. Callsigns are important, as they keep certain information from falling in the wrong hands. | ||
No one but Radio Operators may handle the radio transceivers. There will be | No one but Radio Operators may handle the radio transceivers. There will be one radio transceiver per safehouse. | ||
==Current Safehouses== | ==Current Safehouses== | ||
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Callsign: CLASSIFIED | Callsign: CLASSIFIED | ||
Importance: | Importance: None | ||
Tradesmen: None | Tradesmen: None | ||
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Troops: None | Troops: None | ||
Notes: Is | Notes: Is abandoned. | ||
===Safehouse Alpha Two=== | ===Safehouse Alpha Two=== | ||
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Troops: None | Troops: None | ||
Notes: | Notes: Currently unused. | ||
==Policies== | ==Policies== |
Revision as of 21:41, 20 July 2009
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Use
The 501st Will use safehouses to build a network of safe havens for the survivors of Malton. Each safehouse has its own Field Commander, Radio Operator, Troop Contingent, and Tradesmen Contingent. Tradesmen keep the barricades at VSB so the zombies don't make it inside.
Radio Operators must learn the callsigns of different buildings and people. These callsigns will be given to the Operators on their assignment of duty by a Sergeant. Callsigns are important, as they keep certain information from falling in the wrong hands.
No one but Radio Operators may handle the radio transceivers. There will be one radio transceiver per safehouse.
Current Safehouses
Safehouse Alpha One
Location: a warehouse due southwest of St Columbanus Church
Date Created: December 20th 2008
Field Commander: None Yet
Radio Operator: None Yet
Radio: None Yet
Callsign: CLASSIFIED
Importance: None
Tradesmen: None
Troops: None
Notes: Is abandoned.
Safehouse Alpha Two
Location: Club Bennett
Date Created: December 24th 2008
Field Commander: None Yet
Radio Operator: None Yet
Radio: None Yet
Callsign: CLASSIFIED
Importance: Important. Access point to Police Building through freerunning.
Tradesmen: None
Troops: None
Notes: Currently unused.
Policies
1. All safehouses must be VSB at all times.
2. No one but Radio Operators may use radios.
3. Orders are relayed to the Field Commander by the Radio Operator only.
4. Callsigns must be used in transmissions.
5. Troops must clear zombies upon sight immediately.