501st U.S. Army Battalion/Safehouses: Difference between revisions

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Radio Operators must learn the callsigns of different buildings and people. These callsigns will be given to the Operators on their assignment of duty by a Sergeant. Callsigns are important, as they keep certain information from falling in the wrong hands.
Radio Operators must learn the callsigns of different buildings and people. These callsigns will be given to the Operators on their assignment of duty by a Sergeant. Callsigns are important, as they keep certain information from falling in the wrong hands.


No one but Radio Operators may handle the radio transceivers. There will be on radio transceiver per safehouse.  
No one but Radio Operators may handle the radio transceivers. There will be one radio transceiver per safehouse.  


==Current Safehouses==
==Current Safehouses==
Line 28: Line 28:
Callsign: CLASSIFIED
Callsign: CLASSIFIED


Importance: Moderate
Importance: None


Tradesmen: None
Tradesmen: None
Line 34: Line 34:
Troops: None
Troops: None


Notes: Is now VHB and Inaccessible.
Notes: Is abandoned.


===Safehouse Alpha Two===
===Safehouse Alpha Two===
Line 55: Line 55:
Troops: None
Troops: None


Notes: Is for free-runners only at the moment. Use the Church for access.
Notes: Currently unused.


==Policies==
==Policies==

Revision as of 21:41, 20 July 2009

501st U.S. Army Battalion

We're Coming For You

Information

Main Page - Operations - Members - Council

Allies - Safehouses - The Mass - Ranks

Trinity Directorate of Sergeants

Operation Safehouse - Sandbox


Special Groups

Omega Squad - Alpha Squad - The Shadow

Blood Red Cross - Bravo Squad - CNS


File:501safehouselogo.PNG
Logo for the 501st Safehouse Network

Use

The 501st Will use safehouses to build a network of safe havens for the survivors of Malton. Each safehouse has its own Field Commander, Radio Operator, Troop Contingent, and Tradesmen Contingent. Tradesmen keep the barricades at VSB so the zombies don't make it inside.

Radio Operators must learn the callsigns of different buildings and people. These callsigns will be given to the Operators on their assignment of duty by a Sergeant. Callsigns are important, as they keep certain information from falling in the wrong hands.

No one but Radio Operators may handle the radio transceivers. There will be one radio transceiver per safehouse.

Current Safehouses

Safehouse Alpha One

Location: a warehouse due southwest of St Columbanus Church

Date Created: December 20th 2008

Field Commander: None Yet

Radio Operator: None Yet

Radio: None Yet

Callsign: CLASSIFIED

Importance: None

Tradesmen: None

Troops: None

Notes: Is abandoned.

Safehouse Alpha Two

Location: Club Bennett

Date Created: December 24th 2008

Field Commander: None Yet

Radio Operator: None Yet

Radio: None Yet

Callsign: CLASSIFIED

Importance: Important. Access point to Police Building through freerunning.

Tradesmen: None

Troops: None

Notes: Currently unused.

Policies

1. All safehouses must be VSB at all times.

2. No one but Radio Operators may use radios.

3. Orders are relayed to the Field Commander by the Radio Operator only.

4. Callsigns must be used in transmissions.

5. Troops must clear zombies upon sight immediately.