User:Sherry Stringfield: Difference between revisions

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::Ruined buildings are labelled with the AP required to repair them, and the number of zombies inside.
::Ruined buildings are labelled with the AP required to repair them, and the number of zombies inside.
::RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
::RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
::EP = Entry Point.
::GNF = Generator, no fuel.
::GNF = Generator, no fuel.
::EP = Entry Point


===Scouting Notes===
===Scouting Notes===

Revision as of 11:20, 1 September 2009

Members, allies and friends of Malton College of Medicine should feel free to update the plan if they change the status of any building in Randallbank, or notice that it has changed.


Randallbank Map

The Malton Suburb of Randallbank
NW N NE
W
Kay Library
HB unlit
the Faber Motel
VHB Unlit
a junkyard
EHB (5W)
the Littlehales Building
EHB
Kingdom Park
RP
Jarvis Lane Pigeon Way Chiles Auto Repair
VSB Unlit
Kelreher Walk Police Department
Ruined 4AP (2Z)
Robinson Road
a junkyard
HB
St. Columbanus's Hospital
VSB
Simeon General Hospital
EHB
Staite Plaza
RP (2)
MacMillan Library
HB unlit
a carpark Birkett Way Club Polkinghorne
Ruined 1AP Dark
Hambling Road Seamour Walk Railway Station
Ruined 6AP
a junkyard
EHB
a carpark the Brimblecombe Arms
VSB Unlit
Parslow Cinema
VSB EP
Pynny Drive the Broadfoot Building
VSB unlit
Butler Avenue wasteland Duckworth Cinema
Ruined 1AP Dark
Challenger Library
EHB Unlit
Paddon Square Martin General Hospital
HB
wasteland the Winlsey Building the Burbidge Arms
VSB unlit
St. Vitalian's Church
VSB (1W)
Higley Avenue School
EHB
Farewell Library
VSB Unlit (2W)
a factory
VHB
Streeten Lane
Gough Library
Ruined 2AP (1Z)
Gillett Place Police Department
HB Unlit
a carpark Paterson Auto Repair
VSB Unlit
Chaldecott Auto Repair
VSB
a cemetery Threadgold Square St. Leo's Church a cemetery Flaherty Cinema
the Heddington Museum
VSB Unlit
Harewood Drive a junkyard
VHB
Mylrea Street Hawke Street Westbrook Boulevard Pewters Avenue Erghum Alley wasteland a junkyard
a factory
LB Unlit
Stanser Row wasteland Woolsett Way Railway Station
VSB Unlit
Skuse Boulevard Christian Boulevard wasteland Mole Way Towner Lane Police Department Inggs Towers
the Rookey Arms Dowsett Alley the Edmondson Building Hiskett Alley Clothier Lane the Roberts Building the Williames Building the Cocker Museum Lumley Alley the Hindley Building
the Pridham Building Tagg Road Sleway Row the Finnerty Building Ludlam Alley a warehouse a warehouse the Parslow Building a factory Dibben Bank
Budge Cinema Gale Lane Crockford Grove a warehouse the Feadon Building the Hopjohns Building Pinder Square Tufton Auto Repair Balkwill Auto Repair Pennecard Bank
E
SW S SE


Notes

Caded buildings are lit unless labelled otherwise, and the number of wounded is indicated.
Ruined buildings are labelled with the AP required to repair them, and the number of zombies inside.
RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
EP = Entry Point.
GNF = Generator, no fuel.

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Some edits are easier than others. If you're dealing with a block that already has status information, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Find the information text, and edit as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal him or her, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for Martin General Hospital looks like unedited:
location32=[[Martin General Hospital]]|location32_color=Hospital|
This is what it would look like edited:
location32=[[Martin General Hospital]]<br>Ruined (1) 13AP|location32_color=Hospital|
"<br>Ruined (1) 13AP" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.