Melee Weapons: Difference between revisions
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'''Comments:''' As a weapon, the crowbar is less accurate than baseball bats but more accurate than fists. Although crowbars are of little use as weapons, their accuracy is not halved against [[barricades]] (for survivors only), and opening a [[Supply Crate]] with a crowbar appears to increase the chances of opening the crate with a particular action (and comes with different flavor text). As such, they are of special note to [[PKers]], [[zombie spy|zombie spies]], [[griefer]]s, those without [[Free Running]], and those seeking to maintain barricade levels according to an [[Optimal Defense Diagram]] or repair a '[[pinata]]'. Before the update of [[News/2007# | '''Comments:''' As a weapon, the crowbar is less accurate than baseball bats but more accurate than fists. Although crowbars are of little use as weapons, their accuracy is not halved against [[barricades]] (for survivors only), and opening a [[Supply Crate]] with a crowbar appears to increase the chances of opening the crate with a particular action (and comes with different flavor text). As such, they are of special note to [[PKers]], [[zombie spy|zombie spies]], [[griefer]]s, those without [[Free Running]], and those seeking to maintain barricade levels according to an [[Optimal Defense Diagram]] or repair a '[[pinata]]'. Before the update of [[News/2007#August 24|August 24th 2007]], a survivor with the [[Knife Combat]] skill could hit barricades more easily with a knife than with a crowbar. However, as of the update, knives can no longer be used to damage barricades. This change made the crowbar one of the most effective de-barricading weapons, matched only by a fire axe used by a survivor with [[Axe Proficiency]]. | ||
Crowbars, baseball bats and lengths of pipe are blunt melee weapons which may be used by zombies if carried at the time of death. However, since their accuracies are inferior to unskilled zombie attacks, these weapons are of limited use. | Crowbars, baseball bats and lengths of pipe are blunt melee weapons which may be used by zombies if carried at the time of death. However, since their accuracies are inferior to unskilled zombie attacks, these weapons are of limited use. | ||
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'''Comments:''' As with the other low damage, low accuracy weapons, a length of pipe is a less ideal weapon. Other than having a slightly higher encumbrance factor, it is identical in statistics to the Baseball Bat. | '''Comments:''' As with the other low damage, low accuracy weapons, a length of pipe is a less ideal weapon. Other than having a slightly higher encumbrance factor, it is identical in statistics to the Baseball Bat. | ||
As of [[News/2007# | As of [[News/2007#August 24|August 24th 2007]], lengths of pipe can be used by unskilled survivors as a crude form of barricade, effectively making the building loosely barricaded. Lengths of pipe are still subject to zombie barricade blocking when attempting to barricade a building occupied by zombies. | ||
Crowbars, baseball bats and lengths of pipe are blunt melee weapons which may used by zombies if carried at the time of death. However, since their accuracies are inferior to unskilled zombie attacks, these weapons are of limited use. | Crowbars, baseball bats and lengths of pipe are blunt melee weapons which may used by zombies if carried at the time of death. However, since their accuracies are inferior to unskilled zombie attacks, these weapons are of limited use. | ||
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The knife is the favored weapon for [[GK]] and [[RK]], as the amount of damage delivered is unimportant in those cases since generator damage is based solely on number of hits. A pistol or shotgun can hit more often per attack, but costs more AP per hit considering looking for ammo. | The knife is the favored weapon for [[GK]] and [[RK]], as the amount of damage delivered is unimportant in those cases since generator damage is based solely on number of hits. A pistol or shotgun can hit more often per attack, but costs more AP per hit considering looking for ammo. | ||
It was once actually easier to de-barricade a building using a knife (1/2 of 50%) than using a crowbar (20%), assuming the character had Knife Combat. This was changed by the updates of the [[News/2007# | It was once actually easier to de-barricade a building using a knife (1/2 of 50%) than using a crowbar (20%), assuming the character had Knife Combat. This was changed by the updates of the [[News/2007#August 24|24th of August 2007]] as knives stopped being capable of damaging barricades. | ||
== Fire Axe == | == Fire Axe == |
Revision as of 13:13, 10 October 2009
Melee
Weapons
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Crowbar
Crowbars, baseball bats and lengths of pipe are blunt melee weapons which may be used by zombies if carried at the time of death. However, since their accuracies are inferior to unskilled zombie attacks, these weapons are of limited use. Baseball Bat
Crowbars, baseball bats and lengths of pipe are blunt melee weapons which may be used by zombies if carried at the time of death. However, since their accuracies are inferior to unskilled zombie attacks, these weapons are of limited use. Length of Pipe
As of August 24th 2007, lengths of pipe can be used by unskilled survivors as a crude form of barricade, effectively making the building loosely barricaded. Lengths of pipe are still subject to zombie barricade blocking when attempting to barricade a building occupied by zombies. Crowbars, baseball bats and lengths of pipe are blunt melee weapons which may used by zombies if carried at the time of death. However, since their accuracies are inferior to unskilled zombie attacks, these weapons are of limited use. Knife
The knife is the favored weapon for GK and RK, as the amount of damage delivered is unimportant in those cases since generator damage is based solely on number of hits. A pistol or shotgun can hit more often per attack, but costs more AP per hit considering looking for ammo. It was once actually easier to de-barricade a building using a knife (1/2 of 50%) than using a crowbar (20%), assuming the character had Knife Combat. This was changed by the updates of the 24th of August 2007 as knives stopped being capable of damaging barricades. Fire Axe
Many solo and support players favor the axe over firearms, though the situation is not as clear as some portray it. With the fire axe, there is no need to search for ammunition in buildings such as Police Departments and malls that are often targeted by zombies. With Hand-to-Hand Combat and Axe Proficiency, the fire axe allows for the possibility of single-handedly wiping out a zombie in a single playing session and then going back into cover after each kill, thus allowing a very regular rate of XP gain. The pistol and shotgun, however, are preferred in situations where the aim is to do a great deal of damage within one session, at the cost of spending many other sessions searching for ammo and loading weapons. A combined firearms/axe approach can also work very well. It has been confirmed that opening a Supply Crate with a fire axe can damage the contents, reducing the amount of items received. Cricket Bat
This is no doubt a reference to Shaun of the Dead, where the main character's primary weapon versus zombies is a cricket bat. Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one. Fencing Foil
Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one. Golf Club
Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one. Hockey Stick
Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one. Pool Cue
Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one. Ski Pole
Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one. Tennis Racket
Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one. Toolbox
Fuel Can
Attacking with it might also soak the target in fuel (this can be seen on the target's profile; either their clothes become fuel-soaked, or if they weren't wearing any, the description tells that they're now wearing "some fuel stains"). The fuel can has a chance to become empty with every hit, and is automatically discarded when emptied. Firing a flare gun at a fuel-soaked player does extra damage, twice of normal. Beer/Wine Bottle
Newspaper
At A Glance
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