Malton Guerilla Legion: Difference between revisions
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The '''Malton Guerilla Legion''' (MGL) is a small, mobile, low profile, combat group dedicated to combating the Zed threat in the Malton Quarantine Zone. We intend to stay mobile, not just in a given suburb, but throughout the MQZ in an effort to support established pro survivor groups. The MGL views the "pro" in "pro survivor" to mean ''professional'' and not just ''in favor of''. | |||
<br><div style="color:white; font-size:14pt; font-variant:small-caps;">Support Accords</div><hr> | |||
As a small guerilla unit, the MGL isn't in a position to make any high-level alliances, since we don't intend to stay in any suburb for long. We do stay for "indefinite, extended periods", however, to offer manpower in support of any operations by local groups, and thus seek Support Accords with any groups we may run into on a regular basis. | |||
<center>{{Dulston Alliance Ally|X=The MGL}}</center> | |||
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{{Groupbox| | {{Groupbox| | ||
group_name=Malton Guerilla Legion| | group_name=Malton Guerilla Legion| | ||
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group_abbrev=MGL| | group_abbrev=MGL| | ||
group_membership=<10| | group_membership=<10| | ||
group_leaders=Lycean, MGL Pilot| | group_leaders=Lycean, MGL Pilot| | ||
group_goals=Pro Survivor| | group_goals=Pro Survivor| | ||
group_recruit= | group_recruit=Not at this time| | ||
group_contact=None}} | group_contact=None}} | ||
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<br><div style="color:white; font-size:14pt; font-variant:small-caps;">Uniform</div><hr> | |||
[[Image:Mgl_uniform.jpg|right|70px]]The Standard MGL Uniform consists of the following clothing items, though members are free to modify to suit their own preferences and comfort: | |||
* a black beret | |||
* a set of Fort Creedy dog-tags | |||
* a grey short-sleeved shirt | |||
* a camouflage jacket (assumed to be in ''subdued urban camouflage'') | |||
* a pair of black trousers | |||
* a pair of black leather boots | |||
Regardless of clothing items worn, uniform or otherwise, a '''Malton Guerilla Legion unit patch''' should be included in the character's survivor ''and'' zombie descriptions. | |||
== | <br><div style="color:white; font-size:14pt; font-variant:small-caps;">Loadout</div><hr> | ||
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== | [[Image:Newfireaxe.jpg|thumb|none|75px|'''Fireaxe''' (x1)<BR>This should be one of the fist items you find.]] | ||
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While the knife is a better starter weapon, they're hard to find and fall a little short in the long run. Head to a Fire Station first chance you get and you'll be almost guaranteed to get a Fire Axe after only a few searches. Then get the ''Axe Proficiency'' skill and you'll be swinging with the best of them. | |||
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[[Image:Toolbox2.jpg|thumb|none|75px|'''Toolbox''' (x1)<BR>If you have the ''Construction'' skill.]] | |||
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If you have the ''Construction'' skill, you'll need this to repair barricades and generators for XP. If you don't have the ''Construction'' skill it's only taking up way too much space (16% Encumbrance) that could be freed up for other things like more FAKs, clips, shells, spray cans, etc, et al, ad nauseum. | |||
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[[Image:Motoristkit2.jpg|thumb|none|75px|'''First Aid Kit''' (x3)<BR>Always have a few handy.]] | |||
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Don't use a First Aid Kit (FAK) on yourself. Every building with survivors inside is an ad hoc hospital, and you just have to say "I'm wounded" to have a couple of people jump to heal you for some XP. You want First Aid Kits for the other end of that receiving line, and if you ask nicely first, they may let you throw an axe in their gut first. (The "Hit/Heal/Hug" method of quick XP.) | |||
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[[Image:Syringe.jpg|thumb|none|75px|'''Revive Syringe''' (x3)<BR>If you have the ''Lab Experience'' skill.]] | |||
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Without the ''Lab Experience'' skill, this item is useless. ''With'' the ''Lab Experience'' skill, however, this is a very, very precious thing. | |||
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[[Image:1911_sti_colt_custom.jpg|thumb|none|75px|'''Pistol''' (x5)<BR> If you have the ''Pistol Training'' skill.]] | |||
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If you don't have ''Basic Firearms Training'' you're only wasting time and resources. If you've got ''Advanced Pistol Training'' then lock and load. | |||
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[[Image:Pistolclip.jpg|thumb|none|75px|'''Pistol Clip''' (x3)<BR>If you carry any pistols.]] | |||
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Having several pistols means you don't have to reload that often. But when you run dry, you'll need at least a few reloads to keep you safe while you search for more clips. | |||
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[[Image:Mos1.jpg|thumb|none|75px|'''Shotgun''' (x3)<BR> If you have the ''Shotgun Training'' skill.]] | |||
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Like with the pistol, if you don't have at least the basic skill you're being wasteful, only this time ''very'' wasteful. But if you've got ''Advanced Shotgun Training'', you'll hit often enough to make it count threefold. | |||
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[[Image:12ga.jpg|thumb|none|75px|'''Shotgun Shells''' (x4)<BR>If you carry any shotguns.]] | |||
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Again, always good to have some backup when you're done with the fighting, because you never know when the dust will kick up in your face. | |||
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<br><div style="color:white; font-size:14pt; font-variant:small-caps;">MGL Radio</div><hr> | |||
{{RadioFreq|freq=27.93|coords=Varies}}The MGL maintains a radio transmitter for communication with its members. As the MGL is a generally mobile unit, the location of the transmitter varies, but will always be established when a base of operations has been secured. | |||
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Latest revision as of 17:44, 6 February 2010
Inactive Group | |
Malton Guerilla Legion are no longer active. Its group page is preserved for archival purposes. Please do not edit this page. This group was reported inactive on 11:31, 14 January December 2010 (UTC) Not Inactive? |
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