User:Lelouch/Secret Research Submarine/Research and Development/Catch-22: Difference between revisions

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| rowspan=2 | [[Image:hole.png|150px]] || style="background:#000000; color:white; font-size: 150%" align="center"| '''Logic Hole'''
| rowspan=2 | [[Image:hole.png|150px]] || style="background:#191970; color:white; font-size: 120%" align="center"| '''Logic Hole'''
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| align="center" style="font-size: 90%;" | This idea has run into the fundamental catch-22 of most new ideas: if its effects are strong enough to impact the game, they will unbalance it a currently balanced mechanic; if it is nerfed to reduce its impact, it will have no effect and become a useless suggestion.{
| align="center" style="font-size: 90%;" | This idea has run into the fundamental catch-22 of most new ideas: if its effects are strong enough to impact the game, a currently balanced mechanic or state; if it is nerfed to reduce its impact, it will have little to no effect and become a useless suggestion.
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Latest revision as of 22:46, 2 July 2010

Hole.png Logic Hole
This idea has run into the fundamental catch-22 of most new ideas: if its effects are strong enough to impact the game, a currently balanced mechanic or state; if it is nerfed to reduce its impact, it will have little to no effect and become a useless suggestion.