The Tau Empire: Difference between revisions

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{{InactiveGroup|06:23, 12 March 2010 (UTC)}}
{{Groupbox|
{{Groupbox|
group_name=The Tau Empire|
group_name=The Tau Empire|
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group_goals=To bring the Greater Good to Malton|
group_goals=To bring the Greater Good to Malton|
group_recruit=recruiting|
group_recruit=recruiting|
group_contact=http://thetauempire.invisionplus.net/index.php         TheTauEmpire@hotmail.co.uk }}
group_contact=http://z13.invisionfree.com/TheTauEmpire         TheTauEmpire@hotmail.co.uk }}


We are the Tau. We came to Malton with the hope that the city could be reclaimed, and to allow it's people to serve the Greater Good.
We are the Tau. We came to Malton with the hope that the city could be reclaimed, and to allow it's people to serve the Greater Good.
http://thetauempire.invisionplus.net/index.php
http://z13.invisionfree.com/TheTauEmpire




Line 17: Line 18:




== The rules ==
== The Rules ==


1. No player killing allowed!  
1. no player killing alowed!


2. no brakeing equitment in our base of oparations
2. No breaking equipment in our base of operations


3. this is not reley a rule but if eny one needs help just post on our forums and we will see what we can do. Thx
3. This is not really a rule but if any one needs help just post on our forums and we will see what we can do. Thanks


4.each player is advised to carry at least two first aid kits at all time (this is not a must this is just for your safty )
4.Each player is advised to carry at least two first aid kits at all times (this is not a must this is just for your saftey )  


5 also we will try our best to rivive eny on in our clan and other players but if we do not rivive you in pls leve us a note of where you are and we will try our best to help you or get others to help you
5 Also we will try our best to revive any one in our clan and other players but if we do not revive you then please leave us a note of where you are and we will try our best to help you or get others to help you.


6 pls report all player kilers to us becose we are making a list. thx
6 Please report all player killers to us because we are making a list. Thanks.


7 each player should have free runing(I SAY SHOULD THIS IS NOT AN ATUL RULE)
7 Each player should have free runing(I SAY SHOULD THIS IS NOT AN ACTUAL RULE)  


== The Cast's ==




there are five cast's the fire,earth,water and Ethereal cast and the kroot
'''"For The Greater Good"'''-The Tau Empire


The Fire Caste are the soldiers of the Tau Empire. but most with strength less than that of an average human. They do not train for close combat, due to the fact that they see it as barbaric. When hand-to-hand combat is unavoidable, it is generally entrusted to Kroot
== The Caste's ==


There are five caste's the fire, earth, air, water and Ethereal caste and the kroot


The Fire Caste are the soldiers of the Tau Empire. but most with strength less than that of an average human. They do not train for close combat, due to the fact that they see it as barbaric. When hand-to-hand combat is unavoidable, it is generally entrusted to Kroot


The Earth Caste is primarily technicians; responsible for building the machines, protecting the dwellings that allow the Tau to survive. The Earth caste also includes artisans, scientists, and engineers.




The Water Caste is made up of diplomats and administrators. They are responsible for maintaining effective interaction between the castes, as well as communicating with and supervising the integration of alien species into the Tau Empire or dealing with alien species.


The Earth Caste is primarily technicians; responsible for building the machines, protecting the dwellings that allow the Tau to survive. The Earth caste also includes artisans, scientists, and engineers.




The Ethereals are the leaders of the Tau, and appear to combine the roles of priesthood and royalty in Tau society. Ethereals are obeyed without question by the other castes, It is not unknown or even uncommon for Ethereals to become adopted into a caste, dedicating themselves as leading that group in particular. This has often been met with approval by the senior Aun who believe it allows more in-depth leadership of the infrastructure.
The Water Caste is made up of diplomats and administrators. They are responsible for maintaining effective interaction between the castes, as well as communicating with and supervising the integration of alien species into the Tau Empire or dealing with alien species.  






the Kroot society is divided into tribes, known as Kindreds. Each Kindred is an extended family group of Kroot and is led by a Shaper, one Kroot with an intuitive understanding of the DNA absorption process all Kroot possess, and responsible for guiding the evolution of their Kindred. The Shaper, upon identifying a beneficial genetic trait, will instruct his Kindred to hunt and consume that animal. Often, Kindreds will band together, and the Shapers will form a Council, of which the most influential Kindred's Shaper will be made leader of the group. On rare occasions, a Chief will unite a large number of Kindreds underneath him.


The Ethereals are the leaders of the Tau, and appear to combine the roles of priesthood and royalty in Tau society. Ethereals are obeyed without question by the other castes, It is not unknown or even uncommon for Ethereals to become adopted into a caste, dedicating themselves as leading that group in particular. This has often been met with approval by the senior Aun who believe it allows more in-depth leadership of the infrastructure.








==This Is War==
The Kroot society is divided into tribes, known as Kindreds. Each Kindred is an extended family group of Kroot and is led by a Shaper, one Kroot with an intuitive understanding of the DNA absorption process all Kroot possess, and responsible for guiding the evolution of their Kindred. The Shaper, upon identifying a beneficial genetic trait, will instruct his Kindred to hunt and consume that animal. Often, Kindreds will band together, and the Shapers will form a Council, of which the most influential Kindred's Shaper will be made leader of the group. On rare occasions, a Chief will unite a large number of Kindreds underneath him.


“we must cleanse the street's of malton and save it from these traitors who would still go by the name of tau. They are taking our name and are using it to disgrace us, the Tau Empire, this is a war, we shall win”--Capin Sparky


we have had traitors in our midst for sum time now but lately they have expressed the hatred for The True Tau Empire we are now going to kill them all in hope of saving the tau name from this unworthy  faction
'''"For The Greater Good"'''-The Tau Empire


== recruiting ==
[[Image:TAU RUCRETV MENT.jpg]]


'''"this is a war, we shall win”'''-Capin Sparky
                                   
'''"For The Greater Good"'''-The Tau Empire
[[Image:TAU RUCRETV MENT.jpg]]


[[Category:Human Groups]]
[[Category:Inactive Groups]]
[[Category:The Tau Empire]]

Latest revision as of 00:06, 2 February 2011

Clock.png Inactive Group
The Tau Empire are no longer active. Its group page is preserved for archival purposes. Please do not edit this page. This group was reported inactive on 06:23, 12 March 2010 (UTC) Not Inactive?


The Tau Empire
Tau Empire Banner by trapptrollet.jpg
Abbreviation: Tau
Group Numbers: unknown
Leadership: Capin Sparky
Goals: To bring the Greater Good to Malton
Recruitment Policy: recruiting
Contact: http://z13.invisionfree.com/TheTauEmpire TheTauEmpire@hotmail.co.uk

We are the Tau. We came to Malton with the hope that the city could be reclaimed, and to allow it's people to serve the Greater Good. http://z13.invisionfree.com/TheTauEmpire


"For The Greater Good"-The Tau Empire


The Rules

1. No player killing allowed!

2. No breaking equipment in our base of operations

3. This is not really a rule but if any one needs help just post on our forums and we will see what we can do. Thanks

4.Each player is advised to carry at least two first aid kits at all times (this is not a must this is just for your saftey )

5 Also we will try our best to revive any one in our clan and other players but if we do not revive you then please leave us a note of where you are and we will try our best to help you or get others to help you.

6 Please report all player killers to us because we are making a list. Thanks.

7 Each player should have free runing(I SAY SHOULD THIS IS NOT AN ACTUAL RULE)


"For The Greater Good"-The Tau Empire

The Caste's

There are five caste's the fire, earth, air, water and Ethereal caste and the kroot

The Fire Caste are the soldiers of the Tau Empire. but most with strength less than that of an average human. They do not train for close combat, due to the fact that they see it as barbaric. When hand-to-hand combat is unavoidable, it is generally entrusted to Kroot



The Earth Caste is primarily technicians; responsible for building the machines, protecting the dwellings that allow the Tau to survive. The Earth caste also includes artisans, scientists, and engineers.


The Water Caste is made up of diplomats and administrators. They are responsible for maintaining effective interaction between the castes, as well as communicating with and supervising the integration of alien species into the Tau Empire or dealing with alien species.



The Ethereals are the leaders of the Tau, and appear to combine the roles of priesthood and royalty in Tau society. Ethereals are obeyed without question by the other castes, It is not unknown or even uncommon for Ethereals to become adopted into a caste, dedicating themselves as leading that group in particular. This has often been met with approval by the senior Aun who believe it allows more in-depth leadership of the infrastructure.



The Kroot society is divided into tribes, known as Kindreds. Each Kindred is an extended family group of Kroot and is led by a Shaper, one Kroot with an intuitive understanding of the DNA absorption process all Kroot possess, and responsible for guiding the evolution of their Kindred. The Shaper, upon identifying a beneficial genetic trait, will instruct his Kindred to hunt and consume that animal. Often, Kindreds will band together, and the Shapers will form a Council, of which the most influential Kindred's Shaper will be made leader of the group. On rare occasions, a Chief will unite a large number of Kindreds underneath him.


"For The Greater Good"-The Tau Empire

recruiting

TAU RUCRETV MENT.jpg