Flesh Rot: Difference between revisions

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'''Flesh Rot''' is a zombie skill available after the purchase of [[Brain Rot]].  
'''Flesh Rot''' is a [[zombie]] [[:Category:Skills|skill]] available after the purchase of [[Brain Rot]].  


''Taken from [[News#14th October 2008|14th October 2008 News update]]'':
''Taken from [[News#14th October 2008|14th October 2008 News update]]'':
{{ud|
{{ud|
* A disturbing Flesh Rot is creeping across the bone and muscle of the older, decaying zombies, making them more resilient to attack. (This is the equivalent of having died with the Body Building skill and a flak jacket, and doesn't stack.) }}
* A disturbing Flesh Rot is creeping across the bone and muscle of the older, decaying zombies, making them more resilient to attack. (This is the equivalent of having died with the Body Building skill and a flak jacket, and doesn't stack.) }}
Like [[Body Building]], it increases maximum possible [[Hit Points|Hit Points (HP)]] to '''60'''.
*As the skills do not stack, the maximum possible value is still '''60'''HP.
*Flesh Rot does not effect one's HP when [[Survivor|alive]].{{ref|1}}


Like [[Body Building]], it increases maximum possible HP to 60HP.
Like a [[Flak Jacket]], it grants a 20% damage reduction against attacks that deal 5 or more damage.
*As the skills do not stack, the maximum possible value for HP is still 60HP.
*Flesh Rot HP does not carry over when revived.{{ref|1}}
 
Like a [[Flak Jacket]], it grants a 20 percent damage reduction against attacks that deal 5 or more damage.
*In-game message: {{udspan|You fire your shotgun at the zombie for 10 damage. Their rotten flesh absorbs 2 points of that damage. They drop to 36 HP.}}
*In-game message: {{udspan|You fire your shotgun at the zombie for 10 damage. Their rotten flesh absorbs 2 points of that damage. They drop to 36 HP.}}
*This aspect is confirmed to cross over to survivor form when revived.{{ref|2}}
*Flesh Rot still does this when one is alive.{{ref|2}}
*Wearing a Flak Jacket and having Flesh Rot does not stack for double protection.


Like all zombie skills, it costs 100[[XP]].
Like all zombie skills, it costs '''100''' [[Experience Points|Experience Points (XP)]].


==Benefits==
==Benefits==
Flesh Rot's most obvious benefit is the ability to withstand more damage before being "killed".  
Flesh Rot's most obvious benefit is the ability to withstand more damage before being [[death|killed]].  


However, it also removes the need for career zombies to have to become a [[survivor]] in order to acquire body building and flak jackets, something that can be extremely difficult if the zombie has [[Brain Rot]].
However, it also removes the need for career zombies to become a survivor in order to acquire Body Building and a flak jacket, something that can be extremely difficult if the zombie has Brain Rot.


It also is arguably beneficial to survivors, because a zombie with Flesh Rot and no [[Flak Jacket]] displays a distinct message when it is shot. If a survivor recieves this message, they know that the zombie must necessarily have Brain Rot and need not spend AP fruitlessly attempting to use a [[DNA Extractor]] or [[Necrotech Syringe]].
It also is arguably beneficial to survivors, because a zombie with Flesh Rot and no flak jacket displays a distinct message when it is shot. If a survivor receives this message, they know that the zombie must necessarily have Brain Rot and need not spend [[Action Points|Action Points (AP)]] fruitlessly attempting to use a [[DNA Extractor]] or [[NecroTech Revivification Syringe]].


==References==
==References==
<!-- Please make sure to keep {{ref}} numbers correct and pointing to the correct {{note}} -->
<!-- Please make sure to keep {{ref}} numbers correct and pointing to the correct {{note}} -->
*{{note|1}}[http://www.barhah.com/viewtopic.php?f=105&t=12986&p=180350#p180350 Flesh Rot HP does not carry over when revived.] ([[Forums#Barhah.com|Barhah.com]] forum post, references [[Iwitness]].)
*{{note|1}}[http://www.barhah.com/viewtopic.php?f=105&t=12986&p=180350#p180350 Flesh Rot HP does not carry over when revived.] ([[Forums#Barhah.com|Barhah.com]] forum post, references [[Iwitness]].)
*{{note|2}}[http://iwrecords.urbandead.info/10-17-08_0000hrs_PRIVATE/IN_0-0_There_d62-64b-51d.html Level 43 survivor with no flak jacket taking reduced firearms damage.] ([[Iwitness]].)
*{{note|2}}[http://iwrecords2.urbandead.info/10-17-08_0000hrs_PRIVATE/IN_0-0_There_d62-64b-51d.html Level 43 survivor with no flak jacket taking reduced firearms damage.] ([[Iwitness]].)


<!-- Categories -->
<!-- Categories -->
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 23:02, 15 February 2011

Flesh Rot is a zombie skill available after the purchase of Brain Rot.

Taken from 14th October 2008 News update:

  • A disturbing Flesh Rot is creeping across the bone and muscle of the older, decaying zombies, making them more resilient to attack. (This is the equivalent of having died with the Body Building skill and a flak jacket, and doesn't stack.)

Like Body Building, it increases maximum possible Hit Points (HP) to 60.

  • As the skills do not stack, the maximum possible value is still 60HP.
  • Flesh Rot does not effect one's HP when alive.[1]

Like a Flak Jacket, it grants a 20% damage reduction against attacks that deal 5 or more damage.

  • In-game message: You fire your shotgun at the zombie for 10 damage. Their rotten flesh absorbs 2 points of that damage. They drop to 36 HP.
  • Flesh Rot still does this when one is alive.[2]
  • Wearing a Flak Jacket and having Flesh Rot does not stack for double protection.

Like all zombie skills, it costs 100 Experience Points (XP).

Benefits

Flesh Rot's most obvious benefit is the ability to withstand more damage before being killed.

However, it also removes the need for career zombies to become a survivor in order to acquire Body Building and a flak jacket, something that can be extremely difficult if the zombie has Brain Rot.

It also is arguably beneficial to survivors, because a zombie with Flesh Rot and no flak jacket displays a distinct message when it is shot. If a survivor receives this message, they know that the zombie must necessarily have Brain Rot and need not spend Action Points (AP) fruitlessly attempting to use a DNA Extractor or NecroTech Revivification Syringe.

References