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| {| border="1" cellpadding="10"| style="background:#445543; color:#bfd5be; width:125px; height:125px" | | {{Click |
| | | |link= AZS |
| |-
| | |image= SealAZS.jpg |
| | rowspan="2" | '''Anti-zombie squad'''
| | |height= 150px |
| | Team:
| | |width= 150px |
| | Class
| | }} |
| | Type
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| | rowspan="5" | [[Image:Sealr.gif]]
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| |-
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| | align="center" | Relief
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| | Class
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| | Type
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| |-
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| |colspan="3" | Number of Members:
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| | align="center" | 4
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| |-
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| |colspan="3" | Experience:
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| | align="center" | XP
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| |-
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| |colspan="2" | Date:
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| |colspan="2" align="center" | Date | |
| |-
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| |colspan="6" | Description: Focused on reviving zombies, healing survivors and restoring buildings.
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| |- | |
| |colspan="6" | '''Members:''' <br/>
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| | |
| *'''Janus Abernathy''' - Commander
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| **'''Beer Ref''' - Staff Sergeant
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| **'''Rube Goldberg''' - Staff Sergeant
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| ***'''dr Freakenstein''' - Specialist
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| |} | |
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| ----
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| {| border="1" cellpadding="10"| style="background:#445543; color:#bfd5be; width:100px; height:125px"
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| | |
| |-
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| | rowspan="2" | '''Name'''
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| | Level
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| | Class
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| | Type
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| | rowspan="5" | [[Image:Omgcarrot.jpg]]
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| |-
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| | align="center" | Level
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| | Class
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| | Class
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| |-
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| |colspan="3" | Group:
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| | align="center" | Group
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| |-
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| |colspan="3" | Experience:
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| | align="center" | XP
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| |-
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| |colspan="2" | Date Joined:
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| |colspan="2" align="center" | Date
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| |-
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| |colspan="6" | Description:
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| |-
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| |colspan="6" | '''Skills:''' <br/>
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| | |
| *'''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.)
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| **'''Pistol Training''' (An extra +25% to hit with a pistol.)
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| ***'''Advanced Pistol Training''' (An extra +10% to hit.)
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| **'''Shotgun Training''' (An extra +25% to hit with a shotgun.)
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| ***'''Advanced Shotgun Training''' (An extra +10% to hit.)
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| | |
| *'''Hand-to-Hand Combat''' (+15% to melee attacks.)
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| **'''Knife Combat''' (An extra +15% when attacking with a knife.)
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| **'''Axe Proficiency''' (An extra +15% when attacking with an axe.)
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| | |
| *'''Free Running''' (Can move between adjacent buildings without stepping outside.)
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| | |
| *'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
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| **'''Lab Experience''' (Can recognize and operate basic-level NecroTech equipment.)
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| ***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
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| | |
| *'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
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| **'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)
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| *'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)
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| *'''Shopping''' (Player may choose which stores to loot, when searching a mall.)
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| **'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)
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| *'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)
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| *'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
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| *'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)
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| *'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
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| *'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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| |}
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