Developing Guides: Difference between revisions

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[[Category:Guides]]
<noinclude>[[Category:Guides]]
==Developing Guides==
==Developing Guides==
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
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==[[User:Rosslessness/Random_Rambling/Sandbox41|Ghost Town Reclamation]]==
==[[User:Axe Hack/The Art of War]]==
--{{User:Rosslessness/Sig}} 15:11, 17 August 2010 (BST)
It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.


But...I need a good load of help. So...discuss! --{{User:Axe Hack/Sig}} 05:51, 5 July 2012 (BST)
===Comments===
===Comments===
Version 2! --{{User:Rosslessness/Sig}} 15:11, 17 August 2010 (BST)
Bump? --{{User:Axe Hack/Sig}} 06:21, 11 July 2012 (BST)


\o/ Off to G/R with that as far as I'm concerned. I have only one single note to change: Groans don't reveal IDs, unless The Big Update has changed that now. --{{User:Spiderzed/Sandbox/Sig}} 17:01, 17 August 2010 (BST)
'''Crit 2'''. Delete. [[User:James Slimm|James Slimm]] 07:48, 28 July 2012 (BST)
::Good point, I will amend. --{{User:Rosslessness/Sig}} 18:00, 17 August 2010 (BST)
 
==[[Guides:Short simple guide to staying alive]]==
Just wrote this up - I couldn't find anything short and to the point.  If I missed something and it's redundant, then we can dump it. --[[User:Swingin' Sam|Swingin&#39; Sam]] 00:52, 29 July 2010 (BST)
 
===Comments===
''(Moved from [[Guides/Review]] page by --[[User:Swingin' Sam|Swingin&#39; Sam]] 21:19, 31 July 2010 (BST)--)''
 
# (Against) Not entirely bad, but would need some polish. I'd recommend you to withdraw the guide for now from G/R and go to [[Developing Guides]] first. Just a few quick notes:
#*1.) Diagnosis is your best friend early on, at least way before First Aid. Those are easy 5 XPs per pop once you can get into a lit hospital.
#*2.) PKers are less trouble than you make it sound. Many (at least the more honourable ones) don't target newbie survivors at all, and even later it is coincidence to get PKed unless you really work on being a target. (My Dual Nature has been PKed exactly once by an irritated combat revive. My death-cultist has been PKed waaay more often, and he rarely is still alive at the end of the day even when CRed.) Best to drop that note, as PKers are irrelevant for 99.5% of your target audience.
#*3.) Newbs have to learn first and foremost that killing zombies in the streets is actually useless for the survivor cause, and should only be done for XP.
#*4.) Needs references to other guides so newbs can learn further after they've learned those first few steps. --{{User:Spiderzed/Sandbox/Sig}} 00:23, 30 July 2010 (BST)
:::Thanks for the input, and heads up about this page. I think I'll lose 1st Aid entirely - not necessary, and it's "iffy" as written anyway. Your comment about Diagnosis is a toss-up imo - good for xp, not for general "survivor welfare", but as defined this shouldn't be a guide at that level either way.
:::PK's?  That's just a footnote, as they confused me the 1st time I saw it happen - didn't realize it was possible in a "zed vs survivor" game.  Tried to keep that neutral, but it's something I think even newbies should understand in the back of their mind.  
:::It does have a reference to the Guides page, and in bold at the very beginning. --[[User:Swingin' Sam|Swingin&#39; Sam]] 21:19, 31 July 2010 (BST)
Okay - rewrote a number of subsections, tried to expand some parts, tighten others, add some links - whatcha think?--[[User:Swingin' Sam|Swingin&#39; Sam]] 04:04, 8 August 2010 (BST)

Latest revision as of 06:48, 28 July 2012

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Please Read Before Posting

  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your Guide to review, please remove it from this page to avoid clutter. You may move the discussion to your guide's talk page if you wish to preserve a record of the discussion.

Adding a new Guide

Post all guides in the following format, changing only the text in red to reflect your Guide's name;

==[[Page Under Development]]==
--~~~~
===Comments===

Cycling Guides

  • Guides with no new discussion in the past week may be removed.
  • Any Guide posted on Guides/Review Should be removed from this page, any comments on this page should be copied onto the Guides talk page.

Please add new guides to the top of the list


User:Axe Hack/The Art of War

It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.

But...I need a good load of help. So...discuss! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:51, 5 July 2012 (BST)

Comments

Bump? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:21, 11 July 2012 (BST)

Crit 2. Delete. James Slimm 07:48, 28 July 2012 (BST)