Developing Guides: Difference between revisions

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[[Category:Guides]]
<noinclude>[[Category:Guides]]
==Developing Guides==
==Developing Guides==
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
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==[[Guides:AP Efficiency]]==
==[[User:Axe Hack/The Art of War]]==
--[[User:Penguinpyro|Penguinpyro]] 10:16, 27 March 2011 (BST)
It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.
:Many things. Start with zombies using dark buildings to their advantages. --{{User:Rosslessness/Sig}} 14:55, 7 April 2011 (BST)
::Added some more, will add more as I think of them. Any more comments, everyone?--[[User:Penguinpyro|Penguinpyro]] 09:04, 9 April 2011 (BST)


But...I need a good load of help. So...discuss! --{{User:Axe Hack/Sig}} 05:51, 5 July 2012 (BST)
===Comments===
===Comments===
Mostly common sense, but there are some good tips. I'd say the guide is intermediate level; It assumes you fully understand the mechanics, but there's no higher-level, theoretical strategics. Anyway, I'd recommend you eliminate the 'Avoid unnecessary FAKing/ransacking' section. Sure, you'll have spent less AP. But being such a greedy whore costs your side more AP than it saves for you.
Bump? --{{User:Axe Hack/Sig}} 06:21, 11 July 2012 (BST)
*To not ransack a building, unless there are 15+ squatters inside, is putting a building at unnecessary risk of barricades. What could you possibly do with 6AP that would help the horde more than ransacking? Ransack a more vulnerable building? If you find one, sure. But so could the zombie who you're forcing to ransack the first building, assuming it isn't barricaded after you leave it.
 
*Not FAKing yourself is a useful (if risky) tactic which I use frequently. To death cult. Because for every FAK you save yourself, you drain one from the local survivor supply. If your survivor is down to their last FAK, its understandable to pass the responsibility along to the better-supplied. But if you just want to hoard FAKs you don't need, you're producing an unnecessary local shortage. People might use their last FAKs on you. FAKs they'd need should they become infected.
'''Crit 2'''. Delete. [[User:James Slimm|James Slimm]] 07:48, 28 July 2012 (BST)
Sure, one character's selfishness can only have a small, local effect. But these are the effects that make Malton spin. When you kill, you don't think you're changing Malton. But imagine if everyone suddenly stopped killing. We'd have a very different city, eh? Everyone has a tiny slice of power over Malton. Use your for life, or use it for death. Just don't waste it on yourself. --{{User:TripleU/Sig}} 09:58, 9 April 2011 (BST)
:Not FAKing yourself has a _hugely_ useful side-benefit: Helping newbs to level. Medic runs are the best XP source that there is, provided there are enough walking wounded. By leaving minor injuries alone, you potentially give a newb an opportunity for 5 easy XP, while a heavily wounded survivor can mean a lot of progress in a few AP for them. Especially in green zones where zombie break-ins are rare, it is important to leave what little healing opportunities there are to the newbs. --{{User:Spiderzed/Sandbox/Sig}} 10:09, 9 April 2011 (BST)

Latest revision as of 06:48, 28 July 2012

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

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  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your Guide to review, please remove it from this page to avoid clutter. You may move the discussion to your guide's talk page if you wish to preserve a record of the discussion.

Adding a new Guide

Post all guides in the following format, changing only the text in red to reflect your Guide's name;

==[[Page Under Development]]==
--~~~~
===Comments===

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Please add new guides to the top of the list


User:Axe Hack/The Art of War

It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.

But...I need a good load of help. So...discuss! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:51, 5 July 2012 (BST)

Comments

Bump? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:21, 11 July 2012 (BST)

Crit 2. Delete. James Slimm 07:48, 28 July 2012 (BST)