User:Rosslessness/Fort Defence: Difference between revisions

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__NOTOC__
{{Custom Title|center|Fort Defence Stratagem}}
==Defend the Fort==
{{CallOut|''The [[Fort]] is a fine place,<br> and worth saving.''|Ernest Hemingway <sub> ( almost )  </sub>}}
{{CallOut|''The [[Fort]] is a fine place,<br> and worth saving.''|Ernest Hemingway <sub> ( almost )  </sub>}}
[[Image:PerrynFR.jpg|frame|right|'''What does this even mean?''']]
[[Image:PerrynFR.jpg|frame|right|'''What does this even mean?''']]
Over the years many people have tried to explain how to defend a fort.
Over the years many people have tried to defend forts. Yet no one has ever written a guide about it. After all, people have been defending Forts for years, surely they have some thoughts on the subject?


__toc__
 
The basic questions is; Why would you want to?
==The important question==
The basic questions is; Why would you want to defend a fort?


A fort is a massively complicated place. The Armoury alone is
A fort is a massively complicated place. The Armoury alone is
Line 14: Line 18:
And thats just the start of it.
And thats just the start of it.


Basically every single fort defense suggestin follows the same plan.
Basically every single fort defense suggestion follows the same plan.


*Gatehouse and Armoury VSB.
*Gatehouse and Armoury VSB.
*Everything Else EHB.
*Everything Else EHB.


==Fort Problems==


Fort problems. Where to start.


*Pk'ers, Overcaders, Zombies, (and trenchies).


{| cellpadding="5" cellspacing="1" align="center" style="border: 1px solid black; text-align:center" width="30%"
Personally. A fort defence guide should aim to get around this all.


|style="width:72px; height:72px; font-size:90%; {{PerrynNW}}"|'''Fort Perryn Vehicle Depot'''
==Madness==
|style="width:72px; height:72px; font-size:90%; {{PerrynN}}"|'''Fort Perryn Exercise Yard'''
|style="width:72px; height:72px; font-size:90%; {{PerrynNE}}"|'''Fort Perryn Training Ground'''
|-
|style="width:72px; height:72px; font-size:90%; {{PerrynW}}"|'''Fort Perryn Infirmary'''
|style="width:72px; height:72px; font-size:90%; {{Armoury}}"|'''Fort Perryn Armoury'''
|style="width:72px; height:72px; font-size:90%; {{PerrynE}}"|'''Fort Perryn Storehouse'''
|-
|style="width:72px; height:72px; font-size:90%; {{PerrynSW}}"|'''Fort Perryn Storehouse'''
|style="width:72px; height:72px; font-size:90%; {{PerrynS}}"|'''Fort Perryn Gatehouse'''
|style="width:72px; height:72px; font-size:90%; {{PerrynSE}}"|'''Fort Perryn Barracks'''
|}


Simply put. Your fort defence guide should be like so.


<big>'''Stay in the Gatehouse'''</big>


<br>
If you're alive, you don't need to leave. If you're alive, it can't be ruined. If you're alive you can stop zombies entering the fort.
<br>
<br>
<br>
<br>
<br>
<br>
<br>


*"But what about ammo?"


Easy, Press the search button. In the gatehouse you can readily find pistol clips. No need to worry about cade levels or powered status at the armoury. Stay where you are. Save the travel cost. No shotgun shells, or flare guns, just the single most ap effecient way of using firearms.


*"No armoury?"


<br>
You don't need it. In fact, ignore it. If it's overcaded, leave it, if its ruined, leave it. In either case it denies pk'ers and death cultists access to weapons. No need to worry about overcading at all.
<br>
<br>
<br>
<br>
<br>


=Fort [[404]]=
*"so.... Gatehouse?"
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]


|status=in zombie hands
Indeed. run off to get first aid kits, gennies and fuel from the other buildings, but always sleep there.
|comment=ruined, small numbers of zombies dwindling.
|user={{User:Rorybob/Sig}}11:38, 21 July 2009 (BST)


<!--Do not edit below this line!-->
==Long term plan==
}}


{{{{{template|BuildingStatus}}}
No group can hold a fort in siege circumstances. Attrition becomes too much. If you have an entire horde attacking the cades, you need to get past them and bring that Necrotech building back on line. Not only will it allow you to revive defenders, and combat revive pesky intruders, but it also diverts the hordes attention. Attacking two targets is a lot harder than attacking one.  
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->


|status=rebuilding
==Why it won't work==
|comment=<br>For the Day Fort Feral becomes Fort [[404]]. <br><br>Buildings all repaired and powered. <br><br>Gatehouse is VSB, come join the fun. <br><br>Long range forecasts suggest massive increases in gouging, maiming and overlly trenchy putdowns. You have been warned.
The other problem with the forts are simple. I know they're a death trap, you know they're a death trap. I'm on a wiki full of articles about survivors failures to hold them.
|user=--{{User:Rosslessness/Sig}} 20:53, 31 July 2009 (BST)


<!--Do not edit below this line!-->
But your average level 4 survivor standing in the armoury never has.  
}}
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->


|status=under attack
Its hard enough organising a mall defence, and thats one building, the forts are minature suburbs in themselves, designed with specific rules about freerunning, dumping bodies and special buildings in their own right. Even the specific radio frequency, which might have been useful, can only be broadcast from one of the 9 fort squares. Why would anyone be in  a storehouse?
|comment=<br>Day two of the Fort [[404]] fun. <br><br>Buildings all repaired and powered. <br><br>Gatehouse is VSB, Trenchies are beggining to return. <br><br>Zombie numbers outide now above 20.<br><br>On a side note survivors have discovered a '''ten''' piece puzzle and completed it. Another stunning victory over the zombies!
|user=--{{User:Rosslessness/Sig}} 12:57, 1 August 2009 (BST)


<!--Do not edit below this line!-->
{| cellpadding="5" cellspacing="1" align="left" style="border: 1px solid black; text-align:left" width="30%"
}}
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->


|status=under attack
|style="width:72px; height:72px; font-size:90%; {{PerrynNW}}"|'''Fort Perryn Vehicle Depot'''
|comment=<br>Day three of the Fort [[404]] fun. <br><br>Buildings all repaired and powered. <br><br>Gatehouse is VSB, Trenchies are beggining to return. <br><br>Zombie numbers outside now above 25.<br><br>A large supply of honey has been discovered in the storehouse, but no spoons. Expect a lot of stickiness. 
|style="width:72px; height:72px; font-size:90%; {{PerrynN}}"|'''Fort Perryn Exercise Yard'''
|user=--{{User:Rosslessness/Sig}} 11:13, 2 August 2009 (BST)
|style="width:72px; height:72px; font-size:90%; {{PerrynNE}}"|'''Fort Perryn Training Ground'''
 
|-
<!--Do not edit below this line!-->
|style="width:72px; height:72px; font-size:90%; {{PerrynW}}"|'''Fort Perryn Infirmary'''
}}
|style="width:72px; height:72px; font-size:90%; {{Armoury}}"|'''Fort Perryn Armoury'''
{{{{{template|BuildingStatus}}}
|style="width:72px; height:72px; font-size:90%; {{PerrynE}}"|'''Fort Perryn Storehouse'''
|building=Fort Perryn|xy=[84,89] – [86,91]
|-
<!--Do not edit above this line! Please use a NPOV when updating the report.-->
|style="width:72px; height:72px; font-size:90%; {{PerrynSW}}"|'''Fort Perryn Storehouse'''
 
|style="width:72px; height:72px; font-size:90%; {{PerrynS}}"|'''Fort Perryn Gatehouse'''
|status=under attack
|style="width:72px; height:72px; font-size:90%; {{PerrynSE}}"|'''Fort Perryn Barracks'''
|comment=<br>Day four of the Fort [[404]] fun. <br><br>Buildings all repaired and powered. <br><br>Gatehouse is VSB, Trenchies are beggining to return. <br><br>Zombie numbers outside now above 25.<br><br>Curiously no one has said BOOM HEADSHOT!!!!! yet.
|}
 
|user=--{{User:Rosslessness/Sig}} 11:43, 3 August 2009 (BST)
 
<!--Do not edit below this line!-->
}}
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->
 
|status=under attack
|comment=<br>Day four (and a half) of the Fort [[404]] fun. <br><br>Buildings all repaired and mostly powered. <br><br>Of the 30 odd survivors in the gatehouse over half are members of [[404]], with no other group managing more than a single member. In fact joint second in terms of survivor numbers is the [[Feral Undead]].
 
<br><br>Where are all these groups listed as being active in the fort? Surely those ''katanas'' are clean enough? Stop ''polishing'' them and get to work!
 
|user=--{{User:Rosslessness/Sig}} 18:32, 3 August 2009 (BST)
 
<!--Do not edit below this line!-->
}}
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->
 
|status=under attack
|comment=<br>Day Five of the Fort [[404]] fun. <br><br>Buildings all repaired and mostly powered. <br><br>Of the 30 odd survivors in the gatehouse half are members of [[404]], But other groups are joining the fun.
<br>The [[Cannonball Crew]] have now arrived with several members to bolster defences.
<br>Nude twister enters it's second day. So far no innappropriate touching has been reported. Which is sad. 36 standing zombies outside.
 
|user=--{{User:Rosslessness/Sig}} 10:32, 4 August 2009 (BST)
 
<!--Do not edit below this line!-->
}}
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->
 
|status=under attack
|comment=<br>Day Six of the Fort [[404]] / Fort [[Feral Undead|Feral]] fun. <br><br>Buildings all repaired and mostly powered.<br><br>However in a curious turn of events it appears that crazy zombies driven insane by the taste of cheerio's are gaining headway. 12 of them are currently standing in the gathouse, groaning about ta-ta's.
|user=--{{User:Rosslessness/Sig}} 10:20, 5 August 2009 (BST)
<!--Do not edit below this line!-->
}}
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->
 
|status=under siege
|comment=<br>Day Six of the Fort [[404]] / Fort [[Feral Undead|Feral]] fun. <br><br>Gatehouse is ruined with 17 zeds inside, and the armoury is wide open with 7 survivors and 3 zeds inside. All other building are still barricade... for now
|user=--[[User:Monstroso|Monstroso]] 17:37, 5 August 2009 (BST)
<!--Do not edit below this line!-->
}}
{{{{{template|BuildingStatus}}}
|building=Fort Perryn|xy=[84,89] – [86,91]
<!--Do not edit above this line! Please use a NPOV when updating the report.-->


|status=in zombie hands
<br>Simply put, the forts are really not worth the efforts, but if you want to go, stay in the Gatehouse. You would hate to get a reputation for being an idiot.
|comment=<br>The final day of Fort [[404]] week! <br><br>Rather unsuprisingly the Feral Undead have their fort back.
<br><br>We'd just like to take the opportunity to thank our undead friends for a truly spiffing siege.
<br><br>You can have your fort back now. <br><br>But why would you want it?
|user=--{{User:Rosslessness/Sig}} 08:42, 6 August 2009 (BST)
<!--Do not edit below this line!-->
}}

Latest revision as of 21:51, 19 September 2012

Fort Defence Stratagem

Defend the Fort

Start quote rb.gif The Fort is a fine place,
and worth saving.
  End quote rb.gif

-- Ernest Hemingway ( almost )
What does this even mean?

Over the years many people have tried to defend forts. Yet no one has ever written a guide about it. After all, people have been defending Forts for years, surely they have some thoughts on the subject?


The important question

The basic questions is; Why would you want to defend a fort?

A fort is a massively complicated place. The Armoury alone is

  • A Dark Building.
  • Impossible to Freerun into.
  • Always overcaded.

And thats just the start of it.

Basically every single fort defense suggestion follows the same plan.

  • Gatehouse and Armoury VSB.
  • Everything Else EHB.

Fort Problems

Fort problems. Where to start.

  • Pk'ers, Overcaders, Zombies, (and trenchies).

Personally. A fort defence guide should aim to get around this all.

Madness

Simply put. Your fort defence guide should be like so.

Stay in the Gatehouse

If you're alive, you don't need to leave. If you're alive, it can't be ruined. If you're alive you can stop zombies entering the fort.

  • "But what about ammo?"

Easy, Press the search button. In the gatehouse you can readily find pistol clips. No need to worry about cade levels or powered status at the armoury. Stay where you are. Save the travel cost. No shotgun shells, or flare guns, just the single most ap effecient way of using firearms.

  • "No armoury?"

You don't need it. In fact, ignore it. If it's overcaded, leave it, if its ruined, leave it. In either case it denies pk'ers and death cultists access to weapons. No need to worry about overcading at all.

  • "so.... Gatehouse?"

Indeed. run off to get first aid kits, gennies and fuel from the other buildings, but always sleep there.

Long term plan

No group can hold a fort in siege circumstances. Attrition becomes too much. If you have an entire horde attacking the cades, you need to get past them and bring that Necrotech building back on line. Not only will it allow you to revive defenders, and combat revive pesky intruders, but it also diverts the hordes attention. Attacking two targets is a lot harder than attacking one.

Why it won't work

The other problem with the forts are simple. I know they're a death trap, you know they're a death trap. I'm on a wiki full of articles about survivors failures to hold them.

But your average level 4 survivor standing in the armoury never has.

Its hard enough organising a mall defence, and thats one building, the forts are minature suburbs in themselves, designed with specific rules about freerunning, dumping bodies and special buildings in their own right. Even the specific radio frequency, which might have been useful, can only be broadcast from one of the 9 fort squares. Why would anyone be in a storehouse?

Fort Perryn Vehicle Depot Fort Perryn Exercise Yard Fort Perryn Training Ground
Fort Perryn Infirmary Fort Perryn Armoury Fort Perryn Storehouse
Fort Perryn Storehouse Fort Perryn Gatehouse Fort Perryn Barracks


Simply put, the forts are really not worth the efforts, but if you want to go, stay in the Gatehouse. You would hate to get a reputation for being an idiot.