User talk:Rosslessness/Fort Defence

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Very interesting from the POV of a death-cultist with fort experience as me.

I wholeheartedly agree that cading the armoury _at all_ is a major fault in all fort defense plans. It's not like that extra layer of cades will save you when the gatehouse falls - but many more APs will be lost by death-cultists and trenchies overcading it.

Leaving it ruined could create other problems, though. Imagine every zombie who breaks through going one block further and entering the ruined, dark armoury. They'd have free access to the gatehouse whenever they feel like it, and they couldn't be evicted as their bodies couldn't be dumped (not to speak of the many APs that would need to be wasted to attack those zeds in the dark).
Of course, you could amend that issue by occassionally lighting and clearing the armoury with a strike team, but that would require coordination and waste also the APs for setting and fuelling extra gennies. (That would need to be destroyed afterwards, as a standing gennie will make it way easier to repair the armoury.)

I could also imagine that some death-cultists would adjust their strategies and attack the fort with gennies and toolboxes, rebuilding the armoury and telling the trenchies to cade it. Forts are a death-cultist's heaven, after all, as the trenchies are easily encouraged to do trenchie things that seem sensible to a trenchie, but actually hinder the harman cause. Tell 'em on the radio or by spraycan to keep the armoury and the infirmary at EHB, and they'll gladly do it. Tell 'em that someone is a PKer while presenting a RG rap-sheet (that only happened because someone killed an "innocent" GKer), and it will at the very least confuse them and make them cautious to waste needles or FAKs on the "PKer" in question.

That leads me to another fault that I see often with fort defenders: They leave the propaganda superiority to death-cultists and declare somewhere on the wiki (where no trenchie will ever see it) that they'll never ever use radios oder spray cans to transmit information (as they can be used anonymously - something death-cultists want to do). A good fort defender group should take an offensive role and claim the radio and the graffiti furiously. It should also keep tinyurls to cade plans, staff lists, lists of local evil-doers (with dumbwit evidence!) and use them liberally in all communication. (And don't even think about radical RKing - it has been tried and failed. Some trenchie will always install radios as easily as they are found in forts, so it's best to include them into tactical considerations.) -- Spiderzed 19:54, 31 August 2010 (BST)

Thanks , I've added some of these points. In fairness I'm depressed by the whole thing. Why would you want to defend a fort? --RosslessnessWant a Location Image? 17:54, 1 September 2010 (BST)
I'd know plenty of reasons for destroying them, if that is of any help. -- Spiderzed 19:45, 1 September 2010 (BST)
404 held perryn for a week last year. We have many reasons too. Shudders --RosslessnessWant a Location Image? 20:49, 1 September 2010 (BST)