User:A Helpful Little Gnome/Update: Difference between revisions
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===New Features=== | ===New Features=== | ||
*'''Group Condition'''. Monitors | *'''Group Condition'''. Monitors how your group is doing. They also need to worry about food and water. There is absolutely no worry about accidentally forgetting to feed your pals, since the game is completely linear and will keep everyone exactly as fed as they will be, according to the story. (Note, you don't need to eat for some reason.) | ||
**You can also view useless trivia about the state of moral character of the group. | **You can also view useless trivia about the state of moral character of the group. | ||
**All current and previous group members are tracked. | **All current and previous group members are tracked. You no longer need to worry about the trail of dead bodies... such as Axel, who is never coming back. Possibly. | ||
*'''Day/Night cycle'''. Daytime and nighttime can now happen, where previously there was no sun nor an absence of a sun. Now things make more sense. | *'''Day/Night cycle'''. Daytime and nighttime can now happen, where previously there was no sun nor an absence of a sun. Now things make more sense. | ||
**During the day, the dead will be slower and will tend to the indoors. They aren't allergic to the sun, however, and will chase you. Other groups and survivors will have an easier time seeing you. | **During the day, the dead will be slower and will tend to the indoors. They aren't allergic to the sun, however, and will chase you without aversion. Other groups and survivors will have an easier time seeing you. | ||
**During the night, the dead will be quicker and they will surprise more, such as appearing from behind given a 2D20 dice roll equalling a 39 or 40. Other groups and survivors will have a harder time seeing you. | **During the night, the dead will be quicker and they will surprise more, such as appearing from behind given a 2D20 dice roll equalling a 39 or 40. Other groups and survivors will have a harder time seeing you. | ||
*Altered game header. | *Altered game header. Not really a new feature. | ||
*Your companions will be more affected by your decisions. However, this will either be temporary (because of permutations) or will lead in them dying. If | *Your companions will be more affected by your decisions. However, this will either be temporary (because of permutations) or will lead in them dying. If suddenly there's a lot of character development, that character might be dying soon. Or maybe it's all part of the plan, and they'll be alright. Who knows. | ||
*Things that get updated will be shown in the upper right corner, such as Group Condition (maybe) and your notebook (definitely). | |||
===Bug Fixes=== | ===Bug Fixes=== | ||
*Contractions were always de-contracting. Language will be decidedly less formal from now on, and will have more apostrophes. | *Contractions were always de-contracting. Language will be decidedly less formal from now on, and will have more apostrophes. |
Revision as of 06:33, 11 December 2012
Game Update (Version 3.1.43.A13)
Uploading new game files...
Un-updating old game files...
Ignoring present game files...
Extracting chicken eggs...
New Features
- Group Condition. Monitors how your group is doing. They also need to worry about food and water. There is absolutely no worry about accidentally forgetting to feed your pals, since the game is completely linear and will keep everyone exactly as fed as they will be, according to the story. (Note, you don't need to eat for some reason.)
- You can also view useless trivia about the state of moral character of the group.
- All current and previous group members are tracked. You no longer need to worry about the trail of dead bodies... such as Axel, who is never coming back. Possibly.
- Day/Night cycle. Daytime and nighttime can now happen, where previously there was no sun nor an absence of a sun. Now things make more sense.
- During the day, the dead will be slower and will tend to the indoors. They aren't allergic to the sun, however, and will chase you without aversion. Other groups and survivors will have an easier time seeing you.
- During the night, the dead will be quicker and they will surprise more, such as appearing from behind given a 2D20 dice roll equalling a 39 or 40. Other groups and survivors will have a harder time seeing you.
- Altered game header. Not really a new feature.
- Your companions will be more affected by your decisions. However, this will either be temporary (because of permutations) or will lead in them dying. If suddenly there's a lot of character development, that character might be dying soon. Or maybe it's all part of the plan, and they'll be alright. Who knows.
- Things that get updated will be shown in the upper right corner, such as Group Condition (maybe) and your notebook (definitely).
Bug Fixes
- Contractions were always de-contracting. Language will be decidedly less formal from now on, and will have more apostrophes.
- Fixed an issue where zombies would despawn before the timer finished.
- A similar issue was present with hippos, but since they don't exist in this game, I didn't fix it.
Unchanged
- Experience points still don't do anything.
- Everything not mentioned.