Talk:Malton: Difference between revisions

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= Archive =
= Archive =


All content was moved to the [[Malton/Archive|archive page]]
All content older than 1 year has been moved to the [[Malton/Archive|archive page]].


= Discussion =
= Discussion =
==Moved Fiction to Its Own Page==
It seems like most people wanted this, so I went ahead and worked on this page.  The fiction is preserved, if anyone cared for it, and was moved to its own page: [[Pre-Outbreak History of Malton]].  The more glossary-like page that I made still needs some work.  Notably the Game History section is just a link, and should probably be expanded to a summary of the major events of the game.  --[[User:Zarneverfike|Zarneverfike]] 06:39, 10 June 2010 (BST)


== Location ==
== Can We please start updating again? ==
Saying that it could be in "South Africa, America, Canada, Australia or Belize" more or less directly contradicts the rest of the article. Just wanted to mention that.--{{User:Labine50/sig}} 04:19, 7 April 2009 (BST)


== Demonym ==
Hiya everyone, as you probably guessed i'm new to the wiki but been playing UD under several different characters since day one :)
Was "Maltonian" the only demonym considered for Malton? What about "Maltonite?" --[[User:El Payaso Malo|Bishop Vagancia I]] 09:42, 25 March 2009 (UTC)
:Aye mate, I'm for that!--[[User:Super Nweb|Super Nweb]] 08:25, 27 March 2009 (UTC)


==Suggestion for Picture==
I've noticed that almost nothing has been updated in at least the past two weeks, with the suburb danger levels in an even worse state. Any chance we can get updating again? I'll do what i can from my end, but i can't do everything.


As of now there is no picture for Malton on it's page. I suggest this [http://images.francisfrith.com/c10/450/46/M141023.jpg picture]. It is of a real city named Malton, it even has a newspaper office with a sign ontop that says "The Malton Gazette". I think this is a perfect fit for out cities picture. Please vote below int he way we do for other suggestions, and remember, sign your posts!!!--[[User:Super Nweb|Super Nweb]] 08:07, 23 March 2009 (UTC)
Cheers
===Voting (Suggestion for Picture)===
# Yes - I thought of it.--[[User:Super Nweb|Super Nweb]] 08:07, 23 March 2009 (UTC)
#'''Nay''' - I don't like the picture. :| --{{User:Janus Abernathy/Sig}} 12:21, 25 March 2009 (UTC)
# Yes, but only cause anythings better than nothing. {{User:DanceDanceRevolution/sig}} 08:55, 2 April 2009 (BST)
#'''Nope''' - Anything is not better than nothing. --[[User:Midianian|Midianian]]<small><sup>¦[[User talk:Midianian|T]]¦[[Developing Suggestions|DS]]¦[[Suggestions|SP]]¦</sup></small> 19:06, 2 April 2009 (BST)
#'''Nope''' - Not my cup of tea. {{User:The_Rooster/Sig}} 21:08, 2 April 2009 (BST)
#'''no''' - should we even have a pic for malton, since its location could be anywhere?--{{User:Jock Horror/signature}} 21:11, 2 April 2009 (BST)


== Removing Fanfic Content ==
--[[User:Dark Fields|Dark Fields]] 18:07, 10 April 2012 (BST)


i was gonna remove all fanfic from this page, but then i realized most of the page would be gone by doing so. The organizations section was removed, and i think its the only i can easily remove from there cuz it only serves to advertise groups who are not even that famous in Malton. If such section would to remain, only mentions to the military and necrotech should remain. --[[User:Hagnat|People's Commissar Hagnat]] <sup>[[User talk:Hagnat|talk]] [[Special:Listusers/sysop|mod]]</sup> 15:01, 19 January 2009 (UTC)


== Latin Motto ==
== Detailed Game History Section ==
I finally added the detailed Game History section I had been working on for the longest time.  Although I reviewed it a couple times, someone more knowledgeable that I am might want to go over it to check for inaccuracies or notable omissions.  --[[User:Zarneverfike|Zarneverfike]] 06:44, 20 June 2012 (BST)
<br>
<br>
Wow, that is some nice work there! looks really good actually. could you maybe add a link to the Malton Incident page for some of the speculative pre-outbreak history? --[[User:Dark Fields|Dark Fields]] 08:57, 20 June 2012 (BST)
:[[Pre-Outbreak History of Malton]] now has a link to [[Malton Incident]].  --[[User:Zarneverfike|Zarneverfike]] 18:47, 20 June 2012 (BST)
:quick note about search rates during the second March of the Dead: Kevan stated somewhere that he did not adjust them on the fly, there were already game mechanics in place to increase search rates for survivors once survivor population dipped below a certain point. There is aparently also a similar mechanic in place if zombie numbers dropp that low but I doubt we'll ever see it in action. Otherwise good contribution to the article. ~[[Image:Vsig.png|link=User:Vapor]] <sub>17:20, 20 June 2012 (UTC)</sub>
::Also, I believe the ratio reached 7/93 at its worst, though someone else may have seen it go even worse than that. It was at 15% that the new search rate kicked in, but survivors were under 10% for at least a few weeks (the most fun weeks, in fact, since you could find needles at almost 100% search rate in a ruined NT). {{User:Aichon/Signature}} 17:57, 20 June 2012 (BST)
:::Anyone have a linky link to Kevan talking about the automated search rate mechanic, or to the some record of the highest zombie / survivor ratio?  Not that I don't believe either of you, but it'd be nice to cite both those things in the article.  --[[User:Zarneverfike|Zarneverfike]] 19:07, 20 June 2012 (BST)
::::I probably have some IRC logs discussing the ratios, but that's circumstantial, and since I automatically keep logs on every channel I'm in 24/7, it simply isn't worth it to me to go searching through them over something minor like this. :( As for the automated thing, I can't find anything from Kevan confirming it. I think it might be one of those widely accepted things, along with the details of the anti-zerging measures and the like. {{User:Aichon/Signature}} 20:39, 20 June 2012 (BST)
:::::I was unable to find the quoted text either but I do recall seeing it. It is considered canon, however, and even The Dead accept it (it happened to them twice after all). Many consider the act of triggering these game mechanics a faction victory. ~[[Image:Vsig.png|link=User:Vapor]] <sub>01:58, 21 June 2012 (UTC)</sub>
::::::"Yes, this is just a simple built-in balancing mechanic, triggered by the overall state of the game - at the other end of the scale, search rates drop when survivors greatly outnumber the undead. If you want a thematic reason for it, the pickings are richer for an individual survivor when there are fewer of them around to do the looting, and when the suburbs are getting too comfortably repopulated by the living, it's harder for them to find something that's been overlooked by everyone else." - Kevan. --{{User:RenegadeRomero/Sig}} 07:57, 21 June 2012 (BST)
:::::::That is perfect (and I actually think I remember reading that before.)  Can you by chance point me in the direction of where that was first posted?  --[[User:Zarneverfike|Zarneverfike]] 09:41, 21 June 2012 (BST)
::::::::[http://wiki.urbandead.com/index.php?title=Talk:The_Dead_2.0&diff=1885227&oldid=1885203 This edit] appears to be where it was first posted. You'd have to talk to Revenant for more direct confirmation since he apparently contacted Kevan via e-mail. {{User:Aichon/Signature}} 15:46, 21 June 2012 (BST)
:::::::::Thank you for the detective work.  I was hoping Kevan had posted that quote directly.  Oh well.  --[[User:Zarneverfike|Zarneverfike]] 21:59, 22 June 2012 (BST)
::::::::::Honestly, I don't think it should matter. We don't need every piece of information here to be verifiable as coming from the mouth of Kevan, and almost everyone who was alive at the time can vouch for the fact that the search rates DRASTICALLY changed once the survivor population go low enough. Revenant is a reputable enough sort that we can take him at his word when he quotes Kevan. ;) {{User:Aichon/Signature}} 22:50, 22 June 2012 (BST)
:::::::::::Don't get me wrong; I'm not disputing the info or the quote.  I was just looking for something definitive to cite (call me anal if you will.)  --[[User:Zarneverfike|Zarneverfike]] 02:02, 24 June 2012 (BST)
:::::::::::Thinking back 14% was probably accurate, although I'd throw in another factor. Something else happened in February 2008, namely [[Monroeville]]. A lot of us urban dead diehards were off causing merry hell in the other city, and as bugs and bits and pieces came up (and mapping and video clips were available) Kevan was here most days, and Im sure tweaking all over the place. The perma headshot changes being a classic, if ridiculous example. Personally I think I saw 2 distinct changes in search rates, first find rates, and secondly find rates in ruined buildings.--[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  23:09, 22 June 2012 (BST)
::::::::::::search rates in Malton or Monroeville?  --[[User:Zarneverfike|Zarneverfike]] 02:02, 24 June 2012 (BST)
::::You can find the highest zombie/survivor ratio [http://www.urbandead.com/stats.csv here]. I believe it was somewhere around May 14th 2011. Don't forget Goons were creating lots of scouts all the time, to track down remaining survivors. Finally, they created a few thousands of zergs (military class, so they were spawned outside and didn't interfere with their plans), to lower search rates. They believed high search rates were the main cause of their failure, but they were wrong. Search rates went down, zergs were deleted, search rates stayed down, Goons failed and the game lost a few thousands of players who found it too difficult (survivors) or too boring (zombies).--[[User:Johncleese|Johncleese]] 21:55, 20 June 2012 (BST)
:::::The highest I see (just from briefly looking at it) is 86%.  I think wording it as "over 85%" would be suitable for now.  As for the rest about the dead, whether it's true or not (difficult to prove / cite) it's probably not relevant for this article.  The idea, imo, was just to provide a short summary for each major event.  Not to go into too much detail about specific tactics, etc.  --[[User:Zarneverfike|Zarneverfike]] 22:55, 20 June 2012 (BST)
::::::Yeah, looks like my memory was extremely inaccurate. Looking through the data with Excel, there are only 17 hours where the zombies exceeded 85%. Maybe the search rates changed earlier than that? I know we had a good week or two where we were hiding in plain sight in ruined suburbs, engaging in massive revive operations using syringes that were super-simple to find. This also seems to be supported by just how many reviving bodies there were at around that time. The number of reviving bodies is typically about 10-12% of the total survivor population (standing survivors + reviving bodies), but it ballooned to over 40% when things were at their worst.
::::::Also, while it doesn't prove it was The Dead, I just noticed that on May 24th, 2011, over 2800 accounts (2000 survivors and 800 bodies) suddenly went inactive between 0600 and 0700. That's pretty definitive proof that ''someone'' was zerging. That said, it looks like they were all created in about the 12 hours prior to that, so I'm guessing it was the anti-zerging countermeasures that caught them. I do agree, however, that any discussion of zerging is not relevant to the article. I'm merely pointing it out here since I noticed it while looking through the data. {{User:Aichon/Signature}} 00:07, 21 June 2012 (BST)
:::::::Yes, that's when zerglings were deleted (May 24th, 2011). They were created in a few batches, not 12 hours prior to that, but during a few days. (udisbroken*, udbebroken*, one or two more like that... can be checked [http://profiles.urbandead.net/ here]) Of course, there is no proof Goons did that. Might have been one of the many stupid survivors caught in the only restored part of Malton that was lost at that time, SW corner (which still pays dearly, with zerging hordes). Goons made a lot of noise about that in the Resentized forum, but lets not forget - they were ALL military class, that spawned outside! Of course, it is all (mostly) irrelevant to the subject. --[[User:Johncleese|Johncleese]] 00:37, 21 June 2012 (BST)
::::::::The lowest I ever saw the survivor percentage was at 19:00 BST, on 14 May 2011, with 'Standing Survivors' at 2096 (14%), and 'Standing Zombies' at 12418 (86%). I was noting down these figures multiple times a day throughout the last March of the Dead, so they're about as accurate as you'll get. Hope it helps. --{{User:RenegadeRomero/Sig}} 07:57, 21 June 2012 (BST)


I think invenire is a bad verb to use there, it means more to 'stumble upon', rather than find by searching, which is what reperio does; thus: Quaeris et nihil reperis. --[[User:Venerax|Venerax]] 08:53, 27 May 2009 (BST)
:I think someone has already suggested a better translation before, no one wanted to change it because they didn't want to have to re-edit the coat of arms, as I think the original uploader of it went AWOL. {{User:DanceDanceRevolution/sig}} 09:00, 27 May 2009 (BST)


...Considering the motto on this page is already different to the 'official unofficial' coat of arms Latin.. (Which is rubbish, really: "I search (for) you because/which I find nowhere"), so I'll just go ahead; again, it is only a minor, fussy change. --[[User:Venerax|Venerax]] 05:05, 28 May 2009 (BST)
There's actually more than one balancing mechanism at work here. In addition to that search rates are partially ratio determinate there's also the insane kick up in rates at the low low ends of either side of ratio ''and'' population density in a given area triggers lower search rates after a period. That's actually one of the mechanics used to balance out the standard survivor population density issue, it was put in place just before the Dead because the auto-balance for zombies wasn't effectively having an impact, many forget it was as bad the other way with two active hordes before the Dead swarmed the server. <br /><br />Also there's a whole list of map saves and stats from right around that time somewhere on the wiki. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 11:15, 21 June 2012 (BST)
:The csv that was linked above has hourly numbers since 2006, so I doubt we're going to get more accurate than that. Thanks for mentioning the other measures though. I actually wasn't aware of the location-specific ones. {{User:Aichon/Signature}} 15:46, 21 June 2012 (BST)


== Flag ==
== Does the 'Game History' section belong in this article? ==


Why does the flag is equal to a real life kingdom flag (Kingdom of Castile & Leon)? Can't we change it?
Since this article is specifically about Malton, is it appropriate for the 'Game History' section to be here and not on another page such as [[Urban Dead]]? {{unsigned|NihilJE}}
--[[User:Thoroaeborus|Thoroaeborus]] 23:19, 7 August 2009 (BST)
:I think the material does, but it might need a slightly different title, like "In-Game History" or just "History". The section covers the history of Malton alone, whereas something on [[Urban Dead]] or in [[UDWiki:Project Timeline]] covers history in all three cities.
 
== Survivor/Zed Disbalance? ==
 
What is up with the throwoff between survivors and zombies? I don't get it... why are survivor numbers spiking now, of all times. Is it related to PKer groups in anyway? -- [[Comrade Texidor]]
:It was my opinion that Survivors have had this numerical advantage over zombies for nearly two years now. --{{User:DanceDanceRevolution/sig3}} 09:23, 31 March 2010 (BST)
:Isn't there a stat line chart or something we can keep track of? --[[Comrade Texidor]] 14:51, 4 April 2010 (BST)
::Ta Da!  [[Survivor-Zombie Imbalance]] --{{User:Rosslessness/Sig}} 21:27, 4 April 2010 (BST)
:::PKing is a teeny tiny minority of the action in Malton. I mean, I do try, but there's about 100 pro-survivor types for every PKer out there. {{User:Misanthropy/Sig}} 21:35, 4 April 2010 (BST)
::::In fact the biggest danger to survivors is often themselves. --{{User:Rosslessness/Sig}} 21:36, 4 April 2010 (BST)
 
While on the topic, my stats page has zombies listed as 6155 of 20676 players. However, on the class breakdown, it says ''6156'' characters are zombies. The survivor total is correct though. Anybody know who our mystery zombie is?--{{User:Yonnua Koponen/signature‎}} 23:49, 4 April 2010 (BST)
:Someone standing up between you seeing 6155 on the first page, and 6156 on the other? Check the number of bodies or total players on both pages in case the number is off there too. {{User:Misanthropy/Sig}} 00:19, 5 April 2010 (BST)
::It's on the same page, and I even refreshed a few times. The numbers have changed, but there's still a difference of one. The number isn't off for bodies. Bodies and reviving bodies are both included under survivor for class breakdown. The total also has one less at the top of the page.--{{User:Yonnua Koponen/signature‎}} 23:39, 5 April 2010 (BST)
:::You're thinking of [http://www.urbandead.com/profile.cgi?id=11 Bub]. His class is military, despite having died in the early outbreaks. --{{User:TripleU/Sig}} 08:35, 24 June 2010 (BST)
::::Then surely that would mean a decrease in zombies on the class list, and increase in military, and a decrease in zombies on the top list.--{{User:Yonnua Koponen/signature‎}} 09:04, 24 June 2010 (BST)
 
==Bad Mojo==
I liked it better [http://wiki.urbandead.com/index.php?title=Malton&diff=prev&oldid=1724358 before]. I wanna change it back! --{{User:TripleU/Sig}} 08:35, 24 June 2010 (BST)
 
===Voting (Moving fanfiction back here)===
#'''Yes''' - With more than 150,000 views, this page needs some bulk. And it's not like it was low quality stuff. The way it is now, readers of this page will be dissatisfied, and think either that this wiki is underdeveloped or that Malton isn't an important part of UD, while at the same time, the eloquent and elaborate history which has already been written will be hardly read read at all. --{{User:TripleU/Sig}} 08:35, 24 June 2010 (BST)
#'''No''' [[The Dead]] has 75,000 views. Popular does not equate with size. Plus its still linked. --{{User:Rosslessness/Sig}} 10:04, 24 June 2010 (BST)
#'''no''' - I do like both, but the fiction one was too longwinded and had some real shit in it. Would like a bit of a medium between them but I think the new one is p good. -- {{User:DanceDanceRevolution/sig4}} 10:56, 26 April 2011 (BST)
 
==Coat of arms Resemblance==
 
This must have been pointed out by someone before me, but the Seal of Malton is an almost exact copy of the Spanish region of Castilla seal. See it for yourselves:
http://en.wikipedia.org/wiki/Castile_and_Le%C3%B3n
Remarkable.
--[[User:Mrfoxtalbot|Mrfoxtalbot]] 22:59, 23 August 2010 (BST)
 
== Is the end near? ==
 
Hey guys, I got a question. So far, there is a major zombie outbreak in the west side of Malton, and its the biggest one i've ever seen. Could Malton's end be near, like the 2 other Urban Dead cities? --[[User:Suburb 22 Zombies|Suburb 22 Zombies]] 03:07, 26 April 2011 (BST)
:nope. dirt nap will win--<small>[[Image:Boobs.sh.siggie.gif|link=User:Sexual Harrison|18px]] &nbsp; [[User talk:Sexualharrison|<span style="color:Red">bitch</span>]]&nbsp;&nbsp;</small><small>03:24, 26 April 2011 (UTC)</small>
:yes {{User:Nubis/sig}} 03:31, 26 April 2011 (BST)
:: Pfft, nowhere near it. 'Tis just a flesh wound. {{User:Kempy/sig}} 03:33, 26 April 2011 (BST)
:The other two cities didn't have revives. It'll be interesting to see how that goes… I think a lot more people are going to need to be doing a lot more revives if harmanity wants to sustain itself against the tide of The Dead. {{User:Revenant/Sig}} 09:52, 26 April 2011 (BST)
:n -- {{User:DanceDanceRevolution/sig4}} 10:52, 26 April 2011 (BST)
:The end is never near. Played a zombie lately? Kevan has decided to be a massive faggot and suck down Survivor dick once again. Barricade attack % have fallen to something like 10%. Needle search rate is back to around 90%. So far to hit % seems to be the same, but bfd. Hey maybe this will lead to even more massive zerging and Kevan's wet dream of zerg generated income will come to full flower.{{User:Zombie Lord/sig2}} <tt>12:53 26 April 2011(UTC)</tt>
::Having spent vast amounts of AP on syringes lately, I think I can say with pretty much absolute confidence that needle search rates aren't even remotely close to 90% at this time. I don't know. Maybe it's bad luck on my end but its been a hell of an unlucky streak if so. ~[[Image:Vsig.png|link=User:Vapor]] <sub>00:27, 27 April 2011</sub>
:::Perhaps it's localized. I have a theory that the % numbers change based on the state of the Suburb you're in. All I know is my one Survivor is pulling out syringes in 9 out of 10 searches. But there are still Kevan Saved Our Asses Deniers from the 2008 Dead event so...{{User:Zombie Lord/sig2}} <tt>05:54 27 April 2011(UTC)</tt>
:::90% my arse. Where the hell did you pull that number from ZL? If anything, hit % has been a bit merked, or has been for me for a while now. My killers have been having horrible luck for a few months now, spending on average 30-35 AP on a single whack. {{User:Kempy/sig}} 00:35, 27 April 2011 (BST)
::::Going to assume your "killers" aren't zombies.{{User:Zombie Lord/sig2}} <tt>05:54 27 April 2011(UTC)</tt>
:::::Search rates are localised to individual buildings. Ever wonder why some PD's pay out more ammo than guns and vice versa for anotehr PD? -- {{User:DanceDanceRevolution/sig4}} 05:57, 27 April 2011 (BST)
::::::I don't wonder ''why''. It's because Kevan is a douche that couldn't design his way out of a wet paper bag. Wasn't even the basic framework of the game (the only part that's worth a shit) borrowed from some other "vampire game" made by his friend or somesuch?{{User:Zombie Lord/sig2}} <tt>06:04 27 April 2011(UTC)</tt>
:::::::ye: [[Vampires!]] -- {{User:DanceDanceRevolution/sig4}} 06:16, 27 April 2011 (BST)
:::::::Yeah, that was the 2008 kevan saves your asses thing part 1. Part 2 was ReviveROIDs. The buildings give you more items the less survivors there are in them, it was to encourage survivors to actually, you know, survive. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 00:24, 10 May 2011 (BST)
:No. It's nearly impossible to kill every survivor in the game when the [[Inactive|Inactivity Mechanic]] is still in operation. Currently standing and visible survivors could be killed, but the moment [[The Dead 2.0|The Dead]] leave the game, those players who have survivors currently practicing [[Hibernation Tactics]] will just activate their characters and promptly begin repairing everything. This goal could be achieved in [[Monroeville]] and [[Borehamwood]], but not in [[Malton]]. --{{User:Akule/sig}} 00:15, 10 May 2011 (BST)
 
== Where to find survivors? ==
 
For some reasson, I can't find survivors anywhere. Where is a good place to look for a zombie? --[[User:Suburb 22 Zombies|Suburb 22 Zombies]] 23:15, 2 May 2011 (BST)
:Go East, my son. {{User:Revenant/Sig}} 23:31, 2 May 2011 (BST)
::great job revs, way to give up our safe house. jerk--&nbsp;[[Image:Boobs.sh.siggie.gif|link=User:Sexualharrison|18px]] &nbsp; <small> [[User talk:Sexualharrison|<span style="color:Red">bitch</span>]]&nbsp;&nbsp;</small><small>00:18, 3 May 2011 (utc)</small>
:::OH SHI— {{User:Revenant/Sig}} 03:14, 3 May 2011 (BST)

Latest revision as of 13:09, 31 July 2013

Archive

All content older than 1 year has been moved to the archive page.

Discussion

Can We please start updating again?

Hiya everyone, as you probably guessed i'm new to the wiki but been playing UD under several different characters since day one :)

I've noticed that almost nothing has been updated in at least the past two weeks, with the suburb danger levels in an even worse state. Any chance we can get updating again? I'll do what i can from my end, but i can't do everything.

Cheers

--Dark Fields 18:07, 10 April 2012 (BST)


Detailed Game History Section

I finally added the detailed Game History section I had been working on for the longest time. Although I reviewed it a couple times, someone more knowledgeable that I am might want to go over it to check for inaccuracies or notable omissions. --Zarneverfike 06:44, 20 June 2012 (BST)

Wow, that is some nice work there! looks really good actually. could you maybe add a link to the Malton Incident page for some of the speculative pre-outbreak history? --Dark Fields 08:57, 20 June 2012 (BST)

Pre-Outbreak History of Malton now has a link to Malton Incident. --Zarneverfike 18:47, 20 June 2012 (BST)
quick note about search rates during the second March of the Dead: Kevan stated somewhere that he did not adjust them on the fly, there were already game mechanics in place to increase search rates for survivors once survivor population dipped below a certain point. There is aparently also a similar mechanic in place if zombie numbers dropp that low but I doubt we'll ever see it in action. Otherwise good contribution to the article. ~Vsig.png 17:20, 20 June 2012 (UTC)
Also, I believe the ratio reached 7/93 at its worst, though someone else may have seen it go even worse than that. It was at 15% that the new search rate kicked in, but survivors were under 10% for at least a few weeks (the most fun weeks, in fact, since you could find needles at almost 100% search rate in a ruined NT). Aichon 17:57, 20 June 2012 (BST)
Anyone have a linky link to Kevan talking about the automated search rate mechanic, or to the some record of the highest zombie / survivor ratio? Not that I don't believe either of you, but it'd be nice to cite both those things in the article. --Zarneverfike 19:07, 20 June 2012 (BST)
I probably have some IRC logs discussing the ratios, but that's circumstantial, and since I automatically keep logs on every channel I'm in 24/7, it simply isn't worth it to me to go searching through them over something minor like this. :( As for the automated thing, I can't find anything from Kevan confirming it. I think it might be one of those widely accepted things, along with the details of the anti-zerging measures and the like. Aichon 20:39, 20 June 2012 (BST)
I was unable to find the quoted text either but I do recall seeing it. It is considered canon, however, and even The Dead accept it (it happened to them twice after all). Many consider the act of triggering these game mechanics a faction victory. ~Vsig.png 01:58, 21 June 2012 (UTC)
"Yes, this is just a simple built-in balancing mechanic, triggered by the overall state of the game - at the other end of the scale, search rates drop when survivors greatly outnumber the undead. If you want a thematic reason for it, the pickings are richer for an individual survivor when there are fewer of them around to do the looting, and when the suburbs are getting too comfortably repopulated by the living, it's harder for them to find something that's been overlooked by everyone else." - Kevan. --BOSCH 07:57, 21 June 2012 (BST)
That is perfect (and I actually think I remember reading that before.) Can you by chance point me in the direction of where that was first posted? --Zarneverfike 09:41, 21 June 2012 (BST)
This edit appears to be where it was first posted. You'd have to talk to Revenant for more direct confirmation since he apparently contacted Kevan via e-mail. Aichon 15:46, 21 June 2012 (BST)
Thank you for the detective work. I was hoping Kevan had posted that quote directly. Oh well. --Zarneverfike 21:59, 22 June 2012 (BST)
Honestly, I don't think it should matter. We don't need every piece of information here to be verifiable as coming from the mouth of Kevan, and almost everyone who was alive at the time can vouch for the fact that the search rates DRASTICALLY changed once the survivor population go low enough. Revenant is a reputable enough sort that we can take him at his word when he quotes Kevan. ;) Aichon 22:50, 22 June 2012 (BST)
Don't get me wrong; I'm not disputing the info or the quote. I was just looking for something definitive to cite (call me anal if you will.) --Zarneverfike 02:02, 24 June 2012 (BST)
Thinking back 14% was probably accurate, although I'd throw in another factor. Something else happened in February 2008, namely Monroeville. A lot of us urban dead diehards were off causing merry hell in the other city, and as bugs and bits and pieces came up (and mapping and video clips were available) Kevan was here most days, and Im sure tweaking all over the place. The perma headshot changes being a classic, if ridiculous example. Personally I think I saw 2 distinct changes in search rates, first find rates, and secondly find rates in ruined buildings.--Rosslessness 23:09, 22 June 2012 (BST)
search rates in Malton or Monroeville? --Zarneverfike 02:02, 24 June 2012 (BST)
You can find the highest zombie/survivor ratio here. I believe it was somewhere around May 14th 2011. Don't forget Goons were creating lots of scouts all the time, to track down remaining survivors. Finally, they created a few thousands of zergs (military class, so they were spawned outside and didn't interfere with their plans), to lower search rates. They believed high search rates were the main cause of their failure, but they were wrong. Search rates went down, zergs were deleted, search rates stayed down, Goons failed and the game lost a few thousands of players who found it too difficult (survivors) or too boring (zombies).--Johncleese 21:55, 20 June 2012 (BST)
The highest I see (just from briefly looking at it) is 86%. I think wording it as "over 85%" would be suitable for now. As for the rest about the dead, whether it's true or not (difficult to prove / cite) it's probably not relevant for this article. The idea, imo, was just to provide a short summary for each major event. Not to go into too much detail about specific tactics, etc. --Zarneverfike 22:55, 20 June 2012 (BST)
Yeah, looks like my memory was extremely inaccurate. Looking through the data with Excel, there are only 17 hours where the zombies exceeded 85%. Maybe the search rates changed earlier than that? I know we had a good week or two where we were hiding in plain sight in ruined suburbs, engaging in massive revive operations using syringes that were super-simple to find. This also seems to be supported by just how many reviving bodies there were at around that time. The number of reviving bodies is typically about 10-12% of the total survivor population (standing survivors + reviving bodies), but it ballooned to over 40% when things were at their worst.
Also, while it doesn't prove it was The Dead, I just noticed that on May 24th, 2011, over 2800 accounts (2000 survivors and 800 bodies) suddenly went inactive between 0600 and 0700. That's pretty definitive proof that someone was zerging. That said, it looks like they were all created in about the 12 hours prior to that, so I'm guessing it was the anti-zerging countermeasures that caught them. I do agree, however, that any discussion of zerging is not relevant to the article. I'm merely pointing it out here since I noticed it while looking through the data. Aichon 00:07, 21 June 2012 (BST)
Yes, that's when zerglings were deleted (May 24th, 2011). They were created in a few batches, not 12 hours prior to that, but during a few days. (udisbroken*, udbebroken*, one or two more like that... can be checked here) Of course, there is no proof Goons did that. Might have been one of the many stupid survivors caught in the only restored part of Malton that was lost at that time, SW corner (which still pays dearly, with zerging hordes). Goons made a lot of noise about that in the Resentized forum, but lets not forget - they were ALL military class, that spawned outside! Of course, it is all (mostly) irrelevant to the subject. --Johncleese 00:37, 21 June 2012 (BST)
The lowest I ever saw the survivor percentage was at 19:00 BST, on 14 May 2011, with 'Standing Survivors' at 2096 (14%), and 'Standing Zombies' at 12418 (86%). I was noting down these figures multiple times a day throughout the last March of the Dead, so they're about as accurate as you'll get. Hope it helps. --BOSCH 07:57, 21 June 2012 (BST)


There's actually more than one balancing mechanism at work here. In addition to that search rates are partially ratio determinate there's also the insane kick up in rates at the low low ends of either side of ratio and population density in a given area triggers lower search rates after a period. That's actually one of the mechanics used to balance out the standard survivor population density issue, it was put in place just before the Dead because the auto-balance for zombies wasn't effectively having an impact, many forget it was as bad the other way with two active hordes before the Dead swarmed the server.

Also there's a whole list of map saves and stats from right around that time somewhere on the wiki. --Karekmaps 2.0?! 11:15, 21 June 2012 (BST)

The csv that was linked above has hourly numbers since 2006, so I doubt we're going to get more accurate than that. Thanks for mentioning the other measures though. I actually wasn't aware of the location-specific ones. Aichon 15:46, 21 June 2012 (BST)

Does the 'Game History' section belong in this article?

Since this article is specifically about Malton, is it appropriate for the 'Game History' section to be here and not on another page such as Urban Dead? —The preceding unsigned comment was added by NihilJE (talkcontribs) at an unknown time.

I think the material does, but it might need a slightly different title, like "In-Game History" or just "History". The section covers the history of Malton alone, whereas something on Urban Dead or in UDWiki:Project Timeline covers history in all three cities.