Suggestion:20140623 Rooftops: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Rejected|Buildings}} | |||
{{Suggestion_Navigation}} | {{Suggestion_Navigation}} | ||
{{TOCright}} | {{TOCright}} | ||
Line 32: | Line 33: | ||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
Revision as of 17:08, 29 September 2014
Closed | |
This suggestion has finished voting and has been moved to Peer Rejected. |
Rooftops
--__/Storm\___ «^^^» 22:23, 23 June 2014 (UTC)
Suggestion type
Additions to buildings
Suggestion scope
Buildings across Malton
Suggestion description
On urban dead there are many buildings you can take refuge in. You defend the cades with your life. And when it's time to run you can just free run to another block. In my suggestion a button will be added to the interface that says "Roof" only when a survivor goes up to the roof can they begin free running to another block. Flavor text could be," you take the stairs up to the roof and see the urban skyline in the distance" Also when holding a metal pipe you are given the option to block the door with it. A survivor who tries to reach the roof with the door blocked gets the message "You find the door to the roof has been blocked and won't budge" They are then given the option to force the door open which has a 100% chance of working it says "You jostle with the door pushing, and shoving until the metal pipe that was blocking it fell to the ground" but their is a chance they could lose 3-5 hp from falling down the stairs which states "While you were jostling with the door you lost your balance, and fell down the stairs losing (3-5) hp". When carrying a crow bar there is no chance of falling only a chance of failing if successful it states "You use your crow bar to pry the door to the roof open allowing you access. If unsuccessful "you can't seem to wedge your crow bar between the building and the door" When you are located on top of a rooftop flavor text could be "You are standing on top of (place) the urban skyline is visible in the distance" When the door is open it states "You are standing on top of (place) after taking in the urban skyline you notice the door to the stairway is ajar" when on a building with it's rooftop door blocked it states in the description "You are standing on top of (place) after taking in the urban skyline you notice the door to the stairway has been blocked with a metal pipe" you are then given the option of unblocking it when done so it says "You remove the metal pipe that was blocking the door and throw it aside" For zombies it is the equivalent to a loosely caded building. And will need memories of life to open the door. No one can bypass the blocked door and will have to unblock it before preceding. All buildings except junkyards will have roofs that you need to go on to to start free running. Fort gate houses will not have Roofs. There could be flavored messages according to buildings such as a steeple in a cathedral instead of a roof. When a zombie ruins a building anyone on the roof fall down losing 5 hp. Stating: "While on the roof the building collapsed injuring you for 5 hp" When inside the building it states added onto the regular ruin message "and (#) survivors (and or (#) zombies) came crashing down" when on the same block as a building with 2 or more players on it you get the message: "You spot something on top of the roof". If you are 1 block away from a building with 8 or more players atop it you will get the message "you see multiple silhouettes atop a building 1 block (direction)" Lastly if you are two blocks away from a building with 14 or more players atop it you will get the message: "movement catches your eye atop a building two blocks (direction)". If voting yes discuss in the comments whether you should be able to look over the edge of a building to see what's below with a chance of falling, and if successful any players below spot you.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Vote keep - I think it would add another level of realism to the game making it more enjoyable to role players. --__/Storm\___ «^^^» 01:27, 24 June 2014 (UTC)
Keep - Needs a tweak, when the building collapses all occupants inside should be killed by falling rubble... --Kamikazie-Bunny 15:35, 29 September 2014 (UTC)Vote submitted after deadline.
Kill Votes
- Kill - Overly complicated and adds a lot of arbitrariness. Maybe if it was in place from the game's inception, but not as something to add at this stage. —Aichon— 23:46, 23 June 2014 (UTC)
- Re - Do you think simplifying it would make it any better? --__/Storm\___ «^^^» 01:21, 24 June 2014 (UTC)
- Kill - I like the amount of thought you've put into this suggestion, such as what buildings it applies to and how it affects people above and below the roof door. However, I'm voting kill because this essentially adds two separate rooms to every building, rather than what we have currently, where every survivor in one block is able to see each other, and with such a small amount of players in the game, separating them even more so is the last thing I think should happen. A ZOMBIE ANT 05:52, 24 June 2014 (UTC)
- Re - Even Office Buildings and Towers should be secluded to at least one room? For buildings that should obviously have more rooms, and wanting to keep a single room, shouldn't there at least be some flavor text of something like "The door to the stairwell is blocked off," or similar to "The other rooms to the building are blocked off due to disrepair and fall-ins." ? --- Alex Yamata Pres/CEO HYPER-UMBRELLA P! 14:42, 23 July 2014 (UTC)
Spam/Dupe Votes