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| {| border="1" align="center" | | {| align="center" style="background:#3c2f2f; color:white; border:1px; {{border-radius|2em}} padding: 2em;" |
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| | align="center" | '''Basics'''
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| | rowspan="13" align="right"| [[File:Evelynfull.jpg]]
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| | '''Name''': Evelyn Emrys | | | style="background:#fff4e6"|[[File:Evelynbust.jpg]] |
| | <center>[[user:EvelynEmrys/Eve|'''Evelyn Emrys''']]</center> |
| | | style="background:#be9b7b"|[[File:Clover.png]] |
| | <center>[[user:EvelynEmrys/Clover|'''Clover Fieldd''']]</center> |
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| | '''Age''': mid 20s | | | colspan="2" style="background:#fff4e6"| |
| |- | | <center> |
| | '''Class''': Military
| | [[user:EvelynEmrys/Other|'''Other''']] |
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| | {{zerg}} |
| | '''Joined''': 2014-06-10 22:19:16
| | {{Firefox|Eve}} |
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| | {{NecroConnect|User=Evelyn Emrys|gender=her}} |
| | '''Profile''': [http://www.urbandead.com/profile.cgi?id=2178781 Link]
| | </center> |
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| | '''Group''': [http://wiki.urbandead.com/index.php/EGU Edmund General United] | |
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| | align="center" | '''Description''' | |
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| | ''Hair color'': Brown
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| | ''Eye Color'': Green
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| | ''Height'': 5 ft 10 in
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| | ''Weight'': average, slight muscle mass
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| | ''Wearing'': a blood-flecked pair of safety goggles, <br>a blood-smeared crucifix necklace, a purple dress, <br>a white coat and a pair of dark red boots
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| | colspan="2"| {{NecroConnect|User=Evelyn Emrys|gender=her}}
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| | colspan="2"| '''Skills:'''
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| *Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
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| **Pistol Training (An extra +25% to hit with a pistol.)
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| ***Advanced Pistol Training (An extra +10% to hit.)
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| **Shotgun Training (An extra +25% to hit with a shotgun.)
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| ***Advanced Shotgun Training (An extra +10% to hit.)
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| *Hand-to-Hand Combat (+15% to melee attacks.)
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| **Knife Combat (An extra +15% when attacking with a knife.)
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| **Axe Proficiency (An extra +15% when attacking with an axe.)
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| *Free Running (Can move between adjacent buildings without stepping outside.)
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| *Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, <br>until the player dies or the building is ruined.)
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| *NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
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| **Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
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| ***NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
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| *First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
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| **Surgery (Player can heal a further 5HP if working in a hospital with power.)
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| *Diagnosis (The HP values of nearby survivors are displayed next to their name.)
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| *Shopping (Player may choose which stores to loot, when searching a mall.)
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| **Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
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| *Body Building (Player has a maximum of 60 Hit Points instead of 50.)
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| *Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
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| *Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
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| *Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
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| *Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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| |} | | |} |
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| ---- | | <!-- {{User:EvelynEmrys/Evesig}}~~~~~ --!> |
| | <!-- {{User:EvelynEmrys/CloverSig}}~~~~~ --!> |