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Bob Moncrief (talk | contribs) m (preserving old status descriptions) |
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In that case,what play does the concepts of 'balance' and fair play stand? | In that case,what play does the concepts of 'balance' and fair play stand? | ||
==Old Descriptions== | |||
I have revised the status descriptions to reflect the current status of the game. I have also added a new status, "Intact", for suburbs that are structurally intact but have little survivor or zombie presence. | |||
The old status descriptions, preserved for posterity, were: | |||
*'''safe''' - Break-ins rare, max 50 zombies in suburb and no zombie groups above 10. | |||
*'''moderately dangerous''' - Active zombies and break-ins, but no 50+ hostile hordes. | |||
*'''dangerous''' - Zombies inside many resource buildings; OR hostile mobs of 50+. | |||
*'''very dangerous''' - Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+. | |||
*'''a ghost town''' - At least 2/3 of the suburb's buildings either empty of Survivors or Ransacked/Ruined AND max 60 zombies in suburb and no zombie groups above 10. |
Latest revision as of 00:00, 18 April 2017
safe - Break-ins rare, max 50 zombies in suburb and no zombie groups above 10. moderately dangerous - Active zombies and break-ins, but no 50+ hostile hordes.
It is fairly outdated,don't you think? Reporting a suburb as 'moderately dangerous' may be too late if you take the above ad literam.
Reason being,several mobs of around 9 zombies may be moving about,just an example; and consider there are 8 cardinal points they may close in to a building.
Let's say that only 4 groups of 9 zombies each will target a building coming from the major cardinal points en route for their target.
In this case,the danger levels of each suburb may always be set as Safe until it'd be too late ...
This here danger report system "" Available 'Danger' statuses:
safe - Break-ins rare, max 50 zombies in suburb and no zombie groups above 10. moderately dangerous - Active zombies and break-ins, but no 50+ hostile hordes. dangerous - Zombies inside many resource buildings; OR hostile mobs of 50+. very dangerous - Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+. a ghost town - At least 2/3 of the suburb's buildings either empty of Survivors or Ransacked/Ruined AND max 60 zombies in suburb and no zombie groups above 10. ""
- greatly advantages the zombies from any perspective anyone would look at it.
In that case,what play does the concepts of 'balance' and fair play stand?
Old Descriptions
I have revised the status descriptions to reflect the current status of the game. I have also added a new status, "Intact", for suburbs that are structurally intact but have little survivor or zombie presence.
The old status descriptions, preserved for posterity, were:
- safe - Break-ins rare, max 50 zombies in suburb and no zombie groups above 10.
- moderately dangerous - Active zombies and break-ins, but no 50+ hostile hordes.
- dangerous - Zombies inside many resource buildings; OR hostile mobs of 50+.
- very dangerous - Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+.
- a ghost town - At least 2/3 of the suburb's buildings either empty of Survivors or Ransacked/Ruined AND max 60 zombies in suburb and no zombie groups above 10.