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{{ud|[[User:Acorpse|Acorpse]] [[/Nikolai Alexandrov|Nikolai Alexandrov]]}}
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Revision as of 00:19, 3 April 2020


Red Mage.gif Roleplaying Notice
Notice: This User or Group enjoys the RPG aspect of MMORPGs, the category of games that Urban Dead falls into. As such, there is probably quite a bit of roleplaying and/or creative writing on this page and in said User/Group's in-game actions. In other words, if you think the difference between IC and OOC is "One has an 'I' and the other has two 'O's," buzz off.


Acorpse
Joined: 2006-09-05
Character Details: Urban Dead profile
Character Class: Corpse (zombie)
Favorite Weapon: Bite
Backup Weapon: Claws
Current Status: Active
Location: Darvall Heights
Current Level: 45
Fire.jpg Hell
This user is going to Hell.
Union Flag.png British
This user is British.
Dual nature.JPG Dual Nature
This user supports the
Dual Nature Policy.

Acorpse is a territorial zombie in northwest Malton. His activity began in 2006, reappearing sporadically both as a feral and a member of small, local hordes.


As a Zombie

No one was ever kind enough to give this shambling dead a name, but after hearing "A corpse!" yelled so many times during the early outbreaks he got used to it. His few distinctive feature as a zombie is appearing rather literally to be 'skin and bones' and sparse, long hair.


Early on in 2009, he developed a bit of an obsession with Necrotech buildings. In 2011, the Herman building in paticular was plagued by him. Eventually a few zombies tagged along. This brief, small group was referred to as the Herman Horde. In 2015, he reappeared at Caiger Mall with the CLZA. The Latrobe Building naturally drew most of his attention.


Acorpse has been sighted as active again in late 2019, still stalking Darvall heights.


Biohazard.gif Salt The Land
Acorpse supports the Salt The Land Policy & acknowledges that all zombies should end their day in a ransacked NecroTech building whenever possible.


As a Survivor

Acorpse makes a very odd, uncomfortable survivor on the off chance he gets revived. Although his flesh rot usually brings the docile, skittish man the wrong kind of attention.


Life returns some semblance of vitality. His skin gains a mild improvement to it's deathly pallor. He regains the rest of his shoulder length brown hair. Finally, being revived gives a small amount of weight, more lean than terrifyingly gaunt.


"Corpse" dons himself with utilitarian clothing, sometimes impersonating the "role" he is trying to fill. It may just be his brain rot, but he is prone to the odd eccentric item. For example, he has convinced himself a gas mask might protect him from the biohazard responsible for the outbreak.


Perhaps as a subconscious awareness his 'condition' is more perilious than most, he prefers to find nonviolent means of earning his keep in a safehouse; providing medical support or fuel. Anything which keeps him further away from the undead outside.


Unfortunately, he still runs the risk of being confused for his dead self or targeted by other survivors due to his lingering rot. This raises the odds of him prematurely rejoining the undead considerably.


Dual nature.JPG Dual Nature
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature.