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==Zombie Barricade Interference==
'''Barricade Interference''' was introduced with the [[News/2008|January 23, 2008 game update]].  Since the update, the presence of 2 or more [[zombies]] inside a [[building]] impedes [[survivors]] efforts to rebuild [[barricades]]. Interference is an entirely passive ability; a zombie does not need to take any action or expend any [[Action Points|Action Points (AP)]] to cause the effect. They need only be standing inside.


''Barricade Interference'' (sometimes referred to as ''Barricade Blocking'') was introduced with the January 23, 2008 game update.
If a survivor successfully adds to the barricade while Interference is in effect, the game displays the following message:
<blockquote>{{udspan|Dragging [an object] past the zombies, you reinforce the barricade}}</blockquote>


With the update, the presence of zombies inside a building now prevents survivors from rebuilding/repairing the barricades. Survivors are still able to barricade with zombies inside, but with a reduced chance of success.
If a survivor fails to add to the barricades because of interference, the following message is displayed:
<blockquote>{{udspan|You drag [an object] towards the doors, but the zombies lurch into your way}}</blockquote>


Interference is an entirely passive ability: a zombie does not need to take any action or expend any AP to cause the effect. They need only be standing inside.


It appears that the more zombies that are inside a building, the greater the interference effect is, i.e. the more difficult it is to barricade. Interference, however, does not seem to come into effect unless there are more than two standing zombies inside.  
It is unknown if a greater number of zombies inside a building increase the interference effect.  Initial data seems to indicate this is not the case, and like with [[dark]] buildings, barricade build rates are approximately halved. Further controlled tests to more precisely study the effect are needed. Any statistical data from regular play should be compiled [[Talk:Construction_Percentages#Zombies|here]]


If a survivor successfully adds to the barricade while Interference is in effect, this message come up: ''"Dragging [an object] past the zombies, you reinforce the barricade.'' If they fail to add to the 'cades, the message is: ''"You drag [an object] towards the doors, but the zombies lurch into your way."''
==Impact==
Barricade Interference was introduced during the [[Second Big Bash]]'s siege of [[Giddings Mall]]. Some players have argued that the update tipped the scales of the siege in the zombies' favor. In any event, 'cade blocking has led to a rethinking of survivor tactics. A breach by only a handful of zombies can now be very difficult to repel, as more zombies, often attracted to the initial break-in by [[feeding groan]]s, pour into the open building.  


== Impact ==
Barricade Interference was introduced during the [[Second Big Bash]]'s Siege of [[Giddings Mall]]. Some players have argued that the update tipped the scales of the siege in the zombies' favour. In any event, 'cade blocking has led to a rethinking of survivor tactics. A breach by only a handful of zombies can now be very difficult to repel as more zombies, often attracted to the initial break-in by feeding groans, pour into the open building.
== Reports From the Field ==
''Needed:'' controlled tests to pin the effect down. Any statistical data from regular play should be compiled [[Talk:Construction_Percentages#Zombies|here]].
[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 23:00, 7 July 2011

Barricade Interference was introduced with the January 23, 2008 game update. Since the update, the presence of 2 or more zombies inside a building impedes survivors efforts to rebuild barricades. Interference is an entirely passive ability; a zombie does not need to take any action or expend any Action Points (AP) to cause the effect. They need only be standing inside.

If a survivor successfully adds to the barricade while Interference is in effect, the game displays the following message:

Dragging [an object] past the zombies, you reinforce the barricade

If a survivor fails to add to the barricades because of interference, the following message is displayed:

You drag [an object] towards the doors, but the zombies lurch into your way


It is unknown if a greater number of zombies inside a building increase the interference effect. Initial data seems to indicate this is not the case, and like with dark buildings, barricade build rates are approximately halved. Further controlled tests to more precisely study the effect are needed. Any statistical data from regular play should be compiled here

Impact

Barricade Interference was introduced during the Second Big Bash's siege of Giddings Mall. Some players have argued that the update tipped the scales of the siege in the zombies' favor. In any event, 'cade blocking has led to a rethinking of survivor tactics. A breach by only a handful of zombies can now be very difficult to repel, as more zombies, often attracted to the initial break-in by feeding groans, pour into the open building.