Zombie Skills Usable by Survivors: Difference between revisions
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|*Scent Fear* || No effect || Must be purchased in order to get Scent Death. | |*Scent Fear* || No effect || Must be purchased in order to get Scent Death. | ||
|- | |- | ||
|Scent Blood || No effect || The Survivor skill [[Diagnosis]] | |Scent Blood || No effect || The Survivor skill [[Diagnosis]] is similar to Scent Blood. The main differences are that zombies can use either Scent Blood or Diagnosis, while survivors can't use Scent Blood; and Scent Blood reveals infections, while Diagnosis doesn't. (Survivors can '''NOT''' use Scent Blood to detect infections.) | ||
|- | |- | ||
|Scent Trail || No effect | |Scent Trail || No effect | ||
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|'''Scent Death''' || '''Usable''' || Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though. | |'''Scent Death''' || '''Usable''' || Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though. | ||
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|Digestion || No effect || Survivors can't bite | |Digestion || No effect || Survivors can't bite. | ||
|- | |- | ||
|Infectious Bite || No effect || Survivors can't bite | |Infectious Bite || No effect || Survivors can't bite. | ||
|- | |- | ||
|Vigour Mortis || No effect | |Vigour Mortis || No effect | ||
|- | |- | ||
|Neck Lurch || No effect || Survivors can't bite | |Neck Lurch || No effect || Survivors can't bite. | ||
|- | |- | ||
|Death Grip || No effect | |Death Grip || No effect || Survivors don't have claws. | ||
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|Rend Flesh || No effect | |Rend Flesh || No effect || Survivors don't have claws. | ||
|- | |- | ||
|Tangling Grasp || No effect | |Tangling Grasp || No effect || Survivors don't have claws. | ||
|- | |- | ||
|Feeding Drag || No effect | |Feeding Drag || No effect | ||
|- | |- | ||
|Memories of Life || No effect || Survivors can | |Memories of Life || No effect || Survivors can move through doors without this. | ||
|- | |- | ||
|Death Rattle || No effect || Survivors can speak | |Death Rattle || No effect || Survivors can speak normally without this. | ||
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|Feeding Groan || No effect | |Feeding Groan || No effect | ||
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|Flailing Gesture || No effect | |Flailing Gesture || No effect | ||
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|*Lurching Gait* || No effect || Survivors can | |*Lurching Gait* || No effect || Survivors can move for 1 AP without this. Must be purchased in order to get Ankle Grab. | ||
It is, however, useful for any dead survivor traveling to a revival point. | It is, however, useful for any dead survivor traveling to a revival point. | ||
|- | |- | ||
|'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP. | |'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP. | ||
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|Brain Rot || | |*Brain Rot* || No effect || Makes reviving more difficult - used by survivors wishing to add difficulty to their game (although it has no effect when alive.) | ||
|- | |- | ||
|'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack | |'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack. | ||
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Latest revision as of 13:06, 10 April 2011
A number of zombie skills are usable by and useful to survivors.
Zombie Skills
Bold skills are usable by survivors.
*Starred* skills are prerequisites of skills usable by survivors.
Skill | Usable? | Comments |
---|---|---|
*Scent Fear* | No effect | Must be purchased in order to get Scent Death. |
Scent Blood | No effect | The Survivor skill Diagnosis is similar to Scent Blood. The main differences are that zombies can use either Scent Blood or Diagnosis, while survivors can't use Scent Blood; and Scent Blood reveals infections, while Diagnosis doesn't. (Survivors can NOT use Scent Blood to detect infections.) |
Scent Trail | No effect | |
Scent Death | Usable | Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though. |
Digestion | No effect | Survivors can't bite. |
Infectious Bite | No effect | Survivors can't bite. |
Vigour Mortis | No effect | |
Neck Lurch | No effect | Survivors can't bite. |
Death Grip | No effect | Survivors don't have claws. |
Rend Flesh | No effect | Survivors don't have claws. |
Tangling Grasp | No effect | Survivors don't have claws. |
Feeding Drag | No effect | |
Memories of Life | No effect | Survivors can move through doors without this. |
Death Rattle | No effect | Survivors can speak normally without this. |
Feeding Groan | No effect | |
Ransack | No effect | |
Flailing Gesture | No effect | |
*Lurching Gait* | No effect | Survivors can move for 1 AP without this. Must be purchased in order to get Ankle Grab.
It is, however, useful for any dead survivor traveling to a revival point. |
Ankle Grab | Usable | Allows survivors to stand up for 1 AP. |
*Brain Rot* | No effect | Makes reviving more difficult - used by survivors wishing to add difficulty to their game (although it has no effect when alive.) |
Flesh Rot | Usable | Has the same effect as Bodybuilding and a flak jacket, but doesn't stack. |