Zombie Skills Usable by Survivors: Difference between revisions

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|*Scent Fear* || No effect || Must be purchased in order to get Scent Death.
|*Scent Fear* || No effect || Must be purchased in order to get Scent Death.
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|Scent Blood || No effect || The Survivor skill [[Diagnosis]] allows the HP of survivors in the same block to be displayed anyway. Scent Blood's ability to distinguish infection doesn't cross over to survivors
|Scent Blood || No effect || The Survivor skill [[Diagnosis]] is similar to Scent Blood. The main differences are that zombies can use either Scent Blood or Diagnosis, while survivors can't use Scent Blood; and Scent Blood reveals infections, while Diagnosis doesn't. (Survivors can '''NOT''' use Scent Blood to detect infections.)
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|Scent Trail || No effect
|Scent Trail || No effect
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|'''Scent Death''' || '''Usable''' || Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though.
|'''Scent Death''' || '''Usable''' || Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though.
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|Digestion || No effect || Survivors can't bite anyway.
|Digestion || No effect || Survivors can't bite.
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|Infectious Bite || No effect || Survivors can't bite anyway.
|Infectious Bite || No effect || Survivors can't bite.
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|Vigour Mortis || No effect
|Vigour Mortis || No effect
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|Neck Lurch || No effect || Survivors can't bite anyway.
|Neck Lurch || No effect || Survivors can't bite.
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|Death Grip || No effect
|Death Grip || No effect || Survivors don't have claws.
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|Rend Flesh || No effect
|Rend Flesh || No effect || Survivors don't have claws.
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|Tangling Grasp || No effect
|Tangling Grasp || No effect || Survivors don't have claws.
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|Feeding Drag || No effect
|Feeding Drag || No effect
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|Memories of Life || No effect || Survivors can open doors anyway.
|Memories of Life || No effect || Survivors can move through doors without this.
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|Death Rattle || No effect || Survivors can speak anyway.
|Death Rattle || No effect || Survivors can speak normally without this.
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|Feeding Groan || No effect
|Feeding Groan || No effect
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|Flailing Gesture || No effect
|Flailing Gesture || No effect
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|*Lurching Gait* || No effect || Survivors can walk for 1 AP anyway. Must be purchased in order to get Ankle Grab.
|*Lurching Gait* || No effect || Survivors can move for 1 AP without this. Must be purchased in order to get Ankle Grab.
It is, however, useful for any dead survivor traveling to a revival point.
It is, however, useful for any dead survivor traveling to a revival point.
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|'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP.
|'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP.
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|Brain Rot || Counter-effect || It makes becoming a survivor again after being killed extremely difficult, and some survivors will even kill survivors with Brain Rot as a zombie spy.
|*Brain Rot* || No effect || Makes reviving more difficult - used by survivors wishing to add difficulty to their game (although it has no effect when alive.)
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|'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack  
|'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack.
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Latest revision as of 13:06, 10 April 2011

A number of zombie skills are usable by and useful to survivors.

Zombie Skills

Bold skills are usable by survivors.
*Starred* skills are prerequisites of skills usable by survivors.

Skill Usable? Comments
*Scent Fear* No effect Must be purchased in order to get Scent Death.
Scent Blood No effect The Survivor skill Diagnosis is similar to Scent Blood. The main differences are that zombies can use either Scent Blood or Diagnosis, while survivors can't use Scent Blood; and Scent Blood reveals infections, while Diagnosis doesn't. (Survivors can NOT use Scent Blood to detect infections.)
Scent Trail No effect
Scent Death Usable Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though.
Digestion No effect Survivors can't bite.
Infectious Bite No effect Survivors can't bite.
Vigour Mortis No effect
Neck Lurch No effect Survivors can't bite.
Death Grip No effect Survivors don't have claws.
Rend Flesh No effect Survivors don't have claws.
Tangling Grasp No effect Survivors don't have claws.
Feeding Drag No effect
Memories of Life No effect Survivors can move through doors without this.
Death Rattle No effect Survivors can speak normally without this.
Feeding Groan No effect
Ransack No effect
Flailing Gesture No effect
*Lurching Gait* No effect Survivors can move for 1 AP without this. Must be purchased in order to get Ankle Grab.

It is, however, useful for any dead survivor traveling to a revival point.

Ankle Grab Usable Allows survivors to stand up for 1 AP.
*Brain Rot* No effect Makes reviving more difficult - used by survivors wishing to add difficulty to their game (although it has no effect when alive.)
Flesh Rot Usable Has the same effect as Bodybuilding and a flak jacket, but doesn't stack.

See also