Talk:Galaxy News Radio/Report: Difference between revisions

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== Street Reports ==
== Street Reports ==


Any stories you have and wanna hear on air!? leave them below with your name!
Any stories you have and wanna hear on air!? leave them below with your name! Just edit the section and replace the last update (Misc. is an exception), as well as placing a copy on the "All News" section for that suburb to ensure we have a copy.
The Brotherhood of steel has expanded and are now in nixbank as a force as well as east boundwood!
-wade yancey-
The Brotherhood of steel has expanded and are now in nixbank as a force as well as east boundwood!
-wade yancey-
 
==Radlett==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive Radlett|All News]]
|}
 
==Countryside (West)==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive Countryside (West)|All News]]
|}
 
==Elstree==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive Elstree|All News]]
|}
 
==Northwest Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
'''Nov. 25, 2008'''
*''Baricaded Wheddon Walk FS at north end of town to VSB. Any players that want to make a foray to the Lonely Petrol could do so from here after charging up enough AP for the return trip. Could also use AP to build up cades once you get there, so long as you don't run into undead company. Ambitious players could try spending the night at at Notley Library in North Borehamwood (544/9) - it's only 4 blocks between there and Lonley Petrol, although I don't know what the situation at the library is like. Go at your own risk!
--[[User: Circus Midget]]
 
'''Nov. 19, 2008'''
*''I just made a long awaited trip to [[Lonely Petrol]], the singular fill-up station located almost due north of Walmsley PD in NW Borehamwood. As expected, it was not deserted: a single zed was lounging outside, the doors were wide open. I didn't have AP to check inside (foolish of me to under-budget), but I suspect this will continue to be a contested spot... it just stands out on the map. Anyway, if anyone wants to do some hunting and doesn't mind having to trek about 12 blocks there and back, the zed is just standing outside. He might have had a banjo. It was creepy. --[[User:Saburai|Saburai]] 20:04, 19 November 2008 (UTC)''
[[Galaxy News Radio/News Archive Northwest Borehamwood|All News]]
|}
 
==West Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive West Borehamwood|All News]]
|}
 
==Southwest Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive Southwest Borehamwood|All News]]
|}
 
==North Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive North Borehamwood|All News]]
|}
 
==Central Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 22, 2008'''
*''Area around Club Jarvie (558,37) is ruined.  Mostly just dark buildings.  Need some people to bring genny's and fuel to repair and cade.''
[[Galaxy News Radio/News Archive Central Borehamwood|All News]]
|}
 
==South Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive South Borehamwood|All News]]
|}
 
 
==Northeast Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Area around Bolton Grove Police Station is ruined and currently zombie territory''
[[Galaxy News Radio/News Archive Northeast Borehamwood|All News]]
|}
 
==East Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive East Borehamwood|All News]]
|}
 
==Southeast Borehamwood==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive Southeast Borehamwood|All News]]
|}
 
==Countryside (East)==
 
{| style="background:#000000; border: 6px solid black; margin:12px auto; width:95%; -moz-border-radius:18px"
|-
| style="padding:10px" | [[Image:Fallout3 standby.jpg]]
| style="background:#FFFFFF; border: 6px solid black; padding:12px; -moz-border-radius:18px" |
<span style="color: green">'''Latest News:'''</span>
 
'''Nov. 16, 2008'''
*''Edit This line''
[[Galaxy News Radio/News Archive Countryside (East)|All News]]
|}
 
== Misc. ==
 
''Story too long or not relvalent to the suburbs above? Place it below here!''


[[Category:Galaxy News Radio]]


Good evening - I wish to submit the following report. Thank you for your consideration.
I wish to submit the following report. Feel free to paraphrase for on-air use- I understand air time is limited. If you have a place where you post longer text stories, this might be worth posting. The subject may be common knowledge to more experienced players, but newer players should learn this important strategy.
Thank you for your consideration.
- Circus Midget
- Circus Midget


Headline = NO SIGN OF ZEDS? LOOK INDOORS!
'''NO SIGN OF ZEDS? LOOK INDOORS!''' -- NORTHWEST BOREHAMWOOD -- The streets around this seemingly-quiet neighborhood appear to have been spared from much of the bloody mayhem plaguing the rest of the city. Every day, scouts returning from recon trips report seeing little or no zombie activity.  
NORTHWEST BOREHAMWOOD - The streets around this neighborhood seem to have been spared from much of the bloody mayhem plaguing the rest of the city. Every day, scouts returning from recon trips report seeing little or no zombie activity.  
But looks can be deceiving.
But looks can be deceiving.
Recently a horde of zeds was found skulking in the Wheddon Walk Fire Station, near the northern edge of the suburb. They were quickly dispatched, but their presence unveiled thier sly ability to congregate beneath the very noses of nearby survivors. Subsequent inspections of unsecured buildings have also revealed zombies in hiding, confirming that the zombies are actively infiltrating the neighborhood.
Recently a horde of zeds was found skulking in the Wheddon Walk Fire Station, near the northern edge of the suburb. They were quickly dispatched, but their presence revealed thier sly ability to congregate beneath the very noses of nearby survivors. Subsequent inspections of unsecured buildings have also revealed zombies in hiding, confirming that the zombies are actively infiltrating the neighborhood.
Survivors are urged to not take any chances and always reserve enough AP to ensure a safe return to a secured facility. Scouts conducting recon sweeps of the neighborhood are encouraged to investigate buildings with doors that are either wide open or minimally secured; zeds have been found in secured buildings, apparently gaining entry with Memories of Life. If a zombie is found in a building, its location should be reported to the nearest survivor group so it can be dealt with in a timely fashion.
Survivors are urged to take no chances and reserve enough AP to ensure a safe return to a secured facility. Scouts conducting recon sweeps of the neighborhood are encouraged to investigate buildings with doors that are either wide open or minimally secured; zeds have been found in secured buildings, apparently gaining entry with Memories of Life. If a zombie is found in a building, its location should be reported to the nearest survivor group so it can be dealt with in a timely fashion.
Anyone with Construction skills and a toolkit can help provide additional security for the community by actively barricading any building with inadequate security. Not only will it make it harder for zombies to find a secluded place to rest, it also keeps them out on the street, making them easier to find and dispose of.
Anyone with Construction skills and a toolkit can help provide additional security for the community by actively barricading any building with inadequate security. Not only will it make it harder for zombies to find a secluded place to rest, it also keeps them out on the street, making them easier to find and dispose of.
[[Category:Galaxy News Radio]]

Latest revision as of 11:26, 1 January 2011

Street Reports

Any stories you have and wanna hear on air!? leave them below with your name! Just edit the section and replace the last update (Misc. is an exception), as well as placing a copy on the "All News" section for that suburb to ensure we have a copy. The Brotherhood of steel has expanded and are now in nixbank as a force as well as east boundwood! -wade yancey-

The Brotherhood of steel has expanded and are now in nixbank as a force as well as east boundwood! -wade yancey-

Radlett

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Countryside (West)

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Elstree

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Northwest Borehamwood

Fallout3 standby.jpg

Latest News: Nov. 25, 2008

  • Baricaded Wheddon Walk FS at north end of town to VSB. Any players that want to make a foray to the Lonely Petrol could do so from here after charging up enough AP for the return trip. Could also use AP to build up cades once you get there, so long as you don't run into undead company. Ambitious players could try spending the night at at Notley Library in North Borehamwood (544/9) - it's only 4 blocks between there and Lonley Petrol, although I don't know what the situation at the library is like. Go at your own risk!

--User: Circus Midget

Nov. 19, 2008

  • I just made a long awaited trip to Lonely Petrol, the singular fill-up station located almost due north of Walmsley PD in NW Borehamwood. As expected, it was not deserted: a single zed was lounging outside, the doors were wide open. I didn't have AP to check inside (foolish of me to under-budget), but I suspect this will continue to be a contested spot... it just stands out on the map. Anyway, if anyone wants to do some hunting and doesn't mind having to trek about 12 blocks there and back, the zed is just standing outside. He might have had a banjo. It was creepy. --Saburai 20:04, 19 November 2008 (UTC)

All News

West Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Southwest Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

North Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Central Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 22, 2008

  • Area around Club Jarvie (558,37) is ruined. Mostly just dark buildings. Need some people to bring genny's and fuel to repair and cade.

All News

South Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News


Northeast Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Area around Bolton Grove Police Station is ruined and currently zombie territory

All News

East Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Southeast Borehamwood

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Countryside (East)

Fallout3 standby.jpg

Latest News:

Nov. 16, 2008

  • Edit This line

All News

Misc.

Story too long or not relvalent to the suburbs above? Place it below here!


I wish to submit the following report. Feel free to paraphrase for on-air use- I understand air time is limited. If you have a place where you post longer text stories, this might be worth posting. The subject may be common knowledge to more experienced players, but newer players should learn this important strategy. Thank you for your consideration. - Circus Midget

NO SIGN OF ZEDS? LOOK INDOORS! -- NORTHWEST BOREHAMWOOD -- The streets around this seemingly-quiet neighborhood appear to have been spared from much of the bloody mayhem plaguing the rest of the city. Every day, scouts returning from recon trips report seeing little or no zombie activity. But looks can be deceiving. Recently a horde of zeds was found skulking in the Wheddon Walk Fire Station, near the northern edge of the suburb. They were quickly dispatched, but their presence revealed thier sly ability to congregate beneath the very noses of nearby survivors. Subsequent inspections of unsecured buildings have also revealed zombies in hiding, confirming that the zombies are actively infiltrating the neighborhood. Survivors are urged to take no chances and reserve enough AP to ensure a safe return to a secured facility. Scouts conducting recon sweeps of the neighborhood are encouraged to investigate buildings with doors that are either wide open or minimally secured; zeds have been found in secured buildings, apparently gaining entry with Memories of Life. If a zombie is found in a building, its location should be reported to the nearest survivor group so it can be dealt with in a timely fashion. Anyone with Construction skills and a toolkit can help provide additional security for the community by actively barricading any building with inadequate security. Not only will it make it harder for zombies to find a secluded place to rest, it also keeps them out on the street, making them easier to find and dispose of.