User talk:Jen/Blood: Difference between revisions
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Thanks for that. I've just returned to Malton after a prolongued escape and was slightly puzzled by the range of blood flavour text. No longer though. Now back to the city, there were a lot of buildings needed a good clean this morning--[[User:Echo1|Echo1]] | Thanks for that. I've just returned to Malton after a prolongued escape and was slightly puzzled by the range of blood flavour text. No longer though. Now back to the city, there were a lot of buildings needed a good clean this morning--[[User:Echo1|Echo1]] | ||
I think we need some Harmanz and Zahmbahz to experiment with.. And/or Kevan, otherwise it's partially like photosynthesizing in a dim room. {{User:Dr Cory Bjornson/Sig}} 06:27, 17 December 2008 (UTC) | |||
: I've found out a lot more than I expected to, just from stuff my characters have serendipitously run into...but, yeah. :( It would be ''awesome'' to do some actual scientifical tests of some of this. Especially those blood-splashed windows. What makes them????? And that stupid level-2 handprint text...or a level-6 room with no standing zombies...it's been like looking for a needle in a haystack. --[[User:Jen|Jen]] 06:54, 17 December 2008 (UTC) | |||
::Think we could convince some 404ers to experiment in a ghost town? Also, do you think some of the text is random, or is it all linear? {{User:Dr Cory Bjornson/Sig}} 18:12, 18 December 2008 (UTC) | |||
:::Count me in! :) And I'm pretty sure it's linear...every swipe as a zombie, shot as a PKer, cleanup as a survivor, and overall course of events I've witnessed anywhere has followed the 1 --> 2 --> 3 --> 4 --> 5 --> 6 (and backwards) pattern. And so far, everything has fit the "three descriptions per level - one fresh, one dried, one mixed" pattern. I wondered at first if overlaying blood could come in many types and combinations (could you have level 2 dried blood with level 4 fresh blood over it? Level 5 dried with level 3 fresh?) But it doesn't seem that it works that way. --[[User:Jen|Jen]] 19:51, 18 December 2008 (UTC) |
Latest revision as of 19:51, 18 December 2008
Thank you!--Gamestriker4 02:34, 5 November 2008 (UTC)
I was going to make one of these :o! ■■ 05:45, 6 December 2008 (UTC)
- Bwahaha! Well, if you have anything to add...I could use the help. :/ Should I transfer this to a public page? --Jen 03:19, 17 December 2008 (UTC)
Thanks for that. I've just returned to Malton after a prolongued escape and was slightly puzzled by the range of blood flavour text. No longer though. Now back to the city, there were a lot of buildings needed a good clean this morning--Echo1
I think we need some Harmanz and Zahmbahz to experiment with.. And/or Kevan, otherwise it's partially like photosynthesizing in a dim room. ■■ 06:27, 17 December 2008 (UTC)
- I've found out a lot more than I expected to, just from stuff my characters have serendipitously run into...but, yeah. :( It would be awesome to do some actual scientifical tests of some of this. Especially those blood-splashed windows. What makes them????? And that stupid level-2 handprint text...or a level-6 room with no standing zombies...it's been like looking for a needle in a haystack. --Jen 06:54, 17 December 2008 (UTC)
- Think we could convince some 404ers to experiment in a ghost town? Also, do you think some of the text is random, or is it all linear? ■■ 18:12, 18 December 2008 (UTC)
- Count me in! :) And I'm pretty sure it's linear...every swipe as a zombie, shot as a PKer, cleanup as a survivor, and overall course of events I've witnessed anywhere has followed the 1 --> 2 --> 3 --> 4 --> 5 --> 6 (and backwards) pattern. And so far, everything has fit the "three descriptions per level - one fresh, one dried, one mixed" pattern. I wondered at first if overlaying blood could come in many types and combinations (could you have level 2 dried blood with level 4 fresh blood over it? Level 5 dried with level 3 fresh?) But it doesn't seem that it works that way. --Jen 19:51, 18 December 2008 (UTC)
- Think we could convince some 404ers to experiment in a ghost town? Also, do you think some of the text is random, or is it all linear? ■■ 18:12, 18 December 2008 (UTC)