Zombie Skills/Scent Trail: Difference between revisions
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'''Scent Trail''' is a [[Zombie Skills|zombie skill]] which allows the [[Zombie|zombie]] to "track" an attacker. It only works when the zombie logs in and if a person has failed to kill them. It will also work if a person uses a [[Useful_Items#DNA Extractor|DNA Extractor]] on them, uses a [[Useful_Items#First Aid Kit|First Aid Kit]] on them, or tries to [[Useful_Items#NecroTech_Revivification_Syringe|revive them]] (In case of [[Brain Rot]]). | '''Scent Trail''' is a [[Zombie Skills|zombie skill]] which allows the [[Zombie|zombie]] to "track" an attacker. It only works when the zombie logs in and if a person has failed to kill them. It will also work if a person uses a [[Useful_Items#DNA Extractor|DNA Extractor]] on them, uses a [[Useful_Items#First Aid Kit|First Aid Kit]] on them, or tries to [[Useful_Items#NecroTech_Revivification_Syringe|revive them]] (In case of [[Brain Rot]]). | ||
The ability will not work if the zombie is killed, successfully revived, or the person attempting to do any of those things is killed. It will also go away if the survivor responsible travels far away ('''10 blocks'''). | The ability will not work if the zombie is killed, successfully revived, or the person attempting to do any of those things is killed. It will also go away if the survivor responsible travels far away ('''10 blocks'''). | ||
{| style="background-color:White;" align="right" | |||
[[Image:Scent-Trail-screen.jpg|thumb|216px|Flavour text from the zombie skill "Scent Trail" after moving 9 blocks southwest. Moving a further 10th block yields the result "(Scent lost)". ]] | |||
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[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 19:31, 21 January 2012
Scent Trail is a zombie skill which allows the zombie to "track" an attacker. It only works when the zombie logs in and if a person has failed to kill them. It will also work if a person uses a DNA Extractor on them, uses a First Aid Kit on them, or tries to revive them (In case of Brain Rot).
The ability will not work if the zombie is killed, successfully revived, or the person attempting to do any of those things is killed. It will also go away if the survivor responsible travels far away (10 blocks).