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{| style="border:Black | <font face="Agency FB"><font size="4">[[User:Extropymine | <font color="#bbccbb">extropymine]]</font> ~ [[User_talk:Extropymine|<font color="#bbccbb">talk</font>]] ~ [[User:Extropymine/Elizabeth Dement|<font color="#bbccbb">Elizabeth Dement</font>]] ~ [[User:Extropymine/Patrick Dement|<font color="#bbccbb">Patrick Dement</font>]] ~ [[User:Extropymine/Dillon Miller|<font color="#bbccbb">Dillon Miller</font>]] ~ [[User:Extropymine/sig|<font color="#bbccbb">signature</font>]] ~ [[User:Extropymine/sandpit|<font color="#bbccbb">sandpit</font>]] | ||
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For older stuff, look in the [[User:Extropymine/sandpit/archive | <big>'''Sandpit Archive'''</big>]] | |||
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{| cellpadding="2" cellspacing="0" border="1 | |||
|- | |- | ||
| | | bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Sandbox'''</big></font> | ||
| bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Project'''</big></font> | |||
|- | |- | ||
| | | bgcolor="#eeeeee" align="left" | [[User:Extropymine/sandpit/sandbox1 | <big>'''Sandbox 1:'''</big>]] | ||
| bgcolor="#eeeeee" align="left" | Character Bar & Character Sheet | |||
|- | |- | ||
| bgcolor="# | | bgcolor="#bbccbb" align="left" | [[User:Extropymine/sandpit/sandbox2 | <big>'''Sandbox 2:'''</big>]] | ||
| bgcolor="# | | bgcolor="#bbccbb" align="left" | NecroWatch Field Guide | ||
|- | |- | ||
|} | |} | ||
</div><br> | |||
==Template== | |||
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| rowspan="2" | [[Image:Generator.JPG|75px]] | |||
! style="color: #445544;" | NecroNet Repairman | |||
|- | |- | ||
| <small>This user keeps [[NecroNet]] up and running, and is probably off looking for a genny and fuel.</small> | |||
|} | |} | ||
{| style=" | ==XP Study== | ||
While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only ''have'' a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP." | |||
I'd be more interested in seeing zombies given ''other'' options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of ''possible'' actions both players can make. | |||
By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP. | |||
Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP. | |||
So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about ''common'' actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP). | |||
Again, give zombies more things to do for XP, instead of giving XP for everything they currently do.{{User:Extropymine/sig}} 02:42, 28 March 2009 (UTC) | |||
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em" | |||
|- | |- | ||
| | | bgcolor="#445544" align=center | <font color=#bbccbb>'''Survivor Actions'''</font> | ||
< | | bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font> | ||
| | | bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font> | ||
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Zombie Actions'''</font> | |||
| bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font> | |||
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font> | |||
|- | |||
| bgcolor="#bbccbb" |Moving<br>Talking<br>Attacking Others<br>Dumping Bodies<br>Building Barricades<br>Repair Ruin<br>Install Generator/Radio<br>Repair Generator/Radio<br>Destroying Generator/Radio<br>Destroying Barricades<br>Searching<br>Reading<br>Healing<br>DNA Extraction<br>Revivification<br>Tagging<br>Firing Flare<br>Transmitting on Radio/Phone<br>Manufacturing Syringe<br>Taking NT Scan<br>Consuming Beer/Wine<br>Refueling | |||
| bgcolor="#bbccbb" |No<br>No<br>Yes<br>Yes<br>No<br>Yes<br>No<br>Yes<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>Yes<br>Yes<br>No<br>No<br>No<br>No<br>No<br>No | |||
| bgcolor="#bbccbb" |None<br>None<br>None<br>None<br>Skill<br>Skill; Item<br>Item<br>Skill; Item<br>Item<br>Item<br>None<br>Item<br>Item<br>Skill; Item<br>Skill; Item<br>Skill; Item<br>Item<br>Skill; Item<br>Skill<br>Skill<br>None<br>Item | |||
| bgcolor="#bbccbb" |Moving<br>Talking<br>Groaning<br>Gesturing<br>Attacking Others<br>Attacking Barricades<br>Ransacking<br>Ruining<br>Destroying Decorations<br>Destroying Generator/Radio<br>Dragging Survivor to the Street<br>Scent Death | |||
| bgcolor="#bbccbb" |No<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>No<br>Yes<br>Yes<br>No<br>No<br> | |||
| bgcolor="#bbccbb" |None<br>None<br>Skill<br>Skill<br>None<br>None<br>None<br>None<br>None<br>None<br>Skill<br>Skill | |||
|- | |- | ||
| | | bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font> | ||
< | | bgcolor="#445544" align=center | <font color=#bbccbb>'''9/22'''</font> | ||
| bgcolor="#445544" align=center | <font color=#bbccbb>'''41%'''</font> | |||
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font> | |||
| bgcolor="#445544" align=center | <font color=#bbccbb>'''5/12'''</font> | |||
| bgcolor="#445544" align=center | <font color=#bbccbb>'''42%'''</font> | |||
|} | |} | ||
Latest revision as of 07:52, 31 March 2009
extropymine ~ talk ~ Elizabeth Dement ~ Patrick Dement ~ Dillon Miller ~ signature ~ sandpit |
For older stuff, look in the Sandpit Archive
Sandbox | Project |
Sandbox 1: | Character Bar & Character Sheet |
Sandbox 2: | NecroWatch Field Guide |
Template
NecroNet Repairman | |
---|---|
This user keeps NecroNet up and running, and is probably off looking for a genny and fuel. |
XP Study
While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only have a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP."
I'd be more interested in seeing zombies given other options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of possible actions both players can make.
By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP.
Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP.
So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about common actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP).
Again, give zombies more things to do for XP, instead of giving XP for everything they currently do. ~ extropymine Talk | NW | 4Corners 02:42, 28 March 2009 (UTC)
Survivor Actions | XP? | Prereq | Zombie Actions | XP? | Prereq |
Moving Talking Attacking Others Dumping Bodies Building Barricades Repair Ruin Install Generator/Radio Repair Generator/Radio Destroying Generator/Radio Destroying Barricades Searching Reading Healing DNA Extraction Revivification Tagging Firing Flare Transmitting on Radio/Phone Manufacturing Syringe Taking NT Scan Consuming Beer/Wine Refueling |
No No Yes Yes No Yes No Yes No No No Yes Yes Yes Yes Yes No No No No No No |
None None None None Skill Skill; Item Item Skill; Item Item Item None Item Item Skill; Item Skill; Item Skill; Item Item Skill; Item Skill Skill None Item |
Moving Talking Groaning Gesturing Attacking Others Attacking Barricades Ransacking Ruining Destroying Decorations Destroying Generator/Radio Dragging Survivor to the Street Scent Death |
No No No No Yes Yes Yes No Yes Yes No No |
None None Skill Skill None None None None None None Skill Skill |
Total | 9/22 | 41% | Total | 5/12 | 42% |