User:Extropymine/sandpit: Difference between revisions

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[[Image:Liz.jpg]] [[Image:Patrick.jpg]] [[Image:Dillon.jpg]]
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<font face="Agency FB"><font size="4">[[User:Extropymine | <font color="#bbccbb">extropymine]]</font> ~ [[User_talk:Extropymine|<font color="#bbccbb">talk</font>]] ~ [[User:Extropymine/Elizabeth Dement|<font color="#bbccbb">Elizabeth Dement</font>]] ~ [[User:Extropymine/Patrick Dement|<font color="#bbccbb">Patrick Dement</font>]]  ~ [[User:Extropymine/Dillon Miller|<font color="#bbccbb">Dillon Miller</font>]] ~ [[User:Extropymine/sig|<font color="#bbccbb">signature</font>]] ~ [[User:Extropymine/sandpit|<font color="#bbccbb">sandpit</font>]]
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For older stuff, look in the [[User:Extropymine/sandpit/archive | <big>'''Sandpit Archive'''</big>]]
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<div align=left>
| style="padding:5px; background-color:#556655" |<br><center><span style="font-weight: bold; font-family: Times New Roman; font-size: 260%; color:#bbccbb">'''Elizabeth Dement – Roving Researcher'''</span><br><br></center>
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<center><font face="Agency FB"><font size="4">[[User:Extropymine | <font color="#bbccbb">extropymine]]</font> ~ [[User_talk:Extropymine|<font color="#bbccbb">talk</font>]] ~ [[User:Extropymine/Elizabeth Dement|<font color="#bbccbb">Elizabeth Dement</font>]] ~ [[User:Extropymine/Dillon Miller|<font color="#bbccbb">Dillon Miller</font>]] ~ [[User:Extropymine/sandpit|<font color="#bbccbb">sandpit</font>]]
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{| cellpadding="2" cellspacing="0" border="1" align="right" style="margin-left:0.5em"
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! bgcolor="#445544" align=center | <font color=#bbccbb>Elizabeth Dement</font>
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|[[Image:Liz.jpg]]
| bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Sandbox'''</big></font>
| bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Project'''</big></font>
|-
|-
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| bgcolor="#eeeeee" align="left" | [[User:Extropymine/sandpit/sandbox1 | <big>'''Sandbox 1:'''</big>]]
{| style="Width:300px" align="center"
| bgcolor="#eeeeee" align="left" | Character Bar & Character Sheet
|-
|-
| bgcolor="#eeeeee" align="left" | '''Joined:'''
| bgcolor="#bbccbb" align="left" | [[User:Extropymine/sandpit/sandbox2  | <big>'''Sandbox 2:'''</big>]]
| bgcolor="#eeeeee" align="left" | 12/03/2008
| bgcolor="#bbccbb" align="left" | NecroWatch Field Guide
|-
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| bgcolor="#bbccbb" align="left" | '''Character Details:'''
| bgcolor="#bbccbb" align="left" | [http://www.urbandead.com/profile.cgi?id=1420587 Elizabeth Dement]
|-
| bgcolor="#eeeeee" align="left" | '''Current Level:'''
| bgcolor="#eeeeee" align="left" | 15
|-
| bgcolor="#bbccbb" align="left" | '''Character Class:'''
| bgcolor="#bbccbb" align="left" | [[Scientist]]
|-
| bgcolor="#eeeeee" align="left" | '''Favorite Equipment:'''
| bgcolor="#eeeeee" align="left" | "Clipper," her [[Dna_extractor#DNA_Extractor | DNA Scanner]]
|-
| bgcolor="#bbccbb" align="left" | '''Favorite Weapon:'''
| bgcolor="#bbccbb" align="left" | [[Pistol#Pistol | Pistol]]
|-
| bgcolor="#eeeeee" align="left" | '''Backup Weapon:'''
| bgcolor="#eeeeee" align="left" | [[Toolbox#Toolbox| Toolbox]]
|-
| bgcolor="#bbccbb" align="left" | '''Current Status:'''
| bgcolor="#bbccbb" align="left" | On [[NecroWatch]] assignment
|-
| bgcolor="#eeeeee" align="left" | '''Location:'''
| bgcolor="#eeeeee" align="left" | Southwest Malton
|-
| bgcolor="#bbccbb" align="left" | '''Kills:'''
| bgcolor="#bbccbb" align="left" | 3
|-
| bgcolor="#eeeeee" align="left" | '''Revives:'''
| bgcolor="#eeeeee" align="left" | 11
|-
| bgcolor="#bbccbb" align="left" | '''Deaths:'''
| bgcolor="#bbccbb" align="left" | 6
|-
| bgcolor="#eeeeee" align="left" | '''Group:'''
| bgcolor="#eeeeee" align="left" | None
|-
| bgcolor="#bbccbb" align="left" | '''Catch-Phrase:'''
| bgcolor="#bbccbb" align="left" | "Think of the lowbies!"
|}
|}
</div><br>
==Template==
{| style="border: 2px solid #445544; width: 250px; text-align: center; margin: auto;"
| rowspan="2" | [[Image:Generator.JPG|75px]]
! style="color: #445544;" | NecroNet Repairman
|-
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| <small>This user keeps [[NecroNet]] up and running, and is probably off looking for a genny and fuel.</small>
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Elizabeth was just a graduate student, trying to make ends meet. Answering an ad in the local paper, she signed up for an internship at NecroTech. In progess...<br><br>
Now she's trapped in a quarantined city with hordes of shambling undead. [[A.L.I.C.E.]] assures her that this is all part of the internship, but Liz is starting to have doubts about ''ever'' seeing that course credit.<br><br>


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==XP Study==
While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only ''have'' a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP."
 
I'd be more interested in seeing zombies given ''other'' options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of ''possible'' actions both players can make.
 
By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP.
 
Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP.
 
So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about ''common'' actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP).
 
Again, give zombies more things to do for XP, instead of giving XP for everything they currently do.{{User:Extropymine/sig}} 02:42, 28 March 2009 (UTC)
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| style="border:Black 1px solid; background-color:#556655" |
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Survivor Actions'''</font>
<big><font color="#bbccbb">'''Liz sez...'''</font></big>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font>
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| bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font>
When not working for A.L.I.C.E., Liz spends a great deal of her time trying to organize survivors in [[Four_Corners_(Southwest) | Four Corners]], and has gotten pretty good at building barricades and patching together generators with duct tape.<br><br>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Zombie Actions'''</font>
 
| bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font>
{| style="width:60%"
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font>
|-
| bgcolor="#bbccbb" |Moving<br>Talking<br>Attacking Others<br>Dumping Bodies<br>Building Barricades<br>Repair Ruin<br>Install Generator/Radio<br>Repair Generator/Radio<br>Destroying Generator/Radio<br>Destroying Barricades<br>Searching<br>Reading<br>Healing<br>DNA Extraction<br>Revivification<br>Tagging<br>Firing Flare<br>Transmitting on Radio/Phone<br>Manufacturing Syringe<br>Taking NT Scan<br>Consuming Beer/Wine<br>Refueling
| bgcolor="#bbccbb" |No<br>No<br>Yes<br>Yes<br>No<br>Yes<br>No<br>Yes<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>Yes<br>Yes<br>No<br>No<br>No<br>No<br>No<br>No
| bgcolor="#bbccbb" |None<br>None<br>None<br>None<br>Skill<br>Skill; Item<br>Item<br>Skill; Item<br>Item<br>Item<br>None<br>Item<br>Item<br>Skill; Item<br>Skill; Item<br>Skill; Item<br>Item<br>Skill; Item<br>Skill<br>Skill<br>None<br>Item
| bgcolor="#bbccbb" |Moving<br>Talking<br>Groaning<br>Gesturing<br>Attacking Others<br>Attacking Barricades<br>Ransacking<br>Ruining<br>Destroying Decorations<br>Destroying Generator/Radio<br>Dragging Survivor to the Street<br>Scent Death
| bgcolor="#bbccbb" |No<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>No<br>Yes<br>Yes<br>No<br>No<br>
| bgcolor="#bbccbb" |None<br>None<br>Skill<br>Skill<br>None<br>None<br>None<br>None<br>None<br>None<br>Skill<br>Skill
|-
|-
| style="border:Black 1px solid; background-color:#556655" |
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font>
<big><font color="#bbccbb">''' Current Status'''</font></big>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''9/22'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''41%'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''5/12'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''42%'''</font>
|}
|}
<br>
'''Objective(s):''' <br>
'''Location(s):'''<br>
'''Long-term Goal(s):'''<br><br>
'''FUN FACTS:'''

Latest revision as of 07:52, 31 March 2009

extropymine ~ talk ~ Elizabeth Dement ~ Patrick Dement ~ Dillon Miller ~ signature ~ sandpit

For older stuff, look in the Sandpit Archive

Sandbox Project
Sandbox 1: Character Bar & Character Sheet
Sandbox 2: NecroWatch Field Guide


Template

Generator.JPG NecroNet Repairman
This user keeps NecroNet up and running, and is probably off looking for a genny and fuel.

XP Study

While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only have a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP."

I'd be more interested in seeing zombies given other options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of possible actions both players can make.

By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP.

Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP.

So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about common actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP).

Again, give zombies more things to do for XP, instead of giving XP for everything they currently do. ~ extropymine Talk | NW | 4Corners 02:42, 28 March 2009 (UTC)

Survivor Actions XP? Prereq Zombie Actions XP? Prereq
Moving
Talking
Attacking Others
Dumping Bodies
Building Barricades
Repair Ruin
Install Generator/Radio
Repair Generator/Radio
Destroying Generator/Radio
Destroying Barricades
Searching
Reading
Healing
DNA Extraction
Revivification
Tagging
Firing Flare
Transmitting on Radio/Phone
Manufacturing Syringe
Taking NT Scan
Consuming Beer/Wine
Refueling
No
No
Yes
Yes
No
Yes
No
Yes
No
No
No
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
None
None
None
None
Skill
Skill; Item
Item
Skill; Item
Item
Item
None
Item
Item
Skill; Item
Skill; Item
Skill; Item
Item
Skill; Item
Skill
Skill
None
Item
Moving
Talking
Groaning
Gesturing
Attacking Others
Attacking Barricades
Ransacking
Ruining
Destroying Decorations
Destroying Generator/Radio
Dragging Survivor to the Street
Scent Death
No
No
No
No
Yes
Yes
Yes
No
Yes
Yes
No
No
None
None
Skill
Skill
None
None
None
None
None
None
Skill
Skill
Total 9/22 41% Total 5/12 42%